d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006172: [03:33:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006172: [03:33:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006172: [03:33:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006172: [03:33:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006172: [03:33:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11968 RDOC 011968: [03:33:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011968: [03:33:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011968: [03:33:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011968: [03:33:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011968: [03:33:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011968: [03:33:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011968: [03:33:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011968: [03:33:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011968: [03:33:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011968: [03:33:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011968: [03:33:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011968: [03:33:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011968: [03:33:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011968: [03:33:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011968: [03:33:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006172: [03:33:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11968] RDOC 011968: [03:33:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001411297E1E8 RDOC 011968: [03:33:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011968: [03:33:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011968: [03:33:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001411297E1E8 RDOC 011968: [03:33:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011968: [03:33:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001411297E1E8 RDOC 011968: [03:33:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011968: [03:33:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001411297E1E8 / 0x0000000000060056 RDOC 011968: [03:33:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011968: [03:33:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006172: [03:33:13] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011968: [03:33:13] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011968: [03:33:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011968: [03:33:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011968: [03:33:13] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006172: [03:33:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011968: [03:33:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 011968: [03:33:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011968: [03:33:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39015 (1.55 %) RDOC 011968: [03:33:13] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.054385 seconds RDOC 011968: [03:33:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011968: [03:33:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011968: [03:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006172: [03:33:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45326 bytes) (time 1699414393) 2527 byte thumbnail RDOC 006172: [03:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006172: [03:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006172: [03:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006172: [03:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006172: [03:33:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006172: [03:33:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006172: [03:33:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006172: [03:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006172: [03:33:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006172: [03:33:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006172: [03:33:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006172: [03:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006172: [03:33:15] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 21.258 ms RDOC 006172: [03:33:15] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006172: [03:33:15] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006172: [03:33:15] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006172: [03:33:15] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006172: [03:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008636: [03:33:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008636: [03:33:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008636: [03:33:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008636: [03:33:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008636: [03:33:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11528 RDOC 011528: [03:33:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011528: [03:33:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011528: [03:33:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011528: [03:33:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011528: [03:33:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011528: [03:33:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011528: [03:33:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011528: [03:33:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011528: [03:33:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011528: [03:33:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011528: [03:33:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011528: [03:33:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011528: [03:33:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011528: [03:33:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011528: [03:33:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008636: [03:33:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11528] RDOC 011528: [03:33:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002339B94D518 RDOC 011528: [03:33:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011528: [03:33:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011528: [03:33:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000002339B94D518 RDOC 011528: [03:33:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011528: [03:33:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002339B94D518 RDOC 011528: [03:33:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011528: [03:33:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002339B94D518 / 0x00000000001000B2 RDOC 011528: [03:33:15] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011528: [03:33:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011528: [03:33:15] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011528: [03:33:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011528: [03:33:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011528: [03:33:15] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008636: [03:33:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011528: [03:33:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 011528: [03:33:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011528: [03:33:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60111 (2.35 %) RDOC 011528: [03:33:15] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.050600 seconds RDOC 011528: [03:33:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011528: [03:33:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011528: [03:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008636: [03:33:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70090 bytes) (time 1699414395) 5476 byte thumbnail RDOC 008636: [03:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008636: [03:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008636: [03:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008636: [03:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008636: [03:33:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008636: [03:33:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008636: [03:33:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008636: [03:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008636: [03:33:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008636: [03:33:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008636: [03:33:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008636: [03:33:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008636: [03:33:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 13.507 ms RDOC 008636: [03:33:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011192: [03:33:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011192: [03:33:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011192: [03:33:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011192: [03:33:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011192: [03:33:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5356 RDOC 005356: [03:33:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005356: [03:33:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005356: [03:33:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005356: [03:33:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005356: [03:33:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005356: [03:33:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005356: [03:33:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005356: [03:33:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005356: [03:33:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005356: [03:33:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005356: [03:33:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005356: [03:33:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005356: [03:33:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005356: [03:33:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005356: [03:33:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011192: [03:33:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5356] RDOC 005356: [03:33:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000149986DBE58 RDOC 005356: [03:33:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005356: [03:33:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005356: [03:33:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000149986DBE58 RDOC 005356: [03:33:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005356: [03:33:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000149986DBE58 RDOC 005356: [03:33:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005356: [03:33:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000149986DBE58 / 0x00000000001100B2 RDOC 005356: [03:33:18] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005356: [03:33:18] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005356: [03:33:18] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005356: [03:33:18] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005356: [03:33:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005356: [03:33:18] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011192: [03:33:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005356: [03:33:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 005356: [03:33:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005356: [03:33:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32087 (5.62 %) RDOC 005356: [03:33:18] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.055514 seconds RDOC 005356: [03:33:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005356: [03:33:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 005356: [03:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011192: [03:33:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41836 bytes) (time 1699414398) 5116 byte thumbnail RDOC 011192: [03:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011192: [03:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011192: [03:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011192: [03:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011192: [03:33:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011192: [03:33:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011192: [03:33:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011192: [03:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011192: [03:33:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011192: [03:33:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011192: [03:33:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011192: [03:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011192: [03:33:19] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.736 ms RDOC 011192: [03:33:20] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 18.116 ms RDOC 011192: [03:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010632: [03:33:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010632: [03:33:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010632: [03:33:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010632: [03:33:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010632: [03:33:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11556 RDOC 011556: [03:33:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011556: [03:33:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011556: [03:33:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011556: [03:33:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011556: [03:33:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011556: [03:33:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011556: [03:33:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011556: [03:33:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011556: [03:33:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011556: [03:33:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011556: [03:33:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011556: [03:33:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011556: [03:33:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011556: [03:33:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011556: [03:33:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010632: [03:33:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11556] RDOC 011556: [03:33:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C6E75B458 RDOC 011556: [03:33:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011556: [03:33:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011556: [03:33:20] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C6E75B458 RDOC 011556: [03:33:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011556: [03:33:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023C6E75B458 RDOC 011556: [03:33:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011556: [03:33:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023C6E75B458 / 0x00000000001200B2 RDOC 011556: [03:33:20] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011556: [03:33:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011556: [03:33:20] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011556: [03:33:20] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011556: [03:33:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011556: [03:33:20] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 011556: [03:33:20] d3d11_device.cpp(2301) - Log - Failed to capture, frame 5: Uncapped command list RDOC 011556: [03:33:20] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011556: [03:33:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011556: [03:33:20] d3d11_device.cpp(2022) - Log - Finished capture, Frame 6 RDOC 010632: [03:33:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011556: [03:33:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011556: [03:33:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011556: [03:33:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23269 (2.72 %) RDOC 011556: [03:33:20] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.055228 seconds RDOC 011556: [03:33:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011556: [03:33:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 011556: [03:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010632: [03:33:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31358 bytes) (time 1699414400) 3961 byte thumbnail RDOC 010632: [03:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010632: [03:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010632: [03:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010632: [03:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010632: [03:33:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010632: [03:33:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010632: [03:33:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010632: [03:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010632: [03:33:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010632: [03:33:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010632: [03:33:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010632: [03:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010632: [03:33:22] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.357 ms RDOC 010632: [03:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010112: [03:33:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010112: [03:33:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010112: [03:33:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010112: [03:33:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010112: [03:33:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12252 RDOC 012252: [03:33:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 012252: [03:33:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012252: [03:33:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012252: [03:33:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012252: [03:33:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012252: [03:33:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012252: [03:33:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012252: [03:33:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012252: [03:33:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012252: [03:33:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012252: [03:33:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012252: [03:33:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012252: [03:33:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012252: [03:33:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010112: [03:33:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12252] RDOC 012252: [03:33:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012252: [03:33:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B88F93B9A8 RDOC 012252: [03:33:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012252: [03:33:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012252: [03:33:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B88F93B9A8 RDOC 012252: [03:33:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012252: [03:33:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B88F93B9A8 RDOC 012252: [03:33:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012252: [03:33:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B88F93B9A8 / 0x00000000001300B2 RDOC 012252: [03:33:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012252: [03:33:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010112: [03:33:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012252: [03:33:23] d3d11_device.cpp(1940) - Log - Starting capture RDOC 012252: [03:33:23] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 012252: [03:33:23] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 012252: [03:33:23] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 012252: [03:33:23] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 012252: [03:33:23] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 012252: [03:33:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304296 (0.77 %) RDOC 012252: [03:33:23] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.255083 seconds RDOC 012252: [03:33:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012252: [03:33:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 012252: [03:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010112: [03:33:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1310950 bytes) (time 1699414403) 2526 byte thumbnail RDOC 010112: [03:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010112: [03:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010112: [03:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010112: [03:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010112: [03:33:24] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010112: [03:33:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010112: [03:33:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010112: [03:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010112: [03:33:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010112: [03:33:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010112: [03:33:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010112: [03:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010112: [03:33:25] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 276.507 ms RDOC 010112: [03:33:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001652: [03:33:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001652: [03:33:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001652: [03:33:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001652: [03:33:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001652: [03:33:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2620 RDOC 002620: [03:33:28] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002620: [03:33:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002620: [03:33:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002620: [03:33:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002620: [03:33:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002620: [03:33:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002620: [03:33:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002620: [03:33:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002620: [03:33:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002620: [03:33:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002620: [03:33:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002620: [03:33:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002620: [03:33:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002620: [03:33:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002620: [03:33:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001652: [03:33:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2620] RDOC 002620: [03:33:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026684FCB3F8 RDOC 002620: [03:33:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002620: [03:33:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002620: [03:33:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026684FCB3F8 RDOC 002620: [03:33:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002620: [03:33:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026684FCB3F8 RDOC 002620: [03:33:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002620: [03:33:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026684FCB3F8 / 0x00000000001400B2 RDOC 002620: [03:33:28] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002620: [03:33:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001652: [03:33:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002620: [03:33:28] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002620: [03:33:28] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002620: [03:33:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002620: [03:33:28] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002620: [03:33:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002620: [03:33:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002620: [03:33:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84555 (3.30 %) RDOC 002620: [03:33:29] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.042313 seconds RDOC 002620: [03:33:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002620: [03:33:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002620: [03:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 001652: [03:33:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (99930 bytes) (time 1699414409) 9588 byte thumbnail RDOC 001652: [03:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 001652: [03:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001652: [03:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001652: [03:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001652: [03:33:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001652: [03:33:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001652: [03:33:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001652: [03:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001652: [03:33:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001652: [03:33:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001652: [03:33:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001652: [03:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001652: [03:33:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.876 ms RDOC 001652: [03:33:30] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:30] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:30] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:30] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 001652: [03:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008068: [03:33:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008068: [03:33:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [03:33:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008068: [03:33:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [03:33:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2624 RDOC 002624: [03:33:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002624: [03:33:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002624: [03:33:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002624: [03:33:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002624: [03:33:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002624: [03:33:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002624: [03:33:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002624: [03:33:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002624: [03:33:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002624: [03:33:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002624: [03:33:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002624: [03:33:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002624: [03:33:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002624: [03:33:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008068: [03:33:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2624] RDOC 002624: [03:33:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002624: [03:33:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000194D380C968 RDOC 002624: [03:33:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002624: [03:33:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002624: [03:33:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000194D380C968 RDOC 002624: [03:33:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002624: [03:33:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000194D380C968 RDOC 002624: [03:33:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002624: [03:33:31] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000194D380C968 / 0x00000000001500B2 RDOC 002624: [03:33:31] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002624: [03:33:31] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008068: [03:33:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002624: [03:33:31] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002624: [03:33:31] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002624: [03:33:31] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002624: [03:33:31] d3d11_device.cpp(2022) - Log - Finished capture, Frame 4294967295 RDOC 002624: [03:33:31] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 002624: [03:33:31] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 002624: [03:33:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 002624: [03:33:31] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.028874 seconds RDOC 002624: [03:33:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 002624: [03:33:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 002624: [03:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008068: [03:33:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1699414411) 8220 byte thumbnail RDOC 008068: [03:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008068: [03:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008068: [03:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008068: [03:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008068: [03:33:32] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008068: [03:33:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008068: [03:33:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008068: [03:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008068: [03:33:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008068: [03:33:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008068: [03:33:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008068: [03:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008068: [03:33:32] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.562 ms RDOC 008068: [03:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002600: [03:33:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002600: [03:33:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002600: [03:33:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002600: [03:33:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002600: [03:33:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2436 RDOC 002436: [03:33:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002436: [03:33:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002436: [03:33:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002436: [03:33:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002436: [03:33:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002436: [03:33:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002436: [03:33:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002436: [03:33:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002436: [03:33:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002436: [03:33:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002436: [03:33:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002436: [03:33:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002436: [03:33:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002436: [03:33:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002436: [03:33:33] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002600: [03:33:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2436] RDOC 002436: [03:33:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E0A1C9E9D8 RDOC 002436: [03:33:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002436: [03:33:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002436: [03:33:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E0A1C9E9D8 RDOC 002436: [03:33:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002436: [03:33:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E0A1C9E9D8 RDOC 002436: [03:33:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002436: [03:33:33] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 002436: [03:33:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E0A1C9E9D8 / 0x00000000001600B2 RDOC 002436: [03:33:33] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002436: [03:33:33] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002600: [03:33:33] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002436: [03:33:33] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002436: [03:33:33] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002436: [03:33:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002436: [03:33:33] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002436: [03:33:33] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 002436: [03:33:33] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002436: [03:33:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32729 (5.75 %) RDOC 002436: [03:33:33] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.062305 seconds RDOC 002436: [03:33:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002436: [03:33:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 002436: [03:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 002600: [03:33:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42478 bytes) (time 1699414413) 5116 byte thumbnail RDOC 002600: [03:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 002600: [03:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002600: [03:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002600: [03:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002600: [03:33:34] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002600: [03:33:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002600: [03:33:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002600: [03:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002600: [03:33:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002600: [03:33:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002600: [03:33:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002600: [03:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002600: [03:33:35] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 002600: [03:33:35] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 002600: [03:33:35] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.574 ms RDOC 002600: [03:33:35] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 002600: [03:33:35] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 002600: [03:33:35] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 002600: [03:33:35] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 002600: [03:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006992: [03:33:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006992: [03:33:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006992: [03:33:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006992: [03:33:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006992: [03:33:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8716 RDOC 008716: [03:33:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008716: [03:33:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008716: [03:33:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008716: [03:33:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008716: [03:33:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008716: [03:33:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008716: [03:33:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008716: [03:33:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008716: [03:33:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008716: [03:33:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008716: [03:33:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008716: [03:33:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008716: [03:33:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008716: [03:33:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008716: [03:33:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006992: [03:33:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8716] RDOC 008716: [03:33:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BFFC51CB28 RDOC 008716: [03:33:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008716: [03:33:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008716: [03:33:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BFFC51CB28 RDOC 008716: [03:33:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008716: [03:33:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BFFC51CB28 RDOC 008716: [03:33:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008716: [03:33:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BFFC51CB28 / 0x00000000001700B2 RDOC 008716: [03:33:35] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008716: [03:33:35] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 008716: [03:33:35] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 008716: [03:33:35] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008716: [03:33:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008716: [03:33:35] d3d11_device.cpp(2022) - Log - Finished capture, Frame 0 RDOC 006992: [03:33:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008716: [03:33:35] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 008716: [03:33:35] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008716: [03:33:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6641 (9.72 %) RDOC 008716: [03:33:35] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.067724 seconds RDOC 008716: [03:33:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008716: [03:33:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008716: [03:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006992: [03:33:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16390 bytes) (time 1699414416) 5116 byte thumbnail RDOC 006992: [03:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006992: [03:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006992: [03:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006992: [03:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006992: [03:33:37] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006992: [03:33:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006992: [03:33:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006992: [03:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006992: [03:33:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006992: [03:33:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006992: [03:33:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006992: [03:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006992: [03:33:37] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 2.433 ms RDOC 006992: [03:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006992: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2811 (4.11 %) RDOC 006992: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006992: [03:33:37] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.405 ms RDOC 006992: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2811 (4.11 %) RDOC 006992: [03:33:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006992: [03:33:37] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006992: [03:33:37] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006992: [03:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008760: [03:33:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008760: [03:33:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008760: [03:33:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008760: [03:33:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008760: [03:33:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8592 RDOC 008592: [03:33:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008592: [03:33:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [03:33:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [03:33:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008592: [03:33:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008592: [03:33:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008592: [03:33:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008592: [03:33:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008592: [03:33:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008592: [03:33:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008592: [03:33:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008592: [03:33:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008592: [03:33:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008592: [03:33:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008592: [03:33:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008760: [03:33:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8592] RDOC 008592: [03:33:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000285A789BE28 RDOC 008592: [03:33:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008592: [03:33:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008592: [03:33:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000285A789BE28 RDOC 008592: [03:33:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008592: [03:33:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000285A789BE28 RDOC 008592: [03:33:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008592: [03:33:38] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000285A789BE28 / 0x00000000001800B2 RDOC 008592: [03:33:38] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008592: [03:33:38] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008592: [03:33:38] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008592: [03:33:38] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008592: [03:33:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008592: [03:33:38] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008760: [03:33:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008592: [03:33:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008592: [03:33:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008592: [03:33:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560095 (0.42 %) RDOC 008592: [03:33:38] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.059805 seconds RDOC 008592: [03:33:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008592: [03:33:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008592: [03:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008760: [03:33:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569844 bytes) (time 1699414418) 5116 byte thumbnail RDOC 008760: [03:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008760: [03:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008760: [03:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008760: [03:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008760: [03:33:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008760: [03:33:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008760: [03:33:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008760: [03:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008760: [03:33:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008760: [03:33:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008760: [03:33:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008760: [03:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008760: [03:33:40] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 228.920 ms RDOC 008760: [03:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009376: [03:33:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009376: [03:33:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009376: [03:33:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009376: [03:33:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009376: [03:33:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5840 RDOC 005840: [03:33:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005840: [03:33:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [03:33:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [03:33:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005840: [03:33:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005840: [03:33:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005840: [03:33:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005840: [03:33:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005840: [03:33:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005840: [03:33:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005840: [03:33:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005840: [03:33:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005840: [03:33:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005840: [03:33:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005840: [03:33:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009376: [03:33:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5840] RDOC 005840: [03:33:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026E66C9BBF8 RDOC 005840: [03:33:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005840: [03:33:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005840: [03:33:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026E66C9BBF8 RDOC 005840: [03:33:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005840: [03:33:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026E66C9BBF8 RDOC 005840: [03:33:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005840: [03:33:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026E66C9BBF8 / 0x00000000001900B2 RDOC 005840: [03:33:41] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005840: [03:33:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009376: [03:33:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005840: [03:33:43] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:43] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005840: [03:33:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:43] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50000 RDOC 005840: [03:33:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34249 (6.03 %) RDOC 005840: [03:33:43] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.053099 seconds RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 005840: [03:33:43] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:43] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:43] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50001 RDOC 005840: [03:33:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009376: [03:33:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43998 bytes) (time 1699414423) 5116 byte thumbnail RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15154 (2.67 %) RDOC 005840: [03:33:43] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046957 seconds RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 005840: [03:33:43] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:43] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:43] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50002 RDOC 005840: [03:33:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009376: [03:33:43] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24903 bytes) (time 1699414423) 5116 byte thumbnail RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15156 (2.67 %) RDOC 005840: [03:33:43] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046898 seconds RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 005840: [03:33:43] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:43] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:43] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50003 RDOC 005840: [03:33:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009376: [03:33:43] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24905 bytes) (time 1699414423) 5116 byte thumbnail RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15142 (2.67 %) RDOC 005840: [03:33:43] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046845 seconds RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 005840: [03:33:43] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:43] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:43] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50004 RDOC 005840: [03:33:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009376: [03:33:43] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24891 bytes) (time 1699414423) 5116 byte thumbnail RDOC 005840: [03:33:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15170 (2.67 %) RDOC 005840: [03:33:43] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046987 seconds RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 005840: [03:33:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50005 RDOC 005840: [03:33:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009376: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24919 bytes) (time 1699414424) 5116 byte thumbnail RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15161 (2.67 %) RDOC 005840: [03:33:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031122 seconds RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 005840: [03:33:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50006 RDOC 005840: [03:33:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009376: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24910 bytes) (time 1699414424) 5116 byte thumbnail RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15155 (2.67 %) RDOC 005840: [03:33:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046822 seconds RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 005840: [03:33:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50007 RDOC 005840: [03:33:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009376: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24904 bytes) (time 1699414424) 5116 byte thumbnail RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15149 (2.67 %) RDOC 005840: [03:33:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046887 seconds RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 005840: [03:33:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50008 RDOC 005840: [03:33:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009376: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24898 bytes) (time 1699414424) 5116 byte thumbnail RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15158 (2.67 %) RDOC 005840: [03:33:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046872 seconds RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 005840: [03:33:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005840: [03:33:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005840: [03:33:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005840: [03:33:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50009 RDOC 005840: [03:33:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005840: [03:33:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005840: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009376: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24907 bytes) (time 1699414424) 5116 byte thumbnail RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15155 (2.67 %) RDOC 005840: [03:33:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046875 seconds RDOC 005840: [03:33:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005840: [03:33:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 005840: [03:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009376: [03:33:44] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24904 bytes) (time 1699414424) 5116 byte thumbnail RDOC 009376: [03:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009376: [03:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009376: [03:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009376: [03:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009376: [03:33:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009376: [03:33:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009376: [03:33:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009376: [03:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009376: [03:33:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009376: [03:33:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009376: [03:33:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009376: [03:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009376: [03:33:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.732 ms RDOC 009376: [03:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008624: [03:33:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008624: [03:33:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008624: [03:33:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008624: [03:33:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008624: [03:33:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1992 RDOC 001992: [03:33:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001992: [03:33:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001992: [03:33:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001992: [03:33:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001992: [03:33:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001992: [03:33:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001992: [03:33:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001992: [03:33:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001992: [03:33:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001992: [03:33:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001992: [03:33:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001992: [03:33:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001992: [03:33:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001992: [03:33:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001992: [03:33:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008624: [03:33:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1992] RDOC 001992: [03:33:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022E3EADB858 RDOC 001992: [03:33:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001992: [03:33:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001992: [03:33:46] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022E3EADB858 RDOC 001992: [03:33:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001992: [03:33:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022E3EADB858 RDOC 001992: [03:33:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001992: [03:33:46] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022E3EADB858 / 0x00000000001A00B2 RDOC 001992: [03:33:46] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001992: [03:33:46] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001992: [03:33:46] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001992: [03:33:46] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001992: [03:33:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001992: [03:33:46] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008624: [03:33:46] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001992: [03:33:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 001992: [03:33:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001992: [03:33:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37731 (2.47 %) RDOC 001992: [03:33:46] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.053175 seconds RDOC 001992: [03:33:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 001992: [03:33:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 001992: [03:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008624: [03:33:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50486 bytes) (time 1699414426) 8292 byte thumbnail RDOC 008624: [03:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008624: [03:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008624: [03:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008624: [03:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008624: [03:33:47] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008624: [03:33:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008624: [03:33:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008624: [03:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008624: [03:33:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008624: [03:33:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008624: [03:33:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008624: [03:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008624: [03:33:48] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 9.539 ms RDOC 008624: [03:33:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011756: [03:33:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011756: [03:33:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011756: [03:33:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011756: [03:33:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011756: [03:33:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11460 RDOC 011460: [03:33:48] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011460: [03:33:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011460: [03:33:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011460: [03:33:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011460: [03:33:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011460: [03:33:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011460: [03:33:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011460: [03:33:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011460: [03:33:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011460: [03:33:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011460: [03:33:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011460: [03:33:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011460: [03:33:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011460: [03:33:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011460: [03:33:48] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011756: [03:33:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11460] RDOC 011460: [03:33:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000217860FBA18 RDOC 011460: [03:33:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011460: [03:33:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011460: [03:33:48] core.cpp(2028) - Log - Removing device frame capturer for 0x00000217860FBA18 RDOC 011460: [03:33:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011460: [03:33:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000217860FBA18 RDOC 011460: [03:33:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011460: [03:33:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000217860FBA18 / 0x00000000001B00B2 RDOC 011460: [03:33:49] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011460: [03:33:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011756: [03:33:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011460: [03:33:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011460: [03:33:49] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011460: [03:33:49] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 011460: [03:33:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011460: [03:33:49] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 011460: [03:33:49] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 011460: [03:33:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17145472 bytes to 357036 (2.08 %) RDOC 011460: [03:33:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 16.351196 MB capture section in 0.104268 seconds RDOC 011460: [03:33:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 011460: [03:33:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011460: [03:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011756: [03:33:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (372880 bytes) (time 1699414429) 9376 byte thumbnail RDOC 011756: [03:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011756: [03:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011756: [03:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011756: [03:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011756: [03:33:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011756: [03:33:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011756: [03:33:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011756: [03:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011756: [03:33:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011756: [03:33:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011756: [03:33:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011756: [03:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011756: [03:33:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 53.996 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.857 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.118 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.306 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.067 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 23.956 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.887 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.202 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.062 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.295 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.356 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.278 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.062 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.282 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.101 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.247 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.064 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 10.352 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.774 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.241 ms RDOC 011756: [03:33:51] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.052 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.528 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.128 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.430 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.063 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.352 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.092 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.244 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.049 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 2.232 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.409 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.243 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.056 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.277 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.083 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.377 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.065 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.317 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.090 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.315 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.063 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 1.804 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.555 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.261 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.061 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.317 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.094 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.346 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.073 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.412 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.111 ms RDOC 011756: [03:33:52] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.432 ms RDOC 011756: [03:33:53] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.049 ms RDOC 011756: [03:33:53] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.052 ms RDOC 011756: [03:33:53] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.310 ms RDOC 011756: [03:33:53] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.111 ms RDOC 011756: [03:33:53] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.268 ms RDOC 011756: [03:33:53] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.055 ms RDOC 011756: [03:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005096: [03:33:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005096: [03:33:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005096: [03:33:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005096: [03:33:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005096: [03:33:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2780 RDOC 002780: [03:33:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002780: [03:33:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002780: [03:33:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002780: [03:33:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002780: [03:33:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002780: [03:33:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002780: [03:33:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002780: [03:33:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002780: [03:33:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002780: [03:33:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002780: [03:33:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002780: [03:33:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002780: [03:33:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002780: [03:33:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002780: [03:33:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005096: [03:33:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2780] RDOC 002780: [03:33:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001644A5BBC18 RDOC 002780: [03:33:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002780: [03:33:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002780: [03:33:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001644A5BBC18 RDOC 002780: [03:33:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002780: [03:33:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001644A5BBC18 RDOC 002780: [03:33:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002780: [03:33:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001644A5BBC18 / 0x00000000001C00B2 RDOC 002780: [03:33:53] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002780: [03:33:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005096: [03:33:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002780: [03:33:53] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:53] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002780: [03:33:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:53] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 002780: [03:33:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59398 (1.13 %) RDOC 002780: [03:33:53] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.059177 seconds RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 002780: [03:33:53] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:53] d3d11_device.cpp(2022) - Log - Finished capture, Frame 51 RDOC 002780: [03:33:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005096: [03:33:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69147 bytes) (time 1699414433) 5116 byte thumbnail RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43535 (0.83 %) RDOC 002780: [03:33:53] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046533 seconds RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 002780: [03:33:53] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:53] d3d11_device.cpp(2022) - Log - Finished capture, Frame 52 RDOC 002780: [03:33:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 005096: [03:33:53] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (53284 bytes) (time 1699414433) 5116 byte thumbnail RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42756 (0.81 %) RDOC 002780: [03:33:53] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061789 seconds RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 002780: [03:33:53] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:53] d3d11_device.cpp(2022) - Log - Finished capture, Frame 53 RDOC 002780: [03:33:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 005096: [03:33:53] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52505 bytes) (time 1699414433) 5116 byte thumbnail RDOC 002780: [03:33:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43556 (0.83 %) RDOC 002780: [03:33:53] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046711 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 002780: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 54 RDOC 002780: [03:33:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (53305 bytes) (time 1699414434) 5116 byte thumbnail RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 44251 (0.84 %) RDOC 002780: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046513 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002780: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 55 RDOC 002780: [03:33:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (54000 bytes) (time 1699414434) 5116 byte thumbnail RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43166 (0.82 %) RDOC 002780: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046585 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 002780: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 56 RDOC 002780: [03:33:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52915 bytes) (time 1699414434) 5116 byte thumbnail RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43465 (0.82 %) RDOC 002780: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046554 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002780: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 002780: [03:33:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (53214 bytes) (time 1699414434) 5116 byte thumbnail RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 44186 (0.84 %) RDOC 002780: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046526 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 002780: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 58 RDOC 002780: [03:33:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53935 bytes) (time 1699414434) 5116 byte thumbnail RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 44165 (0.84 %) RDOC 002780: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.046582 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002780: [03:33:54] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002780: [03:33:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002780: [03:33:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002780: [03:33:54] d3d11_device.cpp(2022) - Log - Finished capture, Frame 59 RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002780: [03:33:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002780: [03:33:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53914 bytes) (time 1699414434) 5116 byte thumbnail RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42611 (0.81 %) RDOC 002780: [03:33:54] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061698 seconds RDOC 002780: [03:33:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002780: [03:33:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 002780: [03:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 005096: [03:33:54] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52360 bytes) (time 1699414434) 5116 byte thumbnail RDOC 005096: [03:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005096: [03:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005096: [03:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005096: [03:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005096: [03:33:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005096: [03:33:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005096: [03:33:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005096: [03:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005096: [03:33:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005096: [03:33:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005096: [03:33:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005096: [03:33:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005096: [03:33:56] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 76.187 ms RDOC 005096: [03:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000252: [03:33:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000252: [03:33:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000252: [03:33:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000252: [03:33:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000252: [03:33:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9668 RDOC 009668: [03:33:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009668: [03:33:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009668: [03:33:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009668: [03:33:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009668: [03:33:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009668: [03:33:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009668: [03:33:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009668: [03:33:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009668: [03:33:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009668: [03:33:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009668: [03:33:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009668: [03:33:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009668: [03:33:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009668: [03:33:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009668: [03:33:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000252: [03:33:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9668] RDOC 009668: [03:33:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000208E178D638 RDOC 009668: [03:33:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009668: [03:33:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009668: [03:33:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000208E178D638 RDOC 009668: [03:33:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009668: [03:33:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000208E178D638 RDOC 009668: [03:33:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009668: [03:33:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000208E178D638 / 0x00000000001D00B2 RDOC 009668: [03:33:56] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009668: [03:33:56] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000252: [03:33:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009668: [03:33:56] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009668: [03:33:56] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009668: [03:33:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009668: [03:33:56] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009668: [03:33:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 009668: [03:33:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009668: [03:33:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43946 (7.14 %) RDOC 009668: [03:33:56] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.042573 seconds RDOC 009668: [03:33:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 009668: [03:33:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 009668: [03:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 000252: [03:33:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57993 bytes) (time 1699414436) 8902 byte thumbnail RDOC 000252: [03:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 000252: [03:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000252: [03:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000252: [03:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000252: [03:33:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000252: [03:33:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000252: [03:33:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000252: [03:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000252: [03:33:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000252: [03:33:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000252: [03:33:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000252: [03:33:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000252: [03:33:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.644 ms RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000252: [03:33:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010644: [03:33:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010644: [03:33:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010644: [03:33:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010644: [03:33:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010644: [03:33:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12048 RDOC 012048: [03:33:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 012048: [03:33:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012048: [03:33:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012048: [03:33:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012048: [03:33:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012048: [03:33:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012048: [03:33:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012048: [03:33:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012048: [03:33:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012048: [03:33:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012048: [03:33:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012048: [03:33:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012048: [03:33:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012048: [03:33:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010644: [03:33:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12048] RDOC 012048: [03:33:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012048: [03:33:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020018DEBD98 RDOC 012048: [03:33:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012048: [03:33:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012048: [03:33:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020018DEBD98 RDOC 012048: [03:33:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012048: [03:33:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020018DEBD98 RDOC 012048: [03:33:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012048: [03:33:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020018DEBD98 / 0x00000000001E00B2 RDOC 012048: [03:33:59] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012048: [03:33:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012048: [03:33:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 012048: [03:33:59] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 012048: [03:33:59] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012048: [03:33:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010644: [03:33:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012048: [03:33:59] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 012048: [03:33:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012048: [03:33:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28244 (4.97 %) RDOC 012048: [03:33:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.055044 seconds RDOC 012048: [03:33:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 012048: [03:33:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 012048: [03:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010644: [03:33:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38153 bytes) (time 1699414439) 5744 byte thumbnail RDOC 010644: [03:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010644: [03:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010644: [03:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010644: [03:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010644: [03:34:00] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010644: [03:34:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010644: [03:34:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010644: [03:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010644: [03:34:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010644: [03:34:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010644: [03:34:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010644: [03:34:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010644: [03:34:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.737 ms RDOC 010644: [03:34:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005644: [03:34:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005644: [03:34:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005644: [03:34:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005644: [03:34:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005644: [03:34:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11076 RDOC 011076: [03:34:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011076: [03:34:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [03:34:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [03:34:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011076: [03:34:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011076: [03:34:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011076: [03:34:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011076: [03:34:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011076: [03:34:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011076: [03:34:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011076: [03:34:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011076: [03:34:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011076: [03:34:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011076: [03:34:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011076: [03:34:01] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005644: [03:34:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11076] RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79B740 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011076: [03:34:01] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79BD68 RDOC 011076: [03:34:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011076: [03:34:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000002464A79B740 RDOC 011076: [03:34:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011076: [03:34:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002464A79B740 RDOC 011076: [03:34:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011076: [03:34:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002464A79B740 / 0x00000000001C00B8 RDOC 011076: [03:34:02] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011076: [03:34:02] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011076: [03:34:02] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 011076: [03:34:02] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011076: [03:34:02] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011076: [03:34:02] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011076: [03:34:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011076: [03:34:02] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005644: [03:34:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011076: [03:34:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 011076: [03:34:02] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011076: [03:34:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31666 (5.59 %) RDOC 011076: [03:34:02] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.048305 seconds RDOC 011076: [03:34:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011076: [03:34:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011076: [03:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005644: [03:34:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41415 bytes) (time 1699414442) 5116 byte thumbnail RDOC 005644: [03:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005644: [03:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005644: [03:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005644: [03:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005644: [03:34:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005644: [03:34:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005644: [03:34:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005644: [03:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005644: [03:34:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005644: [03:34:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005644: [03:34:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005644: [03:34:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005644: [03:34:03] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.730 ms RDOC 005644: [03:34:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001328: [03:34:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001328: [03:34:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001328: [03:34:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001328: [03:34:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001328: [03:34:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8416 RDOC 008416: [03:34:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008416: [03:34:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008416: [03:34:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008416: [03:34:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008416: [03:34:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008416: [03:34:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008416: [03:34:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008416: [03:34:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008416: [03:34:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008416: [03:34:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008416: [03:34:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008416: [03:34:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008416: [03:34:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008416: [03:34:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008416: [03:34:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001328: [03:34:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8416] RDOC 008416: [03:34:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002356CB0E9D8 RDOC 008416: [03:34:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008416: [03:34:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008416: [03:34:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000002356CB0E9D8 RDOC 008416: [03:34:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008416: [03:34:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002356CB0E9D8 RDOC 008416: [03:34:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008416: [03:34:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002356CB0E9D8 / 0x00000000000B0056 RDOC 008416: [03:34:03] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008416: [03:34:03] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001328: [03:34:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008416: [03:34:03] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008416: [03:34:03] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008416: [03:34:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008416: [03:34:03] d3d11_device.cpp(2022) - Log - Finished capture, Frame 200 RDOC 008416: [03:34:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 008416: [03:34:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008416: [03:34:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37927 (5.82 %) RDOC 008416: [03:34:03] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.037545 seconds RDOC 008416: [03:34:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008416: [03:34:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 008416: [03:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 001328: [03:34:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51341 bytes) (time 1699414444) 7788 byte thumbnail RDOC 001328: [03:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 001328: [03:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001328: [03:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001328: [03:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001328: [03:34:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001328: [03:34:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001328: [03:34:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001328: [03:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001328: [03:34:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001328: [03:34:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001328: [03:34:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001328: [03:34:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001328: [03:34:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.673 ms RDOC 001328: [03:34:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005424: [03:34:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005424: [03:34:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005424: [03:34:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005424: [03:34:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005424: [03:34:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3420 RDOC 003420: [03:34:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003420: [03:34:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003420: [03:34:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003420: [03:34:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003420: [03:34:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003420: [03:34:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003420: [03:34:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003420: [03:34:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003420: [03:34:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003420: [03:34:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003420: [03:34:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003420: [03:34:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003420: [03:34:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003420: [03:34:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003420: [03:34:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005424: [03:34:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3420] RDOC 003420: [03:34:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029BDE53E228 RDOC 003420: [03:34:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003420: [03:34:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003420: [03:34:05] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029BDE53E228 RDOC 003420: [03:34:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003420: [03:34:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029BDE53E228 RDOC 003420: [03:34:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003420: [03:34:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029BDE53E228 / 0x00000000000C0056 RDOC 003420: [03:34:05] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003420: [03:34:05] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005424: [03:34:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003420: [03:34:06] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003420: [03:34:06] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003420: [03:34:06] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 003420: [03:34:06] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003420: [03:34:06] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 003420: [03:34:06] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 003420: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111638 (13.28 %) RDOC 003420: [03:34:06] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.048096 seconds RDOC 003420: [03:34:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003420: [03:34:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003420: [03:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005424: [03:34:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118292 bytes) (time 1699414446) 2526 byte thumbnail RDOC 005424: [03:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005424: [03:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005424: [03:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005424: [03:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005424: [03:34:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005424: [03:34:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005424: [03:34:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005424: [03:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [03:34:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005424: [03:34:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005424: [03:34:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005424: [03:34:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005424: [03:34:07] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 7.994 ms RDOC 005424: [03:34:10] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005424: [03:34:10] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005424: [03:34:10] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005424: [03:34:10] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005424: [03:34:10] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005424: [03:34:10] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005424: [03:34:10] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005424: [03:34:10] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 005424: [03:34:10] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:10] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:10] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:10] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 005424: [03:34:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011188: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011188: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011188: [03:34:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011188: [03:34:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011188: [03:34:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10868 RDOC 010868: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010868: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:34:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:34:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010868: [03:34:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010868: [03:34:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010868: [03:34:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010868: [03:34:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010868: [03:34:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010868: [03:34:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010868: [03:34:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010868: [03:34:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010868: [03:34:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010868: [03:34:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010868: [03:34:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011188: [03:34:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10868] RDOC 010868: [03:34:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000125533FBBB8 RDOC 010868: [03:34:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010868: [03:34:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010868: [03:34:12] core.cpp(2028) - Log - Removing device frame capturer for 0x00000125533FBBB8 RDOC 010868: [03:34:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010868: [03:34:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000125533FBBB8 RDOC 010868: [03:34:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010868: [03:34:12] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000125533FBBB8 / 0x00000000000D0056 RDOC 010868: [03:34:12] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010868: [03:34:12] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011188: [03:34:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010868: [03:34:12] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010868: [03:34:12] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010868: [03:34:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010868: [03:34:12] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010868: [03:34:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 010868: [03:34:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010868: [03:34:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37463 (1.50 %) RDOC 010868: [03:34:12] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.045368 seconds RDOC 010868: [03:34:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010868: [03:34:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010868: [03:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011188: [03:34:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44117 bytes) (time 1699414452) 2526 byte thumbnail RDOC 011188: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011188: [03:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011188: [03:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011188: [03:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011188: [03:34:13] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011188: [03:34:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011188: [03:34:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011188: [03:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011188: [03:34:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011188: [03:34:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011188: [03:34:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011188: [03:34:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011188: [03:34:14] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 10.393 ms RDOC 011188: [03:34:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006696: [03:34:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006696: [03:34:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006696: [03:34:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006696: [03:34:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006696: [03:34:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3964 RDOC 003964: [03:34:14] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003964: [03:34:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003964: [03:34:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003964: [03:34:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003964: [03:34:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003964: [03:34:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003964: [03:34:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003964: [03:34:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003964: [03:34:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003964: [03:34:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003964: [03:34:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003964: [03:34:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003964: [03:34:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003964: [03:34:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003964: [03:34:14] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006696: [03:34:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3964] RDOC 003964: [03:34:14] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000171B55AB3F8 RDOC 003964: [03:34:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003964: [03:34:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003964: [03:34:14] core.cpp(2028) - Log - Removing device frame capturer for 0x00000171B55AB3F8 RDOC 003964: [03:34:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003964: [03:34:14] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000171B55AB3F8 RDOC 003964: [03:34:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003964: [03:34:14] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000171B55AB3F8 / 0x00000000000E0056 RDOC 003964: [03:34:14] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003964: [03:34:14] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003964: [03:34:14] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003964: [03:34:14] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003964: [03:34:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003964: [03:34:14] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006696: [03:34:14] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003964: [03:34:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003964: [03:34:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003964: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31829 (5.60 %) RDOC 003964: [03:34:14] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.055050 seconds RDOC 003964: [03:34:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003964: [03:34:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003964: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006696: [03:34:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41578 bytes) (time 1699414454) 5116 byte thumbnail RDOC 006696: [03:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006696: [03:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006696: [03:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006696: [03:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006696: [03:34:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006696: [03:34:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006696: [03:34:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006696: [03:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006696: [03:34:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006696: [03:34:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006696: [03:34:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006696: [03:34:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006696: [03:34:16] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.216 ms RDOC 006696: [03:34:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009388: [03:34:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009388: [03:34:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009388: [03:34:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009388: [03:34:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009388: [03:34:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10336 RDOC 010336: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010336: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010336: [03:34:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010336: [03:34:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010336: [03:34:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010336: [03:34:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010336: [03:34:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010336: [03:34:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010336: [03:34:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010336: [03:34:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010336: [03:34:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010336: [03:34:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010336: [03:34:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010336: [03:34:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010336: [03:34:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009388: [03:34:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10336] RDOC 010336: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EBBD52BD68 RDOC 010336: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010336: [03:34:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010336: [03:34:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EBBD52BD68 RDOC 010336: [03:34:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010336: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EBBD52BD68 RDOC 010336: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010336: [03:34:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EBBD52BD68 / 0x00000000000F0056 RDOC 010336: [03:34:17] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010336: [03:34:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009388: [03:34:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010336: [03:34:17] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010336: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010336: [03:34:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010336: [03:34:17] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010336: [03:34:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 010336: [03:34:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010336: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 151432 (3.71 %) RDOC 010336: [03:34:17] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.056825 seconds RDOC 010336: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010336: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010336: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009388: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (158086 bytes) (time 1699414457) 2526 byte thumbnail RDOC 009388: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009388: [03:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009388: [03:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009388: [03:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009388: [03:34:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009388: [03:34:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009388: [03:34:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009388: [03:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009388: [03:34:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009388: [03:34:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009388: [03:34:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009388: [03:34:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009388: [03:34:18] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 17.750 ms RDOC 009388: [03:34:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011588: [03:34:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011588: [03:34:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [03:34:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011588: [03:34:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [03:34:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11748 RDOC 011748: [03:34:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011748: [03:34:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011748: [03:34:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011748: [03:34:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011748: [03:34:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011748: [03:34:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011748: [03:34:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011748: [03:34:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011748: [03:34:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011748: [03:34:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011748: [03:34:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011748: [03:34:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011748: [03:34:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011748: [03:34:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011748: [03:34:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011588: [03:34:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11748] RDOC 011748: [03:34:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000209612DF558 RDOC 011748: [03:34:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011748: [03:34:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011748: [03:34:19] core.cpp(2028) - Log - Removing device frame capturer for 0x00000209612DF558 RDOC 011748: [03:34:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011748: [03:34:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000209612DF558 RDOC 011748: [03:34:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011748: [03:34:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000209612DF558 / 0x0000000000100056 RDOC 011748: [03:34:20] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011748: [03:34:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011748: [03:34:20] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011748: [03:34:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011588: [03:34:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011748: [03:34:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011748: [03:34:20] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011748: [03:34:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011748: [03:34:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011748: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32112 (5.63 %) RDOC 011748: [03:34:20] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.047282 seconds RDOC 011748: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011748: [03:34:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011748: [03:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011588: [03:34:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41861 bytes) (time 1699414460) 5116 byte thumbnail RDOC 011588: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011588: [03:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011588: [03:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011588: [03:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011588: [03:34:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011588: [03:34:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011588: [03:34:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011588: [03:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011588: [03:34:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011588: [03:34:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011588: [03:34:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011588: [03:34:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011588: [03:34:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.086 ms RDOC 011588: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011588: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14378 (2.52 %) RDOC 011588: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:34:22] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.973 ms RDOC 011588: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14378 (2.52 %) RDOC 011588: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000168 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000169 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000170 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 011588: [03:34:22] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011588: [03:34:22] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 011588: [03:34:22] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011588: [03:34:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 011588: [03:34:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009688: [03:34:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009688: [03:34:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009688: [03:34:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009688: [03:34:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009688: [03:34:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10344 RDOC 010344: [03:34:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010344: [03:34:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010344: [03:34:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010344: [03:34:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010344: [03:34:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010344: [03:34:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010344: [03:34:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010344: [03:34:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010344: [03:34:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010344: [03:34:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010344: [03:34:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010344: [03:34:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010344: [03:34:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010344: [03:34:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009688: [03:34:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10344] RDOC 010344: [03:34:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010344: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000200E6BEB408 RDOC 010344: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010344: [03:34:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010344: [03:34:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000200E6BEB408 RDOC 010344: [03:34:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010344: [03:34:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000200E6BEB408 RDOC 010344: [03:34:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010344: [03:34:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000200E6BEB408 / 0x0000000000110056 RDOC 010344: [03:34:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010344: [03:34:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010344: [03:34:22] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010344: [03:34:22] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010344: [03:34:22] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010344: [03:34:22] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009688: [03:34:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010344: [03:34:22] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 010344: [03:34:22] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010344: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34243 (5.47 %) RDOC 010344: [03:34:22] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.050395 seconds RDOC 010344: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 010344: [03:34:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010344: [03:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009688: [03:34:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45422 bytes) (time 1699414462) 6356 byte thumbnail RDOC 009688: [03:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009688: [03:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009688: [03:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009688: [03:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009688: [03:34:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009688: [03:34:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009688: [03:34:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009688: [03:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009688: [03:34:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009688: [03:34:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009688: [03:34:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009688: [03:34:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009688: [03:34:24] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 10.554 ms RDOC 009688: [03:34:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011828: [03:34:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011828: [03:34:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011828: [03:34:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011828: [03:34:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011828: [03:34:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11600 RDOC 011600: [03:34:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011600: [03:34:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011600: [03:34:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011600: [03:34:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011600: [03:34:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011600: [03:34:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011600: [03:34:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011600: [03:34:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011600: [03:34:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011600: [03:34:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011600: [03:34:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011600: [03:34:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011600: [03:34:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011600: [03:34:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011600: [03:34:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011828: [03:34:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11600] RDOC 011600: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FD113FE228 RDOC 011600: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011600: [03:34:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011600: [03:34:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FD113FE228 RDOC 011600: [03:34:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011600: [03:34:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FD113FE228 RDOC 011600: [03:34:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x0000000000120056 RDOC 011600: [03:34:25] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011600: [03:34:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x00000000001E00B8 RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x00000000001600BE RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x000000000006033A RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x0000000000060302 RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x00000000000802C4 RDOC 011600: [03:34:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FD113FE228 / 0x0000000000050326 RDOC 011828: [03:34:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011600: [03:34:25] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011600: [03:34:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011600: [03:34:25] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011600: [03:34:25] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 011600: [03:34:25] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011600: [03:34:25] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011600: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101503 (1.14 %) RDOC 011600: [03:34:25] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.063274 seconds RDOC 011600: [03:34:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011600: [03:34:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011600: [03:34:25] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011600: [03:34:25] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011600: [03:34:25] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011600: [03:34:25] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 011600: [03:34:25] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011600: [03:34:25] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011600: [03:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011828: [03:34:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112517 bytes) (time 1699414465) 6530 byte thumbnail RDOC 011828: [03:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011828: [03:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011828: [03:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011828: [03:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011828: [03:34:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011828: [03:34:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011828: [03:34:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011828: [03:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011828: [03:34:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011828: [03:34:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011828: [03:34:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011828: [03:34:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011828: [03:34:26] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 39.263 ms RDOC 011828: [03:34:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004236: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004236: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004236: [03:34:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004236: [03:34:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004236: [03:34:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5408 RDOC 005408: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005408: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005408: [03:34:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005408: [03:34:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005408: [03:34:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005408: [03:34:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005408: [03:34:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005408: [03:34:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005408: [03:34:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005408: [03:34:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005408: [03:34:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005408: [03:34:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005408: [03:34:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005408: [03:34:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005408: [03:34:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004236: [03:34:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5408] RDOC 005408: [03:34:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016F4CCFDD78 RDOC 005408: [03:34:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [03:34:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005408: [03:34:27] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016F4CCFDD78 RDOC 005408: [03:34:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005408: [03:34:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016F4CCFDD78 RDOC 005408: [03:34:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005408: [03:34:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016F4CCFDD78 / 0x00000000001700BE RDOC 005408: [03:34:27] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005408: [03:34:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004236: [03:34:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005408: [03:34:27] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005408: [03:34:27] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005408: [03:34:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005408: [03:34:27] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005408: [03:34:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 005408: [03:34:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005408: [03:34:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33400 (5.89 %) RDOC 005408: [03:34:27] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.044324 seconds RDOC 005408: [03:34:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005408: [03:34:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005408: [03:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004236: [03:34:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43665 bytes) (time 1699414467) 5798 byte thumbnail RDOC 004236: [03:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004236: [03:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004236: [03:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004236: [03:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004236: [03:34:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004236: [03:34:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004236: [03:34:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004236: [03:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004236: [03:34:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004236: [03:34:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004236: [03:34:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004236: [03:34:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004236: [03:34:29] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.615 ms RDOC 004236: [03:34:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002060: [03:34:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002060: [03:34:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002060: [03:34:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002060: [03:34:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002060: [03:34:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1632 RDOC 001632: [03:34:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001632: [03:34:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001632: [03:34:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001632: [03:34:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001632: [03:34:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001632: [03:34:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001632: [03:34:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001632: [03:34:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001632: [03:34:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001632: [03:34:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001632: [03:34:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001632: [03:34:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001632: [03:34:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001632: [03:34:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001632: [03:34:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002060: [03:34:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1632] RDOC 001632: [03:34:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000126848EC388 RDOC 001632: [03:34:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:34:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001632: [03:34:29] core.cpp(2028) - Log - Removing device frame capturer for 0x00000126848EC388 RDOC 001632: [03:34:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001632: [03:34:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000126848EC388 RDOC 001632: [03:34:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:34:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000126848EC388 / 0x00000000001800BE RDOC 001632: [03:34:29] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001632: [03:34:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002060: [03:34:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001632: [03:34:29] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001632: [03:34:29] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001632: [03:34:29] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001632: [03:34:29] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001632: [03:34:29] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 001632: [03:34:29] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001632: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37585 (6.35 %) RDOC 001632: [03:34:29] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.042994 seconds RDOC 001632: [03:34:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001632: [03:34:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001632: [03:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002060: [03:34:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46795 bytes) (time 1699414469) 4687 byte thumbnail RDOC 002060: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002060: [03:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002060: [03:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002060: [03:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002060: [03:34:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002060: [03:34:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002060: [03:34:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002060: [03:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002060: [03:34:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002060: [03:34:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002060: [03:34:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002060: [03:34:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002060: [03:34:31] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 4.495 ms RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002060: [03:34:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011792: [03:34:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011792: [03:34:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [03:34:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011792: [03:34:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [03:34:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4304 RDOC 004304: [03:34:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 004304: [03:34:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004304: [03:34:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004304: [03:34:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004304: [03:34:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004304: [03:34:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004304: [03:34:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004304: [03:34:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004304: [03:34:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004304: [03:34:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004304: [03:34:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004304: [03:34:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004304: [03:34:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004304: [03:34:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011792: [03:34:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4304] RDOC 004304: [03:34:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004304: [03:34:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EE75A3DA80 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004304: [03:34:31] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004304: [03:34:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EE75A3DA80 RDOC 004304: [03:34:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004304: [03:34:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004304: [03:34:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004304: [03:34:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EE75A3DA80 RDOC 004304: [03:34:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011792: [03:34:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004304: [03:34:32] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004304: [03:34:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EE75A3DA80 / 0x00000000001900BE RDOC 004304: [03:34:32] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004304: [03:34:32] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011792: [03:34:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004304: [03:34:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004304: [03:34:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004304: [03:34:32] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 004304: [03:34:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 004304: [03:34:32] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 004304: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27009 (1.29 %) RDOC 004304: [03:34:32] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.111936 seconds RDOC 004304: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004304: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004304: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004304: [03:34:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 004304: [03:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011792: [03:34:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592483 bytes) (time 1699414472) 4886 byte thumbnail RDOC 011792: [03:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 011792: [03:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011792: [03:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011792: [03:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011792: [03:34:33] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011792: [03:34:33] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011792: [03:34:33] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011792: [03:34:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011792: [03:34:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011792: [03:34:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011792: [03:34:33] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011792: [03:34:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011792: [03:34:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011792: [03:34:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011792: [03:34:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011792: [03:34:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011792: [03:34:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011792: [03:34:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011792: [03:34:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011792: [03:34:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011792: [03:34:35] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1966.568 ms RDOC 011792: [03:34:35] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011792: [03:34:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011668: [03:34:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011668: [03:34:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011668: [03:34:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011668: [03:34:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011668: [03:34:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7224 RDOC 007224: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 007224: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007224: [03:34:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007224: [03:34:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007224: [03:34:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007224: [03:34:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007224: [03:34:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007224: [03:34:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007224: [03:34:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007224: [03:34:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007224: [03:34:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007224: [03:34:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007224: [03:34:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007224: [03:34:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011668: [03:34:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7224] RDOC 007224: [03:34:36] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007224: [03:34:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249536ADB30 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007224: [03:34:36] core.cpp(2028) - Log - Removing device frame capturer for 0x00000249536ADB30 RDOC 007224: [03:34:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007224: [03:34:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007224: [03:34:36] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007224: [03:34:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000249536ADB30 RDOC 007224: [03:34:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011668: [03:34:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007224: [03:34:36] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007224: [03:34:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000249536ADB30 / 0x00000000000600FE RDOC 007224: [03:34:36] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007224: [03:34:36] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011668: [03:34:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007224: [03:34:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007224: [03:34:36] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007224: [03:34:36] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007224: [03:34:36] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 007224: [03:34:36] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 007224: [03:34:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 007224: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70119 (3.24 %) RDOC 007224: [03:34:36] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.085198 seconds RDOC 007224: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007224: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007224: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007224: [03:34:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007224: [03:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011668: [03:34:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635682 bytes) (time 1699414476) 4975 byte thumbnail RDOC 011668: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011668: [03:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011668: [03:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011668: [03:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011668: [03:34:37] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011668: [03:34:37] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011668: [03:34:37] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011668: [03:34:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011668: [03:34:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011668: [03:34:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011668: [03:34:37] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011668: [03:34:37] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011668: [03:34:37] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011668: [03:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011668: [03:34:37] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011668: [03:34:38] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 011668: [03:34:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011668: [03:34:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011668: [03:34:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011668: [03:34:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011668: [03:34:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011668: [03:34:38] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 564.292 ms RDOC 011668: [03:34:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005112: [03:34:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005112: [03:34:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005112: [03:34:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005112: [03:34:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005112: [03:34:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8220 RDOC 008220: [03:34:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008220: [03:34:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008220: [03:34:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008220: [03:34:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008220: [03:34:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008220: [03:34:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008220: [03:34:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008220: [03:34:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008220: [03:34:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008220: [03:34:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008220: [03:34:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008220: [03:34:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008220: [03:34:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008220: [03:34:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005112: [03:34:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8220] RDOC 008220: [03:34:39] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008220: [03:34:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CDFD65D700 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008220: [03:34:39] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008220: [03:34:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CDFD65D700 RDOC 008220: [03:34:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008220: [03:34:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008220: [03:34:39] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008220: [03:34:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CDFD65D700 RDOC 008220: [03:34:39] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005112: [03:34:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008220: [03:34:39] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008220: [03:34:39] d3d12_device.cpp(2512) - Log - Creating direct queue as none was found in the application RDOC 008220: [03:34:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008220: [03:34:39] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008220: [03:34:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008220: [03:34:40] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008220: [03:34:40] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 008220: [03:34:40] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 008220: [03:34:40] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 008220: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15653 (7.32 %) RDOC 008220: [03:34:40] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.275527 seconds RDOC 008220: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008220: [03:34:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008220: [03:34:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 008220: [03:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005112: [03:34:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571746 bytes) (time 1699414480) 0 byte thumbnail RDOC 005112: [03:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005112: [03:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005112: [03:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005112: [03:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005112: [03:34:41] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005112: [03:34:41] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005112: [03:34:42] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005112: [03:34:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005112: [03:34:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005112: [03:34:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005112: [03:34:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005112: [03:34:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005112: [03:34:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005112: [03:34:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005112: [03:34:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005112: [03:34:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005112: [03:34:44] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005112: [03:34:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005112: [03:34:44] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005112: [03:34:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005112: [03:34:44] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1899.458 ms RDOC 005112: [03:34:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003216: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003216: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [03:34:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003216: [03:34:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [03:34:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2612 RDOC 002612: [03:34:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002612: [03:34:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002612: [03:34:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002612: [03:34:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002612: [03:34:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002612: [03:34:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002612: [03:34:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002612: [03:34:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002612: [03:34:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002612: [03:34:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002612: [03:34:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002612: [03:34:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002612: [03:34:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002612: [03:34:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003216: [03:34:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2612] RDOC 002612: [03:34:45] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002612: [03:34:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020025CDC340 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002612: [03:34:45] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002612: [03:34:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020025CDC340 RDOC 002612: [03:34:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002612: [03:34:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002612: [03:34:45] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002612: [03:34:45] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020025CDC340 RDOC 002612: [03:34:45] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003216: [03:34:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002612: [03:34:46] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002612: [03:34:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020025CDC340 / 0x00000000000700FE RDOC 002612: [03:34:46] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002612: [03:34:46] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003216: [03:34:46] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002612: [03:34:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002612: [03:34:46] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002612: [03:34:46] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002612: [03:34:46] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 002612: [03:34:46] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 002612: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8941 (12.81 %) RDOC 002612: [03:34:46] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.367456 seconds RDOC 002612: [03:34:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002612: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002612: [03:34:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002612: [03:34:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002612: [03:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 003216: [03:34:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574636 bytes) (time 1699414487) 5116 byte thumbnail RDOC 003216: [03:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 003216: [03:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003216: [03:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003216: [03:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003216: [03:34:48] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003216: [03:34:48] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003216: [03:34:48] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003216: [03:34:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003216: [03:34:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003216: [03:34:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003216: [03:34:48] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003216: [03:34:48] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003216: [03:34:48] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003216: [03:34:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003216: [03:34:48] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003216: [03:34:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003216: [03:34:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003216: [03:34:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003216: [03:34:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003216: [03:34:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003216: [03:34:50] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1369.101 ms RDOC 003216: [03:34:50] d3d12_counters.cpp( 512) - Log - Timer Fetch Counters, counters to fetch 7 - 6.484 ms RDOC 003216: [03:34:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005176: [03:34:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005176: [03:34:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005176: [03:34:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005176: [03:34:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005176: [03:34:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6832 RDOC 006832: [03:34:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006832: [03:34:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006832: [03:34:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006832: [03:34:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006832: [03:34:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006832: [03:34:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006832: [03:34:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006832: [03:34:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006832: [03:34:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006832: [03:34:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006832: [03:34:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006832: [03:34:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006832: [03:34:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006832: [03:34:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005176: [03:34:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6832] RDOC 006832: [03:34:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006832: [03:34:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277DD39BF00 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006832: [03:34:51] core.cpp(2028) - Log - Removing device frame capturer for 0x00000277DD39BF00 RDOC 006832: [03:34:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006832: [03:34:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006832: [03:34:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006832: [03:34:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277DD39BF00 RDOC 006832: [03:34:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005176: [03:34:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006832: [03:34:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006832: [03:34:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000277DD39BF00 / 0x00000000000800FE RDOC 006832: [03:34:51] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006832: [03:34:51] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 005176: [03:34:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006832: [03:34:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006832: [03:34:51] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 006832: [03:34:51] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006832: [03:34:51] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 006832: [03:34:51] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 22 referenced resources RDOC 006832: [03:34:51] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 9 unreferenced RDOC 006832: [03:34:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 61801 (18.87 %) RDOC 006832: [03:34:51] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.266919 seconds RDOC 006832: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006832: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006832: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 006832: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006832: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 005176: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630375 bytes) (time 1699414492) 7111 byte thumbnail RDOC 005176: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 005176: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005176: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005176: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005176: [03:34:53] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005176: [03:34:53] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005176: [03:34:53] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005176: [03:34:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005176: [03:34:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005176: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005176: [03:34:53] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005176: [03:34:53] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005176: [03:34:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005176: [03:34:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005176: [03:34:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005176: [03:34:54] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 005176: [03:34:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005176: [03:34:55] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005176: [03:34:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005176: [03:34:55] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005176: [03:34:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005176: [03:34:55] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1524.784 ms RDOC 005176: [03:34:55] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005176: [03:34:55] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005176: [03:34:55] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005176: [03:34:55] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 005176: [03:34:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005944: [03:34:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005944: [03:34:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005944: [03:34:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005944: [03:34:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005944: [03:34:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6584 RDOC 006584: [03:34:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006584: [03:34:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006584: [03:34:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006584: [03:34:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006584: [03:34:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006584: [03:34:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006584: [03:34:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006584: [03:34:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006584: [03:34:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006584: [03:34:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006584: [03:34:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006584: [03:34:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006584: [03:34:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006584: [03:34:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005944: [03:34:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6584] RDOC 006584: [03:34:56] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006584: [03:34:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EF4A90DD50 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006584: [03:34:56] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006584: [03:34:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EF4A90DD50 RDOC 006584: [03:34:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006584: [03:34:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006584: [03:34:56] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006584: [03:34:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EF4A90DD50 RDOC 006584: [03:34:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005944: [03:34:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006584: [03:34:57] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006584: [03:34:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EF4A90DD50 / 0x00000000000F006C RDOC 006584: [03:34:57] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006584: [03:34:57] resource_manager.h(1469) - Log - Preparing up to 74 potentially dirty resources RDOC 006584: [03:34:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005944: [03:34:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006584: [03:34:57] resource_manager.h(1526) - Log - Prepared 61 dirty resources, postponed 0, skipped 0 RDOC 006584: [03:34:57] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006584: [03:34:57] resource_manager.h(1538) - Log - Checking 61 resources with initial contents against 63 referenced resources RDOC 006584: [03:34:57] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 9 unreferenced RDOC 006584: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1289674 (0.59 %) RDOC 006584: [03:34:57] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.580571 seconds RDOC 006584: [03:34:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006584: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006584: [03:34:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 006584: [03:34:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 006584: [03:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005944: [03:34:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3856150 bytes) (time 1699414498) 4956 byte thumbnail RDOC 005944: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005944: [03:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005944: [03:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005944: [03:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005944: [03:34:59] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005944: [03:34:59] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005944: [03:34:59] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005944: [03:34:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005944: [03:34:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005944: [03:34:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005944: [03:34:59] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005944: [03:34:59] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005944: [03:34:59] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005944: [03:34:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005944: [03:34:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005944: [03:35:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005944: [03:35:01] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005944: [03:35:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005944: [03:35:01] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005944: [03:35:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 005944: [03:35:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005944: [03:35:02] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 3180.896 ms RDOC 005944: [03:35:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002248: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002248: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002248: [03:35:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002248: [03:35:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002248: [03:35:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11072 RDOC 011072: [03:35:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011072: [03:35:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [03:35:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [03:35:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011072: [03:35:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011072: [03:35:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011072: [03:35:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011072: [03:35:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011072: [03:35:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011072: [03:35:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011072: [03:35:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011072: [03:35:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011072: [03:35:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011072: [03:35:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002248: [03:35:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11072] RDOC 011072: [03:35:19] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011072: [03:35:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D63F71B780 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011072: [03:35:19] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011072: [03:35:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D63F71B780 RDOC 011072: [03:35:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011072: [03:35:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011072: [03:35:19] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011072: [03:35:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D63F71B780 RDOC 011072: [03:35:19] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002248: [03:35:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011072: [03:35:20] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011072: [03:35:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002D63F71B780 / 0x00000000002100B2 RDOC 002248: [03:35:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011072: [03:35:20] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011072: [03:35:20] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011072: [03:35:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011072: [03:35:20] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011072: [03:35:20] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011072: [03:35:20] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 17 referenced resources RDOC 011072: [03:35:20] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 011072: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61724 (2.86 %) RDOC 011072: [03:35:20] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.108024 seconds RDOC 011072: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011072: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011072: [03:35:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011072: [03:35:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011072: [03:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002248: [03:35:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633045 bytes) (time 1699414520) 9588 byte thumbnail RDOC 002248: [03:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002248: [03:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002248: [03:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002248: [03:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002248: [03:35:21] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002248: [03:35:21] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002248: [03:35:21] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002248: [03:35:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002248: [03:35:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002248: [03:35:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002248: [03:35:21] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002248: [03:35:21] d3d12_replay.cpp(4620) - Log - Created device. RDOC 002248: [03:35:21] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002248: [03:35:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002248: [03:35:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 002248: [03:35:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 002248: [03:35:22] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002248: [03:35:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002248: [03:35:22] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002248: [03:35:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002248: [03:35:22] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 627.092 ms RDOC 002248: [03:35:22] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002248: [03:35:22] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 002248: [03:35:22] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 002248: [03:35:22] d3d12_debug.cpp(1881) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 002248: [03:35:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011492: [03:35:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011492: [03:35:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011492: [03:35:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011492: [03:35:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011492: [03:35:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11020 RDOC 011020: [03:35:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011020: [03:35:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011020: [03:35:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011020: [03:35:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011020: [03:35:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011020: [03:35:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011020: [03:35:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011020: [03:35:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011020: [03:35:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011020: [03:35:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011020: [03:35:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011020: [03:35:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011020: [03:35:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011020: [03:35:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011492: [03:35:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11020] RDOC 011020: [03:35:23] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011020: [03:35:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027829E328F0 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011020: [03:35:23] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011020: [03:35:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027829E328F0 RDOC 011020: [03:35:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011020: [03:35:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011020: [03:35:23] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011020: [03:35:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027829E328F0 RDOC 011020: [03:35:23] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011492: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011020: [03:35:23] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011020: [03:35:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027829E328F0 / 0x0000000000090072 RDOC 011020: [03:35:23] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011020: [03:35:23] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 011492: [03:35:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011020: [03:35:23] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011020: [03:35:23] d3d12_device.cpp(2638) - Log - Finished capture, Frame 4294967295 RDOC 011020: [03:35:23] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 2 referenced resources RDOC 011020: [03:35:23] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 12 unreferenced RDOC 011020: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 662 (60.85 %) RDOC 011020: [03:35:23] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.093781 seconds RDOC 011020: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011020: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011020: [03:35:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 011020: [03:35:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011020: [03:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011492: [03:35:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578601 bytes) (time 1699414523) 8307 byte thumbnail RDOC 011492: [03:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 011492: [03:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011492: [03:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011492: [03:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011492: [03:35:24] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011492: [03:35:24] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011492: [03:35:24] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011492: [03:35:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011492: [03:35:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011492: [03:35:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011492: [03:35:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011492: [03:35:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011492: [03:35:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011492: [03:35:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011492: [03:35:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011492: [03:35:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011492: [03:35:25] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011492: [03:35:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011492: [03:35:25] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011492: [03:35:25] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 609.258 ms RDOC 011492: [03:35:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005340: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005340: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005340: [03:35:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005340: [03:35:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005340: [03:35:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3652 RDOC 003652: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003652: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003652: [03:35:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003652: [03:35:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003652: [03:35:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003652: [03:35:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003652: [03:35:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003652: [03:35:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003652: [03:35:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003652: [03:35:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003652: [03:35:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003652: [03:35:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003652: [03:35:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003652: [03:35:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005340: [03:35:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3652] RDOC 003652: [03:35:25] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020F2F4DE8E0 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003652: [03:35:25] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003652: [03:35:25] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020F2F4DE8E0 RDOC 003652: [03:35:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003652: [03:35:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003652: [03:35:25] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003652: [03:35:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020F2F4DE8E0 RDOC 003652: [03:35:25] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005340: [03:35:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003652: [03:35:26] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003652: [03:35:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020F2F4DE8E0 / 0x00000000000A0072 RDOC 003652: [03:35:26] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003652: [03:35:26] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 005340: [03:35:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003652: [03:35:26] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 003652: [03:35:26] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003652: [03:35:26] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 41 referenced resources RDOC 003652: [03:35:26] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 2 unreferenced RDOC 003652: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 149228864 bytes to 695415 (0.47 %) RDOC 003652: [03:35:26] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 142.315735 MB capture section in 0.145521 seconds RDOC 003652: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003652: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003652: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 003652: [03:35:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 003652: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005340: [03:35:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3279611 bytes) (time 1699414526) 21921 byte thumbnail RDOC 005340: [03:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005340: [03:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005340: [03:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005340: [03:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005340: [03:35:27] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005340: [03:35:27] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005340: [03:35:27] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005340: [03:35:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005340: [03:35:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005340: [03:35:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005340: [03:35:27] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005340: [03:35:27] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005340: [03:35:27] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005340: [03:35:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005340: [03:35:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005340: [03:35:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005340: [03:35:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005340: [03:35:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005340: [03:35:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005340: [03:35:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 005340: [03:35:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 005340: [03:35:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005340: [03:35:28] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 817.636 ms RDOC 005340: [03:35:28] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005340: [03:35:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005108: [03:35:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005108: [03:35:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005108: [03:35:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005108: [03:35:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005108: [03:35:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8740 RDOC 008740: [03:35:44] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008740: [03:35:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008740: [03:35:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008740: [03:35:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008740: [03:35:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008740: [03:35:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008740: [03:35:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008740: [03:35:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008740: [03:35:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008740: [03:35:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008740: [03:35:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008740: [03:35:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008740: [03:35:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008740: [03:35:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005108: [03:35:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8740] RDOC 008740: [03:35:44] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008740: [03:35:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000013F1394CF40 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008740: [03:35:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000013F1394CF40 RDOC 008740: [03:35:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008740: [03:35:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008740: [03:35:44] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008740: [03:35:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000013F1394CF40 RDOC 008740: [03:35:44] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005108: [03:35:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008740: [03:35:44] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008740: [03:35:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000013F1394CF40 / 0x00000000000B0072 RDOC 008740: [03:35:44] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 008740: [03:35:44] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008740: [03:35:44] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005108: [03:35:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008740: [03:35:44] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008740: [03:35:44] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008740: [03:35:44] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008740: [03:35:44] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 008740: [03:35:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 008740: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8201 (17.80 %) RDOC 008740: [03:35:44] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.103635 seconds RDOC 008740: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008740: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008740: [03:35:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008740: [03:35:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008740: [03:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005108: [03:35:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573896 bytes) (time 1699414544) 5116 byte thumbnail RDOC 005108: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005108: [03:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005108: [03:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005108: [03:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005108: [03:35:46] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005108: [03:35:46] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005108: [03:35:46] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005108: [03:35:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005108: [03:35:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005108: [03:35:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005108: [03:35:46] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005108: [03:35:46] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005108: [03:35:46] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005108: [03:35:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005108: [03:35:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005108: [03:35:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005108: [03:35:46] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005108: [03:35:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005108: [03:35:46] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005108: [03:35:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005108: [03:35:46] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 626.352 ms RDOC 005108: [03:35:46] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005108: [03:35:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010308: [03:35:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010308: [03:35:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [03:35:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010308: [03:35:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [03:35:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11572 RDOC 011572: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011572: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011572: [03:35:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011572: [03:35:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011572: [03:35:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011572: [03:35:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011572: [03:35:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011572: [03:35:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011572: [03:35:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011572: [03:35:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011572: [03:35:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011572: [03:35:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011572: [03:35:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011572: [03:35:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010308: [03:35:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11572] RDOC 011572: [03:35:47] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011572: [03:35:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EC3FBE05B0 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011572: [03:35:47] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011572: [03:35:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EC3FBE05B0 RDOC 011572: [03:35:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011572: [03:35:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011572: [03:35:47] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011572: [03:35:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EC3FBE05B0 RDOC 011572: [03:35:47] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010308: [03:35:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011572: [03:35:47] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011572: [03:35:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EC3FBE05B0 / 0x00000000000C0072 RDOC 011572: [03:35:47] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011572: [03:35:47] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 011572: [03:35:47] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011572: [03:35:47] d3d12_device.cpp(2638) - Log - Finished capture, Frame 0 RDOC 010308: [03:35:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011572: [03:35:47] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 011572: [03:35:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 011572: [03:35:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273680 (0.41 %) RDOC 011572: [03:35:47] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.117310 seconds RDOC 011572: [03:35:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011572: [03:35:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011572: [03:35:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011572: [03:35:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 011572: [03:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010308: [03:35:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839375 bytes) (time 1699414547) 5116 byte thumbnail RDOC 010308: [03:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010308: [03:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010308: [03:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010308: [03:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010308: [03:35:48] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010308: [03:35:48] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010308: [03:35:48] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010308: [03:35:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010308: [03:35:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010308: [03:35:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010308: [03:35:48] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010308: [03:35:48] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010308: [03:35:48] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010308: [03:35:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010308: [03:35:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010308: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010308: [03:35:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010308: [03:35:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010308: [03:35:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010308: [03:35:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 010308: [03:35:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010308: [03:35:49] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 684.693 ms RDOC 010308: [03:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010308: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17576 (0.03 %) RDOC 010308: [03:35:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010308: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010308: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010308: [03:35:50] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 53.898 ms RDOC 010308: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17576 (0.03 %) RDOC 010308: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010308: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010308: [03:35:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010308: [03:35:50] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 010308: [03:35:50] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 010308: [03:35:50] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000269) RDOC 010308: [03:35:50] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000270) RDOC 010308: [03:35:50] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000272! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000272! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000273! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000273! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000298! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000298! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000275) RDOC 010308: [03:35:50] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000276) RDOC 010308: [03:35:50] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000277) RDOC 010308: [03:35:50] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000299! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000299! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000291! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000291! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000298) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000299) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000300) RDOC 010308: [03:35:50] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010308: [03:35:50] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010308: [03:35:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008820: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008820: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008820: [03:35:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008820: [03:35:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008820: [03:35:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6784 RDOC 006784: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006784: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006784: [03:35:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006784: [03:35:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006784: [03:35:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006784: [03:35:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006784: [03:35:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006784: [03:35:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006784: [03:35:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006784: [03:35:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006784: [03:35:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006784: [03:35:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006784: [03:35:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006784: [03:35:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008820: [03:35:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6784] RDOC 006784: [03:35:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006784: [03:35:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000299FDD9D6B0 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006784: [03:35:51] core.cpp(2028) - Log - Removing device frame capturer for 0x00000299FDD9D6B0 RDOC 006784: [03:35:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006784: [03:35:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006784: [03:35:51] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006784: [03:35:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000299FDD9D6B0 RDOC 006784: [03:35:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008820: [03:35:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006784: [03:35:51] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006784: [03:35:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000299FDD9D6B0 / 0x00000000000D0072 RDOC 006784: [03:35:51] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006784: [03:35:51] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008820: [03:35:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006784: [03:35:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006784: [03:35:51] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006784: [03:35:51] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006784: [03:35:51] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006784: [03:35:51] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006784: [03:35:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536665 (0.40 %) RDOC 006784: [03:35:51] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.221088 seconds RDOC 006784: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006784: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006784: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006784: [03:35:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006784: [03:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008820: [03:35:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102360 bytes) (time 1699414552) 5116 byte thumbnail RDOC 008820: [03:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008820: [03:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008820: [03:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008820: [03:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008820: [03:35:53] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008820: [03:35:53] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008820: [03:35:53] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008820: [03:35:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008820: [03:35:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008820: [03:35:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008820: [03:35:53] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008820: [03:35:53] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008820: [03:35:53] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008820: [03:35:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008820: [03:35:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008820: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008820: [03:35:53] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008820: [03:35:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008820: [03:35:53] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008820: [03:35:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 008820: [03:35:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008820: [03:35:54] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 780.674 ms RDOC 008820: [03:35:54] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008820: [03:35:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006240: [03:35:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006240: [03:35:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006240: [03:35:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006240: [03:35:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006240: [03:35:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11212 RDOC 011212: [03:35:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011212: [03:35:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [03:35:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [03:35:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011212: [03:35:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011212: [03:35:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011212: [03:35:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011212: [03:35:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011212: [03:35:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011212: [03:35:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011212: [03:35:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011212: [03:35:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011212: [03:35:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011212: [03:35:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006240: [03:35:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11212] RDOC 011212: [03:35:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011212: [03:35:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BCF86FC2F0 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011212: [03:35:54] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011212: [03:35:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BCF86FC2F0 RDOC 011212: [03:35:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011212: [03:35:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011212: [03:35:54] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011212: [03:35:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BCF86FC2F0 RDOC 011212: [03:35:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006240: [03:35:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011212: [03:35:55] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011212: [03:35:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BCF86FC2F0 / 0x00000000000E0072 RDOC 006240: [03:35:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011212: [03:36:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011212: [03:36:11] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011212: [03:36:11] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50000 RDOC 011212: [03:36:11] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326131 (4.70 %) RDOC 011212: [03:36:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.156844 seconds RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011212: [03:36:11] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011212: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006240: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6891826 bytes) (time 1699414571) 5116 byte thumbnail RDOC 011212: [03:36:11] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:11] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50001 RDOC 011212: [03:36:11] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046336 bytes to 4326054 (4.70 %) RDOC 011212: [03:36:11] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 87.782227 MB capture section in 0.165397 seconds RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011212: [03:36:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006240: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6891749 bytes) (time 1699414572) 5116 byte thumbnail RDOC 011212: [03:36:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50002 RDOC 011212: [03:36:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329585 (4.68 %) RDOC 011212: [03:36:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.162622 seconds RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011212: [03:36:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006240: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895280 bytes) (time 1699414572) 5116 byte thumbnail RDOC 011212: [03:36:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50003 RDOC 011212: [03:36:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329568 (4.68 %) RDOC 011212: [03:36:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.176890 seconds RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011212: [03:36:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006240: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895263 bytes) (time 1699414572) 5116 byte thumbnail RDOC 011212: [03:36:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50004 RDOC 011212: [03:36:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:12] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329575 (4.68 %) RDOC 011212: [03:36:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165367 seconds RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011212: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006240: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895270 bytes) (time 1699414573) 5116 byte thumbnail RDOC 011212: [03:36:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:13] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50005 RDOC 011212: [03:36:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329534 (4.68 %) RDOC 011212: [03:36:13] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.164636 seconds RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011212: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006240: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895229 bytes) (time 1699414573) 5116 byte thumbnail RDOC 011212: [03:36:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:13] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50006 RDOC 011212: [03:36:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329551 (4.68 %) RDOC 011212: [03:36:13] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.179240 seconds RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011212: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011212: [03:36:13] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006240: [03:36:13] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895246 bytes) (time 1699414573) 5116 byte thumbnail RDOC 011212: [03:36:14] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:14] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50007 RDOC 011212: [03:36:14] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329592 (4.68 %) RDOC 011212: [03:36:14] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.178814 seconds RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011212: [03:36:14] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:14] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006240: [03:36:14] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895287 bytes) (time 1699414574) 5116 byte thumbnail RDOC 011212: [03:36:14] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:14] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50008 RDOC 011212: [03:36:14] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329566 (4.68 %) RDOC 011212: [03:36:14] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.166187 seconds RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011212: [03:36:14] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011212: [03:36:14] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011212: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006240: [03:36:14] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895261 bytes) (time 1699414574) 5116 byte thumbnail RDOC 011212: [03:36:14] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:36:14] d3d12_device.cpp(2638) - Log - Finished capture, Frame 50009 RDOC 011212: [03:36:14] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011212: [03:36:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584128 bytes to 4329574 (4.68 %) RDOC 011212: [03:36:14] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 88.295105 MB capture section in 0.165463 seconds RDOC 011212: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011212: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011212: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011212: [03:36:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011212: [03:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006240: [03:36:15] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895269 bytes) (time 1699414575) 5116 byte thumbnail RDOC 006240: [03:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006240: [03:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006240: [03:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006240: [03:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006240: [03:36:16] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006240: [03:36:16] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006240: [03:36:16] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006240: [03:36:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006240: [03:36:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006240: [03:36:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006240: [03:36:16] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006240: [03:36:16] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006240: [03:36:16] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006240: [03:36:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006240: [03:36:16] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006240: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006240: [03:36:16] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006240: [03:36:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006240: [03:36:16] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006240: [03:36:16] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006240: [03:36:17] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1011.523 ms RDOC 006240: [03:36:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008144: [03:36:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008144: [03:36:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008144: [03:36:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008144: [03:36:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008144: [03:36:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5468 RDOC 005468: [03:36:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005468: [03:36:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005468: [03:36:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005468: [03:36:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005468: [03:36:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005468: [03:36:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005468: [03:36:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005468: [03:36:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005468: [03:36:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005468: [03:36:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005468: [03:36:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005468: [03:36:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005468: [03:36:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005468: [03:36:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008144: [03:36:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5468] RDOC 005468: [03:36:17] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005468: [03:36:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000246A4AEC310 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005468: [03:36:17] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005468: [03:36:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000246A4AEC310 RDOC 005468: [03:36:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005468: [03:36:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005468: [03:36:17] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005468: [03:36:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000246A4AEC310 RDOC 005468: [03:36:17] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008144: [03:36:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005468: [03:36:18] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005468: [03:36:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000246A4AEC310 / 0x00000000000F0072 RDOC 008144: [03:36:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005468: [03:36:24] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005468: [03:36:24] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005468: [03:36:24] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 005468: [03:36:24] d3d12_device.cpp(2638) - Log - Finished capture, Frame 40 RDOC 005468: [03:36:24] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 005468: [03:36:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 005468: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7777 (17.56 %) RDOC 005468: [03:36:24] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.278223 seconds RDOC 005468: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005468: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005468: [03:36:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005468: [03:36:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 005468: [03:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008144: [03:36:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573472 bytes) (time 1699414584) 5116 byte thumbnail RDOC 008144: [03:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008144: [03:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008144: [03:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008144: [03:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008144: [03:36:25] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008144: [03:36:25] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008144: [03:36:25] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008144: [03:36:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008144: [03:36:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008144: [03:36:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008144: [03:36:25] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008144: [03:36:25] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008144: [03:36:25] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008144: [03:36:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008144: [03:36:25] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008144: [03:36:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008144: [03:36:26] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008144: [03:36:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008144: [03:36:26] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008144: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008144: [03:36:26] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 606.248 ms RDOC 008144: [03:36:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011768: [03:36:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011768: [03:36:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011768: [03:36:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011768: [03:36:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011768: [03:36:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6876 RDOC 006876: [03:36:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006876: [03:36:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006876: [03:36:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006876: [03:36:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006876: [03:36:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006876: [03:36:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006876: [03:36:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006876: [03:36:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006876: [03:36:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006876: [03:36:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006876: [03:36:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006876: [03:36:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006876: [03:36:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006876: [03:36:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011768: [03:36:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6876] RDOC 006876: [03:36:26] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006876: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000290EBB9CB00 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006876: [03:36:26] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006876: [03:36:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000290EBB9CB00 RDOC 006876: [03:36:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006876: [03:36:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006876: [03:36:26] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006876: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000290EBB9CB00 RDOC 006876: [03:36:27] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011768: [03:36:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006876: [03:36:27] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006876: [03:36:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000290EBB9CB00 / 0x0000000000100072 RDOC 006876: [03:36:27] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006876: [03:36:27] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011768: [03:36:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006876: [03:36:27] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006876: [03:36:27] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006876: [03:36:27] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 19 referenced resources RDOC 006876: [03:36:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 006876: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 16018 (10.33 %) RDOC 006876: [03:36:27] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.101521 seconds RDOC 006876: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006876: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006876: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006876: [03:36:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 006876: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011768: [03:36:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582128 bytes) (time 1699414587) 5531 byte thumbnail RDOC 011768: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011768: [03:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011768: [03:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011768: [03:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011768: [03:36:28] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011768: [03:36:28] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011768: [03:36:28] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011768: [03:36:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011768: [03:36:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011768: [03:36:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011768: [03:36:28] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011768: [03:36:28] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011768: [03:36:28] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011768: [03:36:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011768: [03:36:28] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011768: [03:36:28] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011768: [03:36:29] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011768: [03:36:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011768: [03:36:29] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011768: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011768: [03:36:29] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 613.547 ms RDOC 011768: [03:36:29] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011768: [03:36:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006896: [03:36:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006896: [03:36:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006896: [03:36:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006896: [03:36:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006896: [03:36:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6764 RDOC 006764: [03:36:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006764: [03:36:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006764: [03:36:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006764: [03:36:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006764: [03:36:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006764: [03:36:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006764: [03:36:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006764: [03:36:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006764: [03:36:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006764: [03:36:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006764: [03:36:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006764: [03:36:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006764: [03:36:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006764: [03:36:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006896: [03:36:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6764] RDOC 006764: [03:36:29] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006764: [03:36:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002435A61DD70 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006764: [03:36:29] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006764: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000002435A61DD70 RDOC 006764: [03:36:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006764: [03:36:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006764: [03:36:29] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006764: [03:36:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002435A61DD70 RDOC 006764: [03:36:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006896: [03:36:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006764: [03:36:29] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006764: [03:36:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002435A61DD70 / 0x0000000000110072 RDOC 006896: [03:36:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006764: [03:36:29] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006764: [03:36:29] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006764: [03:36:30] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006764: [03:36:30] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 006764: [03:36:30] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::285 (0 -> 196608) RDOC 006764: [03:36:30] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006764: [03:36:30] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006764: [03:36:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006764: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10128 (2.31 %) RDOC 006764: [03:36:30] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.109090 seconds RDOC 006764: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006764: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006764: [03:36:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006764: [03:36:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006764: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006896: [03:36:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575823 bytes) (time 1699414590) 5116 byte thumbnail RDOC 006896: [03:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006896: [03:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [03:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [03:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [03:36:31] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006896: [03:36:31] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006896: [03:36:31] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006896: [03:36:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006896: [03:36:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006896: [03:36:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006896: [03:36:31] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006896: [03:36:31] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006896: [03:36:31] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [03:36:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [03:36:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006896: [03:36:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006896: [03:36:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006896: [03:36:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006896: [03:36:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006896: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006896: [03:36:32] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 612.922 ms RDOC 006896: [03:36:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004104: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004104: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004104: [03:36:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004104: [03:36:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004104: [03:36:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5716 RDOC 005716: [03:36:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005716: [03:36:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:36:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:36:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005716: [03:36:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005716: [03:36:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005716: [03:36:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005716: [03:36:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005716: [03:36:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005716: [03:36:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005716: [03:36:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005716: [03:36:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005716: [03:36:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005716: [03:36:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004104: [03:36:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5716] RDOC 005716: [03:36:32] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005716: [03:36:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002924ABBD660 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005716: [03:36:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000002924ABBD660 RDOC 005716: [03:36:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005716: [03:36:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005716: [03:36:32] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005716: [03:36:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002924ABBD660 RDOC 005716: [03:36:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004104: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005716: [03:36:32] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005716: [03:36:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002924ABBD660 / 0x0000000000120072 RDOC 005716: [03:36:32] d3d12_device.cpp(2508) - Log - Starting capture RDOC 005716: [03:36:32] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004104: [03:36:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005716: [03:36:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005716: [03:36:32] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005716: [03:36:32] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 005716: [03:36:32] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 005716: [03:36:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 005716: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845440 bytes to 17631 (2.09 %) RDOC 005716: [03:36:32] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.806274 MB capture section in 0.094352 seconds RDOC 005716: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005716: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005716: [03:36:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 005716: [03:36:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 005716: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 004104: [03:36:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586473 bytes) (time 1699414593) 8427 byte thumbnail RDOC 004104: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 004104: [03:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004104: [03:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004104: [03:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004104: [03:36:34] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004104: [03:36:34] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004104: [03:36:34] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004104: [03:36:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004104: [03:36:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004104: [03:36:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004104: [03:36:34] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004104: [03:36:34] d3d12_replay.cpp(4620) - Log - Created device. RDOC 004104: [03:36:34] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004104: [03:36:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004104: [03:36:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 004104: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 004104: [03:36:34] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004104: [03:36:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004104: [03:36:34] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004104: [03:36:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004104: [03:36:34] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 632.766 ms RDOC 004104: [03:36:34] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 004104: [03:36:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008112: [03:36:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008112: [03:36:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008112: [03:36:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008112: [03:36:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008112: [03:36:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6836 RDOC 006836: [03:36:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006836: [03:36:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006836: [03:36:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006836: [03:36:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006836: [03:36:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006836: [03:36:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006836: [03:36:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006836: [03:36:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006836: [03:36:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006836: [03:36:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006836: [03:36:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006836: [03:36:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006836: [03:36:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006836: [03:36:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008112: [03:36:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6836] RDOC 006836: [03:36:35] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006836: [03:36:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AE3838C530 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006836: [03:36:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AE3838C530 RDOC 006836: [03:36:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006836: [03:36:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006836: [03:36:35] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006836: [03:36:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AE3838C530 RDOC 006836: [03:36:35] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008112: [03:36:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006836: [03:36:35] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006836: [03:36:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AE3838C530 / 0x0000000000130072 RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006836: [03:36:35] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006836: [03:36:35] resource_manager.h(1469) - Log - Preparing up to 39 potentially dirty resources RDOC 008112: [03:36:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006836: [03:36:35] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006836: [03:36:35] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 006836: [03:36:35] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006836: [03:36:35] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 006836: [03:36:35] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 128 referenced resources RDOC 006836: [03:36:36] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 10 unreferenced RDOC 006836: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 26634304 bytes to 632690 (2.38 %) RDOC 006836: [03:36:36] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 25.400452 MB capture section in 0.193821 seconds RDOC 006836: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006836: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006836: [03:36:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 006836: [03:36:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 006836: [03:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008112: [03:36:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3204480 bytes) (time 1699414596) 9376 byte thumbnail RDOC 008112: [03:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008112: [03:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008112: [03:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008112: [03:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008112: [03:36:37] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008112: [03:36:37] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008112: [03:36:37] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008112: [03:36:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008112: [03:36:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008112: [03:36:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008112: [03:36:37] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008112: [03:36:37] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008112: [03:36:37] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008112: [03:36:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008112: [03:36:37] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008112: [03:36:37] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 008112: [03:36:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008112: [03:36:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008112: [03:36:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008112: [03:36:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008112: [03:36:38] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008112: [03:36:38] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 763.934 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 24.332 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.592 ms RDOC 008112: [03:36:38] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 008112: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 12.747 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.678 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 111.870 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 28.990 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.876 ms RDOC 008112: [03:36:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.308 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.649 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.554 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.404 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.893 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.710 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.120 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.177 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.182 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 91.439 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 24.024 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.220 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.312 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.675 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.612 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.663 ms RDOC 008112: [03:36:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.897 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.174 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.873 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.039 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.204 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.805 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.672 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.003 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.836 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.884 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.524 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.716 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.065 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.337 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.776 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.253 ms RDOC 008112: [03:36:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.247 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.597 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.312 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.150 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.128 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.505 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.506 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.920 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.845 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.997 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.154 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.841 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.117 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.650 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.533 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.304 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.009 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.961 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 11.780 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.184 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.869 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.761 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.628 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.432 ms RDOC 008112: [03:36:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.754 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.762 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.299 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 86.612 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 25.094 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.506 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.819 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.715 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.761 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.000 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.056 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.249 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.032 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.563 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.699 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.067 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.526 ms RDOC 008112: [03:36:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.520 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 87.985 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 25.333 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.734 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.601 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.394 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.850 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.513 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.807 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.514 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.818 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.009 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.669 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.847 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.626 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.389 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.687 ms RDOC 008112: [03:36:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.349 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.474 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.253 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.062 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.928 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.451 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.564 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.807 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.769 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.701 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.554 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.132 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.063 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.763 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.171 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.719 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.442 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.803 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.738 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.964 ms RDOC 008112: [03:36:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.093 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.951 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.603 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.194 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.935 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.607 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.211 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.803 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.852 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.770 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.281 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.105 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.036 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.796 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.541 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.726 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.828 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.902 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.292 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.395 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.769 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.693 ms RDOC 008112: [03:36:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.790 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 90.372 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 26.584 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.585 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.531 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.889 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.670 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.121 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.314 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.930 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.910 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.760 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.011 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.458 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.034 ms RDOC 008112: [03:36:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 4.143 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 91.620 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 26.973 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.528 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.976 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.383 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.203 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.861 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.816 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.400 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.114 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.363 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.814 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.775 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.798 ms RDOC 008112: [03:36:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.220 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.536 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.327 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.055 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.837 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.941 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.803 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.846 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.261 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.774 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.800 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.574 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.671 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.688 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.638 ms RDOC 008112: [03:36:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.231 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.983 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.302 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.254 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.979 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.109 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.142 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.577 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.015 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.784 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.900 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.312 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.271 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.217 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.152 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.005 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.677 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.633 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.472 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.199 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.724 ms RDOC 008112: [03:36:49] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.393 ms RDOC 008112: [03:36:50] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.923 ms RDOC 008112: [03:36:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.731 ms RDOC 008112: [03:36:50] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.787 ms RDOC 008112: [03:36:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011124: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011124: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011124: [03:36:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011124: [03:36:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011124: [03:36:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8560 RDOC 008560: [03:36:50] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008560: [03:36:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008560: [03:36:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008560: [03:36:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008560: [03:36:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008560: [03:36:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008560: [03:36:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008560: [03:36:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008560: [03:36:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008560: [03:36:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008560: [03:36:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008560: [03:36:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008560: [03:36:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008560: [03:36:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011124: [03:36:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8560] RDOC 008560: [03:36:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008560: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000171F67BCF20 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008560: [03:36:50] core.cpp(2028) - Log - Removing device frame capturer for 0x00000171F67BCF20 RDOC 008560: [03:36:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008560: [03:36:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008560: [03:36:50] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008560: [03:36:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000171F67BCF20 RDOC 008560: [03:36:50] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011124: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008560: [03:36:50] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008560: [03:36:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000171F67BCF20 / 0x0000000000140072 RDOC 011124: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008560: [03:36:50] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008560: [03:36:50] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 008560: [03:36:50] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008560: [03:36:50] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 008560: [03:36:50] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008560: [03:36:50] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 008560: [03:36:50] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 4 unreferenced RDOC 008560: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141108288 bytes to 623796 (0.44 %) RDOC 008560: [03:36:50] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 134.571350 MB capture section in 0.139756 seconds RDOC 008560: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008560: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008560: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008560: [03:36:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008560: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011124: [03:36:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3190451 bytes) (time 1699414611) 6076 byte thumbnail RDOC 011124: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011124: [03:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011124: [03:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011124: [03:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011124: [03:36:52] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011124: [03:36:52] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011124: [03:36:52] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011124: [03:36:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011124: [03:36:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011124: [03:36:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011124: [03:36:52] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011124: [03:36:52] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011124: [03:36:52] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011124: [03:36:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011124: [03:36:52] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011124: [03:36:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011124: [03:36:52] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011124: [03:36:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011124: [03:36:52] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011124: [03:36:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011124: [03:36:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 011124: [03:36:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011124: [03:36:53] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 804.206 ms RDOC 011124: [03:36:53] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011124: [03:36:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011296: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011296: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011296: [03:36:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011296: [03:36:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011296: [03:36:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1632 RDOC 001632: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001632: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001632: [03:36:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001632: [03:36:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001632: [03:36:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001632: [03:36:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001632: [03:36:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001632: [03:36:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001632: [03:36:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001632: [03:36:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001632: [03:36:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001632: [03:36:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001632: [03:36:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001632: [03:36:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011296: [03:36:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1632] RDOC 001632: [03:36:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F90A75CB50 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 001632: [03:36:53] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001632: [03:36:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F90A75CB50 RDOC 001632: [03:36:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001632: [03:36:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001632: [03:36:53] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001632: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F90A75CB50 RDOC 001632: [03:36:53] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011296: [03:36:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001632: [03:36:53] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001632: [03:36:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F90A75CB50 / 0x0000000000150072 RDOC 001632: [03:36:54] d3d12_device.cpp(2508) - Log - Starting capture RDOC 001632: [03:36:54] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011296: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001632: [03:36:54] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001632: [03:36:54] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 001632: [03:36:54] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 001632: [03:36:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 001632: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21803 (13.31 %) RDOC 001632: [03:36:54] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.098522 seconds RDOC 001632: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001632: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001632: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 001632: [03:36:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 001632: [03:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011296: [03:36:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591796 bytes) (time 1699414614) 8902 byte thumbnail RDOC 011296: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011296: [03:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011296: [03:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011296: [03:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011296: [03:36:55] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011296: [03:36:55] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011296: [03:36:55] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011296: [03:36:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011296: [03:36:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011296: [03:36:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011296: [03:36:55] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011296: [03:36:55] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011296: [03:36:55] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011296: [03:36:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011296: [03:36:55] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011296: [03:36:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011296: [03:36:56] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011296: [03:36:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011296: [03:36:56] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011296: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011296: [03:36:56] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 603.344 ms RDOC 011296: [03:36:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000768: [03:36:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000768: [03:36:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000768: [03:36:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000768: [03:36:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000768: [03:36:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6104 RDOC 006104: [03:36:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006104: [03:36:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006104: [03:36:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006104: [03:36:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006104: [03:36:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006104: [03:36:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006104: [03:36:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006104: [03:36:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006104: [03:36:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006104: [03:36:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006104: [03:36:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006104: [03:36:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006104: [03:36:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006104: [03:36:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000768: [03:36:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6104] RDOC 006104: [03:36:56] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006104: [03:36:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014C3867F310 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006104: [03:36:56] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006104: [03:36:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014C3867F310 RDOC 006104: [03:36:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006104: [03:36:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006104: [03:36:56] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006104: [03:36:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014C3867F310 RDOC 006104: [03:36:56] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000768: [03:36:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006104: [03:36:56] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006104: [03:36:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014C3867F310 / 0x0000000000160072 RDOC 006104: [03:36:56] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006104: [03:36:56] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 000768: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006104: [03:36:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006104: [03:36:57] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006104: [03:36:57] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006104: [03:36:57] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 006104: [03:36:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 006104: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8929 (12.79 %) RDOC 006104: [03:36:57] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.111635 seconds RDOC 006104: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006104: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006104: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006104: [03:36:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 006104: [03:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 000768: [03:36:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574624 bytes) (time 1699414617) 5116 byte thumbnail RDOC 000768: [03:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 000768: [03:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000768: [03:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000768: [03:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000768: [03:36:58] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000768: [03:36:58] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000768: [03:36:58] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000768: [03:36:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000768: [03:36:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000768: [03:36:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000768: [03:36:58] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000768: [03:36:58] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000768: [03:36:58] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000768: [03:36:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000768: [03:36:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000768: [03:36:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000768: [03:36:59] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000768: [03:36:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000768: [03:36:59] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000768: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000768: [03:36:59] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 595.919 ms RDOC 000768: [03:36:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006908: [03:36:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006908: [03:36:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006908: [03:36:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006908: [03:36:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006908: [03:36:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1144 RDOC 001144: [03:36:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001144: [03:36:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001144: [03:36:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001144: [03:36:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001144: [03:36:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001144: [03:36:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001144: [03:36:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001144: [03:36:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001144: [03:36:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001144: [03:36:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001144: [03:36:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001144: [03:36:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001144: [03:36:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001144: [03:36:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006908: [03:36:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1144] RDOC 001144: [03:36:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001144: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002529F75CEE0 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 001144: [03:36:59] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001144: [03:36:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000002529F75CEE0 RDOC 001144: [03:36:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001144: [03:36:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001144: [03:36:59] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001144: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002529F75CEE0 RDOC 001144: [03:36:59] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006908: [03:36:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001144: [03:36:59] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001144: [03:36:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002529F75CEE0 / 0x0000000000170072 RDOC 001144: [03:36:59] d3d12_device.cpp(2508) - Log - Starting capture RDOC 001144: [03:36:59] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 006908: [03:36:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001144: [03:36:59] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 001144: [03:36:59] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 001144: [03:36:59] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 001144: [03:36:59] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 001144: [03:36:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 10 unreferenced RDOC 001144: [03:36:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100074 (40.26 %) RDOC 001144: [03:36:59] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.104864 seconds RDOC 001144: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001144: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001144: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001144: [03:37:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 001144: [03:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006908: [03:37:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662674 bytes) (time 1699414620) 2526 byte thumbnail RDOC 006908: [03:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006908: [03:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006908: [03:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006908: [03:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006908: [03:37:01] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006908: [03:37:01] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006908: [03:37:01] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006908: [03:37:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006908: [03:37:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006908: [03:37:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006908: [03:37:01] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006908: [03:37:01] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006908: [03:37:01] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006908: [03:37:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006908: [03:37:01] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006908: [03:37:01] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 006908: [03:37:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006908: [03:37:01] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006908: [03:37:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006908: [03:37:01] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006908: [03:37:01] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006908: [03:37:01] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 651.176 ms RDOC 006908: [03:37:02] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006908: [03:37:02] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006908: [03:37:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007520: [03:37:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007520: [03:37:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007520: [03:37:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007520: [03:37:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007520: [03:37:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9448 RDOC 009448: [03:37:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009448: [03:37:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009448: [03:37:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009448: [03:37:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009448: [03:37:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009448: [03:37:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009448: [03:37:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009448: [03:37:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009448: [03:37:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009448: [03:37:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009448: [03:37:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009448: [03:37:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009448: [03:37:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009448: [03:37:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007520: [03:37:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9448] RDOC 009448: [03:37:02] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009448: [03:37:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F47736BB90 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009448: [03:37:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F47736BB90 RDOC 009448: [03:37:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009448: [03:37:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009448: [03:37:02] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009448: [03:37:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F47736BB90 RDOC 009448: [03:37:02] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007520: [03:37:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009448: [03:37:02] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009448: [03:37:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F47736BB90 / 0x0000000000180072 RDOC 009448: [03:37:02] d3d12_device.cpp(2508) - Log - Starting capture RDOC 009448: [03:37:02] resource_manager.h(1469) - Log - Preparing up to 35 potentially dirty resources RDOC 007520: [03:37:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009448: [03:37:02] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009448: [03:37:02] resource_manager.h(1526) - Log - Prepared 22 dirty resources, postponed 0, skipped 0 RDOC 009448: [03:37:02] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 009448: [03:37:02] resource_manager.h(1538) - Log - Checking 22 resources with initial contents against 19 referenced resources RDOC 009448: [03:37:02] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 11 unreferenced RDOC 009448: [03:37:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40923 (0.84 %) RDOC 009448: [03:37:02] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.098489 seconds RDOC 009448: [03:37:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009448: [03:37:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009448: [03:37:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009448: [03:37:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009448: [03:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007520: [03:37:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603527 bytes) (time 1699414623) 2530 byte thumbnail RDOC 007520: [03:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 007520: [03:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007520: [03:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007520: [03:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007520: [03:37:04] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007520: [03:37:04] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007520: [03:37:04] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007520: [03:37:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007520: [03:37:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007520: [03:37:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007520: [03:37:04] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007520: [03:37:04] d3d12_replay.cpp(4620) - Log - Created device. RDOC 007520: [03:37:04] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007520: [03:37:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007520: [03:37:04] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 007520: [03:37:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 007520: [03:37:04] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007520: [03:37:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007520: [03:37:04] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007520: [03:37:04] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007520: [03:37:04] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 603.820 ms RDOC 007520: [03:37:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005316: [03:37:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005316: [03:37:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005316: [03:37:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005316: [03:37:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005316: [03:37:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10540 RDOC 010540: [03:37:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010540: [03:37:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010540: [03:37:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010540: [03:37:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010540: [03:37:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010540: [03:37:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010540: [03:37:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010540: [03:37:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010540: [03:37:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010540: [03:37:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010540: [03:37:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010540: [03:37:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010540: [03:37:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010540: [03:37:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005316: [03:37:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10540] RDOC 010540: [03:37:05] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010540: [03:37:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B5E25EC500 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010540: [03:37:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B5E25EC500 RDOC 010540: [03:37:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010540: [03:37:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010540: [03:37:05] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010540: [03:37:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B5E25EC500 RDOC 010540: [03:37:05] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005316: [03:37:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010540: [03:37:05] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010540: [03:37:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B5E25EC500 / 0x0000000000190072 RDOC 005316: [03:37:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010540: [03:37:05] d3d12_device.cpp(2508) - Log - Starting capture RDOC 010540: [03:37:05] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010540: [03:37:05] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010540: [03:37:05] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010540: [03:37:05] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 010540: [03:37:05] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 010540: [03:37:05] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 010540: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26755 (2.68 %) RDOC 010540: [03:37:05] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.106570 seconds RDOC 010540: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010540: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010540: [03:37:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 010540: [03:37:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 010540: [03:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005316: [03:37:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595829 bytes) (time 1699414625) 8201 byte thumbnail RDOC 005316: [03:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 005316: [03:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005316: [03:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005316: [03:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005316: [03:37:07] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005316: [03:37:07] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005316: [03:37:07] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005316: [03:37:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005316: [03:37:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005316: [03:37:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005316: [03:37:07] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005316: [03:37:07] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005316: [03:37:07] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005316: [03:37:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005316: [03:37:07] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005316: [03:37:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005316: [03:37:07] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005316: [03:37:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005316: [03:37:07] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005316: [03:37:07] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005316: [03:37:07] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 603.623 ms RDOC 005316: [03:37:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011832: [03:37:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011832: [03:37:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011832: [03:37:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011832: [03:37:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011832: [03:37:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7052 RDOC 007052: [03:37:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 007052: [03:37:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:37:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:37:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007052: [03:37:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007052: [03:37:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007052: [03:37:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007052: [03:37:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007052: [03:37:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007052: [03:37:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007052: [03:37:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007052: [03:37:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007052: [03:37:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007052: [03:37:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011832: [03:37:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7052] RDOC 007052: [03:37:08] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:37:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002DE83F6C2D0 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007052: [03:37:08] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007052: [03:37:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000002DE83F6C2D0 RDOC 007052: [03:37:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007052: [03:37:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007052: [03:37:08] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:37:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002DE83F6C2D0 RDOC 007052: [03:37:08] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011832: [03:37:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007052: [03:37:08] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007052: [03:37:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002DE83F6C2D0 / 0x00000000001A0072 RDOC 011832: [03:37:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007052: [03:37:12] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007052: [03:37:12] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 007052: [03:37:12] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 007052: [03:37:12] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 007052: [03:37:12] d3d12_device.cpp(2638) - Log - Finished capture, Frame 200 RDOC 007052: [03:37:12] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 29 referenced resources RDOC 007052: [03:37:12] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 11 unreferenced RDOC 007052: [03:37:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46587 (0.79 %) RDOC 007052: [03:37:12] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.124907 seconds RDOC 007052: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007052: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007052: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007052: [03:37:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007052: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011832: [03:37:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615947 bytes) (time 1699414633) 7788 byte thumbnail RDOC 011832: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011832: [03:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011832: [03:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011832: [03:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011832: [03:37:14] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011832: [03:37:14] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011832: [03:37:14] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011832: [03:37:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011832: [03:37:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011832: [03:37:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011832: [03:37:14] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011832: [03:37:14] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011832: [03:37:14] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011832: [03:37:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011832: [03:37:14] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011832: [03:37:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011832: [03:37:14] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011832: [03:37:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011832: [03:37:14] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011832: [03:37:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::291 from upload to default for efficient replay RDOC 011832: [03:37:14] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011832: [03:37:15] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 651.131 ms RDOC 011832: [03:37:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009700: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009700: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009700: [03:37:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009700: [03:37:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009700: [03:37:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2276 RDOC 002276: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002276: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002276: [03:37:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002276: [03:37:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002276: [03:37:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002276: [03:37:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002276: [03:37:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002276: [03:37:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002276: [03:37:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002276: [03:37:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002276: [03:37:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002276: [03:37:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002276: [03:37:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002276: [03:37:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009700: [03:37:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2276] RDOC 002276: [03:37:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002276: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D5CF98C320 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002276: [03:37:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D5CF98C320 RDOC 002276: [03:37:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002276: [03:37:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002276: [03:37:15] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002276: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D5CF98C320 RDOC 002276: [03:37:15] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009700: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002276: [03:37:15] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002276: [03:37:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D5CF98C320 / 0x00000000001B0072 RDOC 009700: [03:37:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002276: [03:37:15] d3d12_device.cpp(2508) - Log - Starting capture RDOC 002276: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002276: [03:37:15] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 002276: [03:37:15] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 002276: [03:37:15] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 002276: [03:37:15] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 43 referenced resources RDOC 002276: [03:37:15] resource_manager.h(1642) - Log - Serialised 20 resources, skipped 3 unreferenced RDOC 002276: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143774848 bytes to 600060 (0.42 %) RDOC 002276: [03:37:15] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 137.114380 MB capture section in 0.140994 seconds RDOC 002276: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002276: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002276: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002276: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002276: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009700: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3162663 bytes) (time 1699414636) 2529 byte thumbnail RDOC 009700: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009700: [03:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009700: [03:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009700: [03:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009700: [03:37:17] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009700: [03:37:17] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009700: [03:37:17] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009700: [03:37:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009700: [03:37:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009700: [03:37:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009700: [03:37:17] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009700: [03:37:17] d3d12_replay.cpp(4620) - Log - Created device. RDOC 009700: [03:37:17] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009700: [03:37:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009700: [03:37:17] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 009700: [03:37:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 009700: [03:37:17] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009700: [03:37:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009700: [03:37:17] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009700: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 009700: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::268 from upload to default for efficient replay RDOC 009700: [03:37:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::293 from upload to default for efficient replay RDOC 009700: [03:37:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 009700: [03:37:18] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 817.240 ms RDOC 009700: [03:37:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010868: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010868: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:37:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010868: [03:37:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:37:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4176 RDOC 004176: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 004176: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004176: [03:37:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004176: [03:37:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004176: [03:37:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004176: [03:37:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004176: [03:37:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004176: [03:37:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004176: [03:37:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004176: [03:37:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004176: [03:37:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004176: [03:37:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004176: [03:37:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004176: [03:37:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010868: [03:37:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4176] RDOC 004176: [03:37:19] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004176: [03:37:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BAEDA60850 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 004176: [03:37:19] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004176: [03:37:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BAEDA60850 RDOC 004176: [03:37:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004176: [03:37:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004176: [03:37:19] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004176: [03:37:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BAEDA60850 RDOC 004176: [03:37:19] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010868: [03:37:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004176: [03:37:19] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004176: [03:37:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BAEDA60850 / 0x00000000001C0072 RDOC 004176: [03:37:20] d3d12_device.cpp(2508) - Log - Starting capture RDOC 004176: [03:37:20] resource_manager.h(1469) - Log - Preparing up to 44 potentially dirty resources RDOC 010868: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004176: [03:37:20] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 004176: [03:37:20] resource_manager.h(1526) - Log - Prepared 31 dirty resources, postponed 0, skipped 0 RDOC 004176: [03:37:20] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 004176: [03:37:20] resource_manager.h(1538) - Log - Checking 31 resources with initial contents against 36 referenced resources RDOC 004176: [03:37:20] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 12 unreferenced RDOC 004176: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146170 (21.03 %) RDOC 004176: [03:37:20] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.108031 seconds RDOC 004176: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004176: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004176: [03:37:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 004176: [03:37:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004176: [03:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010868: [03:37:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711583 bytes) (time 1699414640) 4931 byte thumbnail RDOC 010868: [03:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010868: [03:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010868: [03:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010868: [03:37:21] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010868: [03:37:21] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010868: [03:37:21] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010868: [03:37:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010868: [03:37:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010868: [03:37:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010868: [03:37:21] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010868: [03:37:21] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010868: [03:37:21] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010868: [03:37:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010868: [03:37:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010868: [03:37:21] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010868: [03:37:22] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010868: [03:37:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010868: [03:37:22] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010868: [03:37:22] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010868: [03:37:22] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 669.505 ms RDOC 010868: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:25] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:25] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:25] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:26] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010868: [03:37:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010868: [03:37:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000896: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000896: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000896: [03:37:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000896: [03:37:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000896: [03:37:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 132 RDOC 000132: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 000132: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000132: [03:37:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000132: [03:37:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000132: [03:37:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000132: [03:37:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000132: [03:37:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000132: [03:37:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000132: [03:37:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000132: [03:37:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000132: [03:37:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000132: [03:37:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000132: [03:37:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000132: [03:37:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000896: [03:37:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [132] RDOC 000132: [03:37:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000132: [03:37:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021B0350E950 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000132: [03:37:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021B0350E950 RDOC 000132: [03:37:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000132: [03:37:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000132: [03:37:31] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000132: [03:37:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021B0350E950 RDOC 000132: [03:37:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000896: [03:37:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000132: [03:37:31] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000132: [03:37:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021B0350E950 / 0x00000000001D0072 RDOC 000132: [03:37:31] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000132: [03:37:31] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 000896: [03:37:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000132: [03:37:31] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000132: [03:37:31] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 000132: [03:37:31] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000132: [03:37:31] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 000132: [03:37:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 000132: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988480 bytes to 17817 (0.90 %) RDOC 000132: [03:37:31] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 1.896362 MB capture section in 0.096784 seconds RDOC 000132: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000132: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000132: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 000132: [03:37:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000132: [03:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000896: [03:37:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596970 bytes) (time 1699414652) 9073 byte thumbnail RDOC 000896: [03:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000896: [03:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000896: [03:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000896: [03:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000896: [03:37:33] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000896: [03:37:33] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000896: [03:37:33] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000896: [03:37:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000896: [03:37:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000896: [03:37:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000896: [03:37:33] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000896: [03:37:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000896: [03:37:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000896: [03:37:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000896: [03:37:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000896: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000896: [03:37:33] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000896: [03:37:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000896: [03:37:33] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000896: [03:37:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000896: [03:37:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 591.190 ms RDOC 000896: [03:37:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005340: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005340: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005340: [03:37:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005340: [03:37:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005340: [03:37:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12144 RDOC 012144: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 012144: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [03:37:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [03:37:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012144: [03:37:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012144: [03:37:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012144: [03:37:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012144: [03:37:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012144: [03:37:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012144: [03:37:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012144: [03:37:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012144: [03:37:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012144: [03:37:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012144: [03:37:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005340: [03:37:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12144] RDOC 012144: [03:37:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012144: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002602D9BC630 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012144: [03:37:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000002602D9BC630 RDOC 012144: [03:37:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012144: [03:37:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [03:37:34] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012144: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002602D9BC630 RDOC 012144: [03:37:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005340: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012144: [03:37:34] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012144: [03:37:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002602D9BC630 / 0x00000000001E0072 RDOC 012144: [03:37:34] d3d12_device.cpp(2508) - Log - Starting capture RDOC 012144: [03:37:34] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005340: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012144: [03:37:34] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 012144: [03:37:34] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012144: [03:37:34] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 012144: [03:37:34] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 012144: [03:37:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 012144: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46016 bytes to 8138 (17.69 %) RDOC 012144: [03:37:34] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043884 MB capture section in 0.080999 seconds RDOC 012144: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012144: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012144: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012144: [03:37:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 012144: [03:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005340: [03:37:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573833 bytes) (time 1699414654) 5116 byte thumbnail RDOC 005340: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005340: [03:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005340: [03:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005340: [03:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005340: [03:37:35] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005340: [03:37:35] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005340: [03:37:35] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005340: [03:37:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005340: [03:37:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005340: [03:37:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005340: [03:37:35] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005340: [03:37:36] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005340: [03:37:36] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005340: [03:37:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005340: [03:37:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005340: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005340: [03:37:36] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005340: [03:37:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005340: [03:37:36] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005340: [03:37:36] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005340: [03:37:36] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 635.082 ms RDOC 005340: [03:37:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003968: [03:37:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003968: [03:37:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003968: [03:37:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003968: [03:37:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003968: [03:37:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 688 RDOC 000688: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 000688: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000688: [03:37:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000688: [03:37:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000688: [03:37:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000688: [03:37:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000688: [03:37:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000688: [03:37:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000688: [03:37:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000688: [03:37:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000688: [03:37:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000688: [03:37:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000688: [03:37:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000688: [03:37:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003968: [03:37:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [688] RDOC 000688: [03:37:37] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000688: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E7E4DDC360 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000688: [03:37:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E7E4DDC360 RDOC 000688: [03:37:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000688: [03:37:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000688: [03:37:37] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000688: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E7E4DDC360 RDOC 000688: [03:37:37] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003968: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000688: [03:37:37] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000688: [03:37:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E7E4DDC360 / 0x00000000001F0072 RDOC 000688: [03:37:37] d3d12_device.cpp(2508) - Log - Starting capture RDOC 000688: [03:37:37] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003968: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000688: [03:37:37] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000688: [03:37:37] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 000688: [03:37:37] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 000688: [03:37:37] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 48 referenced resources RDOC 000688: [03:37:37] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 000688: [03:37:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145728 bytes to 114225 (3.63 %) RDOC 000688: [03:37:37] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 3.000000 MB capture section in 0.120176 seconds RDOC 000688: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000688: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000688: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000688: [03:37:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000688: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003968: [03:37:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2676828 bytes) (time 1699414658) 2529 byte thumbnail RDOC 003968: [03:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003968: [03:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003968: [03:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003968: [03:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003968: [03:37:39] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003968: [03:37:39] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003968: [03:37:39] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003968: [03:37:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003968: [03:37:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003968: [03:37:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003968: [03:37:39] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003968: [03:37:39] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003968: [03:37:39] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003968: [03:37:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003968: [03:37:39] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003968: [03:37:39] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003968: [03:37:39] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003968: [03:37:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003968: [03:37:39] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003968: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003968: [03:37:40] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 757.047 ms RDOC 003968: [03:37:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008812: [03:37:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008812: [03:37:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008812: [03:37:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008812: [03:37:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008812: [03:37:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3912 RDOC 003912: [03:37:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003912: [03:37:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003912: [03:37:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003912: [03:37:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003912: [03:37:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003912: [03:37:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003912: [03:37:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003912: [03:37:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003912: [03:37:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003912: [03:37:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003912: [03:37:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003912: [03:37:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003912: [03:37:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003912: [03:37:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003912: [03:37:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008812: [03:37:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3912] RDOC 003912: [03:37:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AD325ADE58 RDOC 003912: [03:37:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003912: [03:37:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003912: [03:37:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AD325BEBD0 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003912: [03:37:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AD325BEBD0 RDOC 003912: [03:37:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003912: [03:37:40] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003912: [03:37:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AD325BEBD0 RDOC 003912: [03:37:40] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008812: [03:37:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003912: [03:37:40] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003912: [03:37:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AD325BEBD0 / 0x0000000000200072 RDOC 003912: [03:37:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003912: [03:37:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AD325ADE58 RDOC 003912: [03:37:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AD325ADE58 RDOC 003912: [03:37:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003912: [03:37:40] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003912: [03:37:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003912: [03:37:40] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003912: [03:37:40] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 008812: [03:37:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003912: [03:37:40] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003912: [03:37:40] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003912: [03:37:40] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003912: [03:37:40] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 003912: [03:37:40] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 003912: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199552 bytes to 11076 (5.55 %) RDOC 003912: [03:37:40] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.190308 MB capture section in 0.100122 seconds RDOC 003912: [03:37:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003912: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003912: [03:37:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 003912: [03:37:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 003912: [03:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008812: [03:37:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575798 bytes) (time 1699414661) 4639 byte thumbnail RDOC 008812: [03:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008812: [03:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008812: [03:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008812: [03:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008812: [03:37:42] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008812: [03:37:42] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008812: [03:37:42] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008812: [03:37:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008812: [03:37:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008812: [03:37:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008812: [03:37:42] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008812: [03:37:42] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008812: [03:37:42] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008812: [03:37:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008812: [03:37:42] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008812: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008812: [03:37:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008812: [03:37:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008812: [03:37:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008812: [03:37:42] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008812: [03:37:42] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 581.087 ms RDOC 008812: [03:37:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006244: [03:37:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006244: [03:37:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006244: [03:37:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006244: [03:37:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006244: [03:37:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3588 RDOC 003588: [03:37:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003588: [03:37:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003588: [03:37:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003588: [03:37:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003588: [03:37:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003588: [03:37:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003588: [03:37:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003588: [03:37:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003588: [03:37:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003588: [03:37:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003588: [03:37:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003588: [03:37:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003588: [03:37:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003588: [03:37:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006244: [03:37:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3588] RDOC 003588: [03:37:43] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003588: [03:37:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FE5BC1EA70 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003588: [03:37:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FE5BC1EA70 RDOC 003588: [03:37:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003588: [03:37:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003588: [03:37:43] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003588: [03:37:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FE5BC1EA70 RDOC 003588: [03:37:43] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006244: [03:37:43] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003588: [03:37:43] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003588: [03:37:43] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FE5BC1EA70 / 0x0000000000210072 RDOC 003588: [03:37:43] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003588: [03:37:43] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006244: [03:37:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003588: [03:37:43] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003588: [03:37:43] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003588: [03:37:43] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003588: [03:37:43] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 003588: [03:37:43] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 003588: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8842 (12.66 %) RDOC 003588: [03:37:43] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.112263 seconds RDOC 003588: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003588: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003588: [03:37:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003588: [03:37:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003588: [03:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006244: [03:37:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574537 bytes) (time 1699414663) 5116 byte thumbnail RDOC 006244: [03:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006244: [03:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006244: [03:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006244: [03:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006244: [03:37:44] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006244: [03:37:44] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006244: [03:37:44] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006244: [03:37:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006244: [03:37:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006244: [03:37:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006244: [03:37:44] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006244: [03:37:45] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006244: [03:37:45] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006244: [03:37:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006244: [03:37:45] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006244: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006244: [03:37:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006244: [03:37:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006244: [03:37:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006244: [03:37:45] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006244: [03:37:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 600.589 ms RDOC 006244: [03:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006244: [03:37:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3877 (5.55 %) RDOC 006244: [03:37:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006244: [03:37:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006244: [03:37:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006244: [03:37:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 0.267 ms RDOC 006244: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3877 (5.55 %) RDOC 006244: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006244: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006244: [03:37:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006244: [03:37:46] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 006244: [03:37:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 006244: [03:37:46] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 006244: [03:37:46] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 006244: [03:37:46] d3d12_replay.cpp(3599) - Error - Getting texture data for buffer ResourceId::0! RDOC 006244: [03:37:46] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000269! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000269! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000270! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000270! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000271) RDOC 006244: [03:37:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000272) RDOC 006244: [03:37:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000273) RDOC 006244: [03:37:46] d3d12_replay.cpp(3249) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 006244: [03:37:46] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::314) RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000283! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000283! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000288! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000288! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 006244: [03:37:46] d3d12_replay.cpp(3240) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006244: [03:37:46] d3d12_replay.cpp(3592) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006244: [03:37:46] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006244: [03:37:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011212: [03:37:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011212: [03:37:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [03:37:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011212: [03:37:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [03:37:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7936 RDOC 007936: [03:37:46] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 007936: [03:37:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007936: [03:37:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007936: [03:37:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007936: [03:37:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007936: [03:37:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007936: [03:37:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007936: [03:37:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007936: [03:37:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007936: [03:37:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007936: [03:37:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007936: [03:37:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007936: [03:37:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007936: [03:37:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011212: [03:37:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7936] RDOC 007936: [03:37:46] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007936: [03:37:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000225753AF2C0 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 007936: [03:37:46] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007936: [03:37:46] core.cpp(2028) - Log - Removing device frame capturer for 0x00000225753AF2C0 RDOC 007936: [03:37:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007936: [03:37:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007936: [03:37:46] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007936: [03:37:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000225753AF2C0 RDOC 007936: [03:37:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011212: [03:37:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007936: [03:37:47] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007936: [03:37:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000225753AF2C0 / 0x0000000000220072 RDOC 007936: [03:37:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000225753AF2C0 / 0x00000000002902AE RDOC 007936: [03:37:47] d3d12_device.cpp(2508) - Log - Starting capture RDOC 007936: [03:37:47] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011212: [03:37:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007936: [03:37:47] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007936: [03:37:47] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 007936: [03:37:47] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 007936: [03:37:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 007936: [03:37:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8121 (17.90 %) RDOC 007936: [03:37:47] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.099739 seconds RDOC 007936: [03:37:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007936: [03:37:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007936: [03:37:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007936: [03:37:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007936: [03:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011212: [03:37:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575081 bytes) (time 1699414667) 6530 byte thumbnail RDOC 011212: [03:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011212: [03:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011212: [03:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011212: [03:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011212: [03:37:48] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011212: [03:37:48] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011212: [03:37:48] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011212: [03:37:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011212: [03:37:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011212: [03:37:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011212: [03:37:48] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011212: [03:37:48] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011212: [03:37:48] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011212: [03:37:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011212: [03:37:48] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011212: [03:37:48] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011212: [03:37:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011212: [03:37:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011212: [03:37:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011212: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011212: [03:37:49] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 559.748 ms RDOC 011212: [03:37:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005292: [03:37:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005292: [03:37:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005292: [03:37:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005292: [03:37:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005292: [03:37:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11544 RDOC 011544: [03:37:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011544: [03:37:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011544: [03:37:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011544: [03:37:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011544: [03:37:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011544: [03:37:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011544: [03:37:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011544: [03:37:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011544: [03:37:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011544: [03:37:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011544: [03:37:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011544: [03:37:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011544: [03:37:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011544: [03:37:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005292: [03:37:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11544] RDOC 011544: [03:37:49] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011544: [03:37:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022185DFCAF0 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011544: [03:37:49] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011544: [03:37:49] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022185DFCAF0 RDOC 011544: [03:37:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011544: [03:37:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011544: [03:37:49] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011544: [03:37:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022185DFCAF0 RDOC 011544: [03:37:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005292: [03:37:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011544: [03:37:49] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011544: [03:37:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022185DFCAF0 / 0x0000000000230072 RDOC 011544: [03:37:49] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011544: [03:37:49] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005292: [03:37:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011544: [03:37:49] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011544: [03:37:49] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011544: [03:37:49] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 011544: [03:37:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011544: [03:37:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7647 (17.12 %) RDOC 011544: [03:37:49] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.079815 seconds RDOC 011544: [03:37:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011544: [03:37:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011544: [03:37:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011544: [03:37:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011544: [03:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005292: [03:37:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574479 bytes) (time 1699414670) 6419 byte thumbnail RDOC 005292: [03:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005292: [03:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005292: [03:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005292: [03:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005292: [03:37:51] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005292: [03:37:51] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005292: [03:37:51] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005292: [03:37:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005292: [03:37:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005292: [03:37:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005292: [03:37:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005292: [03:37:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 005292: [03:37:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005292: [03:37:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005292: [03:37:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 005292: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 005292: [03:37:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005292: [03:37:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005292: [03:37:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005292: [03:37:51] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 005292: [03:37:51] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 595.821 ms RDOC 005292: [03:37:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010404: [03:37:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010404: [03:37:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [03:37:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010404: [03:37:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [03:37:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11696 RDOC 011696: [03:37:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011696: [03:37:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011696: [03:37:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011696: [03:37:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011696: [03:37:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011696: [03:37:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011696: [03:37:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011696: [03:37:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011696: [03:37:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011696: [03:37:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011696: [03:37:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011696: [03:37:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011696: [03:37:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011696: [03:37:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010404: [03:37:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11696] RDOC 011696: [03:37:52] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011696: [03:37:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000204AAF8F500 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 011696: [03:37:52] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011696: [03:37:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000204AAF8F500 RDOC 011696: [03:37:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011696: [03:37:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011696: [03:37:52] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011696: [03:37:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000204AAF8F500 RDOC 011696: [03:37:52] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010404: [03:37:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011696: [03:37:52] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011696: [03:37:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000204AAF8F500 / 0x0000000000240072 RDOC 010404: [03:37:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011696: [03:37:52] d3d12_device.cpp(2508) - Log - Starting capture RDOC 011696: [03:37:52] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011696: [03:37:52] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011696: [03:37:52] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 011696: [03:37:52] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 011696: [03:37:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 011696: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16230 (23.79 %) RDOC 011696: [03:37:52] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.108843 seconds RDOC 011696: [03:37:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011696: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011696: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011696: [03:37:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011696: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010404: [03:37:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581386 bytes) (time 1699414673) 4687 byte thumbnail RDOC 010404: [03:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010404: [03:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010404: [03:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010404: [03:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010404: [03:37:54] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010404: [03:37:54] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010404: [03:37:54] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010404: [03:37:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010404: [03:37:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010404: [03:37:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010404: [03:37:54] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010404: [03:37:54] d3d12_replay.cpp(4620) - Log - Created device. RDOC 010404: [03:37:54] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010404: [03:37:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010404: [03:37:54] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 010404: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 010404: [03:37:54] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010404: [03:37:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010404: [03:37:54] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010404: [03:37:54] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010404: [03:37:54] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 616.412 ms RDOC 010404: [03:37:54] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 010404: [03:37:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011864: [03:37:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011864: [03:37:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011864: [03:37:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011864: [03:37:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011864: [03:37:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8036 RDOC 008036: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008036: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008036: [03:37:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008036: [03:37:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008036: [03:37:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008036: [03:37:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008036: [03:37:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008036: [03:37:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008036: [03:37:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008036: [03:37:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008036: [03:37:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008036: [03:37:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008036: [03:37:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008036: [03:37:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011864: [03:37:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8036] RDOC 008036: [03:37:55] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008036: [03:37:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB801F03E0 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 008036: [03:37:55] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008036: [03:37:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EB801F03E0 RDOC 008036: [03:37:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008036: [03:37:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008036: [03:37:55] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008036: [03:37:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EB801F03E0 RDOC 008036: [03:37:55] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011864: [03:37:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008036: [03:37:55] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008036: [03:37:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EB801F03E0 / 0x000000000033006C RDOC 008036: [03:37:55] d3d12_device.cpp(2508) - Log - Starting capture RDOC 008036: [03:37:55] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011864: [03:37:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008036: [03:37:55] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008036: [03:37:55] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 008036: [03:37:55] d3d12_device.cpp(2841) - Log - Capture used DXIL RDOC 008036: [03:37:55] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 008036: [03:37:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 008036: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136192 bytes to 32011 (23.50 %) RDOC 008036: [03:37:55] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 0.129883 MB capture section in 0.088905 seconds RDOC 008036: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008036: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008036: [03:37:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 008036: [03:37:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 008036: [03:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011864: [03:37:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599581 bytes) (time 1699414675) 6469 byte thumbnail RDOC 011864: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011864: [03:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011864: [03:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011864: [03:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011864: [03:37:56] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011864: [03:37:56] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011864: [03:37:56] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011864: [03:37:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011864: [03:37:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011864: [03:37:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011864: [03:37:56] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011864: [03:37:57] d3d12_replay.cpp(4620) - Log - Created device. RDOC 011864: [03:37:57] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011864: [03:37:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011864: [03:37:57] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 011864: [03:37:57] d3d12_replay.cpp( 156) - Log - Replaying with DXIL enabled RDOC 011864: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 011864: [03:37:57] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011864: [03:37:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011864: [03:37:57] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011864: [03:37:57] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 011864: [03:37:57] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 627.605 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.208 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 3.647 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.238 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 3.287 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.938 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.918 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.585 ms RDOC 011864: [03:37:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011864: [03:37:57] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011864: [03:37:57] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 23.659 ms RDOC 011864: [03:37:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003988: [03:37:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003988: [03:37:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003988: [03:37:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003988: [03:37:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003988: [03:37:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6304 RDOC 006304: [03:37:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006304: [03:37:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006304: [03:37:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006304: [03:37:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006304: [03:37:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006304: [03:37:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006304: [03:37:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006304: [03:37:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006304: [03:37:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006304: [03:37:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006304: [03:37:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006304: [03:37:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006304: [03:37:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006304: [03:37:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003988: [03:37:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6304] RDOC 006304: [03:37:58] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006304: [03:37:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F0577ACCA0 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006304: [03:37:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F0577ACCA0 RDOC 006304: [03:37:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006304: [03:37:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006304: [03:37:58] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006304: [03:37:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F0577ACCA0 RDOC 006304: [03:37:58] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003988: [03:37:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006304: [03:37:58] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006304: [03:37:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F0577ACCA0 / 0x000000000034006C RDOC 003988: [03:37:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006304: [03:37:58] d3d12_device.cpp(2508) - Log - Starting capture RDOC 006304: [03:37:58] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006304: [03:37:58] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006304: [03:37:58] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006304: [03:37:58] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 006304: [03:37:58] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 006304: [03:37:58] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 006304: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226496 bytes to 132632 (0.44 %) RDOC 006304: [03:37:58] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 28.826233 MB capture section in 0.138478 seconds RDOC 006304: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006304: [03:37:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006304: [03:37:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 006304: [03:37:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006304: [03:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003988: [03:37:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697193 bytes) (time 1699414679) 4618 byte thumbnail RDOC 003988: [03:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003988: [03:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003988: [03:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003988: [03:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003988: [03:38:00] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003988: [03:38:00] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003988: [03:38:00] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003988: [03:38:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003988: [03:38:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003988: [03:38:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003988: [03:38:00] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003988: [03:38:00] d3d12_replay.cpp(4620) - Log - Created device. RDOC 003988: [03:38:00] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003988: [03:38:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003988: [03:38:00] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 003988: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 003988: [03:38:00] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003988: [03:38:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003988: [03:38:00] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003988: [03:38:00] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003988: [03:38:00] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 003988: [03:38:00] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 003988: [03:38:00] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 003988: [03:38:00] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 003988: [03:38:00] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 628.737 ms RDOC 003988: [03:38:00] d3d12_device.cpp(3373) - Log - Ignoring return code E_INVALIDARG RDOC 003988: [03:38:00] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 003988: [03:38:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011300: [03:38:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011300: [03:38:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011300: [03:38:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011300: [03:38:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011300: [03:38:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2736 RDOC 002736: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002736: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [03:38:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [03:38:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002736: [03:38:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002736: [03:38:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002736: [03:38:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002736: [03:38:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002736: [03:38:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002736: [03:38:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002736: [03:38:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002736: [03:38:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002736: [03:38:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002736: [03:38:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002736: [03:38:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011300: [03:38:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2736] RDOC 002736: [03:38:01] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002736: [03:38:01] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F3D0F89E10 RDOC 002736: [03:38:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002736: [03:38:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002736: [03:38:01] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002736: [03:38:01] gl_driver.cpp(1116) - Log - Deleting shader group 000001F3D0F89E10 RDOC 002736: [03:38:01] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002736: [03:38:01] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F3D0F89F10 RDOC 002736: [03:38:01] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002736: [03:38:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002736: [03:38:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002736: [03:38:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002736: [03:38:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002736: [03:38:01] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000035006C RDOC 011300: [03:38:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011300: [03:38:01] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002736: [03:38:01] gl_driver.cpp(2221) - Log - Starting capture RDOC 002736: [03:38:01] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002736: [03:38:01] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002736: [03:38:01] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 002736: [03:38:01] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 002736: [03:38:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002736: [03:38:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5291 (9.46 %) RDOC 002736: [03:38:01] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.074439 seconds RDOC 002736: [03:38:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002736: [03:38:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 002736: [03:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011300: [03:38:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15041 bytes) (time 1699414681) 5116 byte thumbnail RDOC 011300: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011300: [03:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011300: [03:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011300: [03:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011300: [03:38:02] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011300: [03:38:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011300: [03:38:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011300: [03:38:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011300: [03:38:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011300: [03:38:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011300: [03:38:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011300: [03:38:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011300: [03:38:02] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011300: [03:38:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011300: [03:38:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011300: [03:38:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011300: [03:38:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011300: [03:38:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011300: [03:38:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011300: [03:38:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011300: [03:38:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011300: [03:38:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011300: [03:38:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011300: [03:38:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 61.241 ms RDOC 011300: [03:38:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010456: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010456: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010456: [03:38:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010456: [03:38:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010456: [03:38:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12184 RDOC 012184: [03:38:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 012184: [03:38:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [03:38:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [03:38:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012184: [03:38:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012184: [03:38:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012184: [03:38:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012184: [03:38:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012184: [03:38:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012184: [03:38:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012184: [03:38:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012184: [03:38:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012184: [03:38:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012184: [03:38:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012184: [03:38:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010456: [03:38:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12184] RDOC 012184: [03:38:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012184: [03:38:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CE2208ED40 RDOC 012184: [03:38:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012184: [03:38:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012184: [03:38:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012184: [03:38:05] gl_driver.cpp(1116) - Log - Deleting shader group 000001CE2208ED40 RDOC 012184: [03:38:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012184: [03:38:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CE2208E480 RDOC 012184: [03:38:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012184: [03:38:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012184: [03:38:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012184: [03:38:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012184: [03:38:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010456: [03:38:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012184: [03:38:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000037006C RDOC 010456: [03:38:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012184: [03:38:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 012184: [03:38:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012184: [03:38:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012184: [03:38:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012184: [03:38:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 012184: [03:38:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012184: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10641762 (21.13 %) RDOC 012184: [03:38:08] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.559574 seconds RDOC 012184: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012184: [03:38:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 012184: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010456: [03:38:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10651512 bytes) (time 1699414688) 5116 byte thumbnail RDOC 010456: [03:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010456: [03:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010456: [03:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010456: [03:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010456: [03:38:09] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010456: [03:38:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010456: [03:38:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010456: [03:38:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010456: [03:38:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010456: [03:38:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010456: [03:38:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010456: [03:38:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010456: [03:38:09] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010456: [03:38:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010456: [03:38:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010456: [03:38:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010456: [03:38:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010456: [03:38:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010456: [03:38:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010456: [03:38:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010456: [03:38:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010456: [03:38:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010456: [03:38:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010456: [03:38:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4203.321 ms RDOC 010456: [03:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010456: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3144310 (6.24 %) RDOC 010456: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010456: [03:38:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 463.570 ms RDOC 010456: [03:38:19] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010456: [03:38:19] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010456: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3144310 (6.24 %) RDOC 010456: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010456: [03:38:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006920: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006920: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006920: [03:38:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006920: [03:38:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006920: [03:38:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11260 RDOC 011260: [03:38:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011260: [03:38:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011260: [03:38:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011260: [03:38:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011260: [03:38:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011260: [03:38:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011260: [03:38:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011260: [03:38:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011260: [03:38:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011260: [03:38:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011260: [03:38:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011260: [03:38:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011260: [03:38:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011260: [03:38:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011260: [03:38:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006920: [03:38:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11260] RDOC 011260: [03:38:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011260: [03:38:20] gl_driver.cpp(1217) - Log - Created new sharegroup 00000296B571B920 RDOC 011260: [03:38:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011260: [03:38:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011260: [03:38:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011260: [03:38:20] gl_driver.cpp(1116) - Log - Deleting shader group 00000296B571B920 RDOC 011260: [03:38:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011260: [03:38:20] gl_driver.cpp(1217) - Log - Created new sharegroup 00000296B571BC60 RDOC 011260: [03:38:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011260: [03:38:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011260: [03:38:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011260: [03:38:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011260: [03:38:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006920: [03:38:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011260: [03:38:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000039006C RDOC 011260: [03:38:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 011260: [03:38:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006920: [03:38:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011260: [03:38:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011260: [03:38:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011260: [03:38:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 011260: [03:38:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011260: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17514 (0.90 %) RDOC 011260: [03:38:20] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.064395 seconds RDOC 011260: [03:38:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011260: [03:38:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011260: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006920: [03:38:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27494 bytes) (time 1699414700) 5476 byte thumbnail RDOC 006920: [03:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006920: [03:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006920: [03:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006920: [03:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006920: [03:38:21] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006920: [03:38:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006920: [03:38:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006920: [03:38:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006920: [03:38:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006920: [03:38:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006920: [03:38:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006920: [03:38:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006920: [03:38:22] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006920: [03:38:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006920: [03:38:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006920: [03:38:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006920: [03:38:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006920: [03:38:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006920: [03:38:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006920: [03:38:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 145.694 ms RDOC 006920: [03:38:22] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006920: [03:38:22] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 006920: [03:38:22] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006920: [03:38:22] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006920: [03:38:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011236: [03:38:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011236: [03:38:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011236: [03:38:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011236: [03:38:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011236: [03:38:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10556 RDOC 010556: [03:38:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010556: [03:38:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010556: [03:38:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010556: [03:38:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010556: [03:38:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010556: [03:38:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010556: [03:38:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010556: [03:38:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010556: [03:38:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010556: [03:38:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010556: [03:38:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010556: [03:38:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010556: [03:38:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010556: [03:38:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010556: [03:38:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011236: [03:38:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10556] RDOC 010556: [03:38:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010556: [03:38:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A7718CD870 RDOC 010556: [03:38:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010556: [03:38:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010556: [03:38:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010556: [03:38:22] gl_driver.cpp(1116) - Log - Deleting shader group 000002A7718CD870 RDOC 010556: [03:38:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010556: [03:38:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A7718CD6F0 RDOC 010556: [03:38:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010556: [03:38:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010556: [03:38:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010556: [03:38:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010556: [03:38:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010556: [03:38:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E02E2 RDOC 011236: [03:38:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011236: [03:38:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010556: [03:38:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 010556: [03:38:23] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 010556: [03:38:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 010556: [03:38:23] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 010556: [03:38:23] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 010556: [03:38:23] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 010556: [03:38:23] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 010556: [03:38:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010556: [03:38:23] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 010556: [03:38:23] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 010556: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10549 (14.97 %) RDOC 010556: [03:38:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.104470 seconds RDOC 010556: [03:38:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 010556: [03:38:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010556: [03:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011236: [03:38:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27445 bytes) (time 1699414703) 12678 byte thumbnail RDOC 011236: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011236: [03:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011236: [03:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011236: [03:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011236: [03:38:24] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011236: [03:38:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011236: [03:38:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011236: [03:38:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011236: [03:38:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011236: [03:38:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011236: [03:38:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011236: [03:38:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011236: [03:38:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011236: [03:38:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011236: [03:38:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011236: [03:38:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011236: [03:38:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011236: [03:38:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011236: [03:38:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011236: [03:38:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 134.622 ms RDOC 011236: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011236: [03:38:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003064: [03:38:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003064: [03:38:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003064: [03:38:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003064: [03:38:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003064: [03:38:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3444 RDOC 003444: [03:38:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003444: [03:38:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003444: [03:38:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003444: [03:38:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003444: [03:38:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003444: [03:38:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003444: [03:38:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003444: [03:38:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003444: [03:38:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003444: [03:38:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003444: [03:38:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003444: [03:38:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003444: [03:38:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003444: [03:38:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003444: [03:38:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003064: [03:38:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3444] RDOC 003444: [03:38:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003444: [03:38:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001132C61E060 RDOC 003444: [03:38:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003444: [03:38:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003444: [03:38:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003444: [03:38:25] gl_driver.cpp(1116) - Log - Deleting shader group 000001132C61E060 RDOC 003444: [03:38:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003444: [03:38:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001132C61E020 RDOC 003444: [03:38:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003444: [03:38:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003444: [03:38:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003444: [03:38:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003444: [03:38:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003444: [03:38:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003000FE RDOC 003064: [03:38:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003064: [03:38:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003444: [03:38:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 003444: [03:38:25] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003444: [03:38:25] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003444: [03:38:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003444: [03:38:25] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 003444: [03:38:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003444: [03:38:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38726 (1.95 %) RDOC 003444: [03:38:25] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.061040 seconds RDOC 003444: [03:38:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003444: [03:38:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003444: [03:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003064: [03:38:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48344 bytes) (time 1699414705) 4975 byte thumbnail RDOC 003064: [03:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003064: [03:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003064: [03:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003064: [03:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003064: [03:38:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003064: [03:38:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003064: [03:38:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003064: [03:38:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003064: [03:38:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003064: [03:38:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003064: [03:38:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003064: [03:38:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003064: [03:38:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003064: [03:38:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003064: [03:38:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003064: [03:38:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003064: [03:38:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003064: [03:38:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003064: [03:38:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003064: [03:38:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003064: [03:38:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003064: [03:38:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003064: [03:38:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003064: [03:38:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 81.111 ms RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].b RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[0].a RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[1].a RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[2].a RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[3].a RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[0].a RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[1].a RDOC 003064: [03:38:27] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[2].a RDOC 003064: [03:38:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000860: [03:38:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000860: [03:38:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000860: [03:38:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000860: [03:38:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000860: [03:38:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5780 RDOC 005780: [03:38:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005780: [03:38:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005780: [03:38:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005780: [03:38:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005780: [03:38:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005780: [03:38:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005780: [03:38:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005780: [03:38:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005780: [03:38:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005780: [03:38:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005780: [03:38:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005780: [03:38:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005780: [03:38:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005780: [03:38:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005780: [03:38:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000860: [03:38:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5780] RDOC 005780: [03:38:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005780: [03:38:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000211F03ACF40 RDOC 005780: [03:38:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005780: [03:38:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005780: [03:38:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005780: [03:38:27] gl_driver.cpp(1116) - Log - Deleting shader group 00000211F03ACF40 RDOC 005780: [03:38:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005780: [03:38:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000211F03AD340 RDOC 005780: [03:38:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005780: [03:38:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005780: [03:38:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005780: [03:38:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005780: [03:38:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005780: [03:38:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003200FE RDOC 000860: [03:38:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005780: [03:38:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 005780: [03:38:27] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005780: [03:38:27] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000860: [03:38:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005780: [03:38:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005780: [03:38:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005780: [03:38:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005780: [03:38:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3288 (11.05 %) RDOC 005780: [03:38:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.035645 seconds RDOC 005780: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 005780: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005780: [03:38:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005780: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000860: [03:38:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17859 bytes) (time 1699414708) 5116 byte thumbnail RDOC 000860: [03:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000860: [03:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000860: [03:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000860: [03:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000860: [03:38:29] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000860: [03:38:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000860: [03:38:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000860: [03:38:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000860: [03:38:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000860: [03:38:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000860: [03:38:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000860: [03:38:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000860: [03:38:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000860: [03:38:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000860: [03:38:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000860: [03:38:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000860: [03:38:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000860: [03:38:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000860: [03:38:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000860: [03:38:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000860: [03:38:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000860: [03:38:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000860: [03:38:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000860: [03:38:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.284 ms RDOC 000860: [03:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000860: [03:38:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 000860: [03:38:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 000860: [03:38:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 000860: [03:38:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 000860: [03:38:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 000860: [03:38:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 000860: [03:38:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 000860: [03:38:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 000860: [03:38:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 000860: [03:38:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 000860: [03:38:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 000860: [03:38:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 000860: [03:38:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 000860: [03:39:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 000860: [03:39:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 000860: [03:39:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 000860: [03:39:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 000860: [03:39:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 000860: [03:39:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 000860: [03:39:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 000860: [03:39:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 000860: [03:39:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 000860: [03:39:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 000860: [03:39:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 000860: [03:39:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 000860: [03:39:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 000860: [03:39:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 000860: [03:39:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 000860: [03:39:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 000860: [03:39:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 000860: [03:39:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 000860: [03:39:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 000860: [03:39:31] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 000860: [03:39:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 000860: [03:39:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 000860: [03:39:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 000860: [03:39:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 000860: [03:39:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 000860: [03:39:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 000860: [03:39:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 000860: [03:39:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 000860: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 000860: [03:39:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 000860: [03:39:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 000860: [03:39:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 000860: [03:39:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 000860: [03:39:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 000860: [03:40:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 000860: [03:40:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 000860: [03:40:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 000860: [03:40:05] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 000860: [03:40:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 000860: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 000860: [03:40:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 000860: [03:40:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 000860: [03:40:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 000860: [03:40:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 000860: [03:40:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 000860: [03:40:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 000860: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 000860: [03:40:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 000860: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 000860: [03:40:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 000860: [03:40:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 000860: [03:40:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 000860: [03:40:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001652: [03:40:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001652: [03:40:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001652: [03:40:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001652: [03:40:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001652: [03:40:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3684 RDOC 003684: [03:40:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003684: [03:40:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003684: [03:40:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003684: [03:40:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003684: [03:40:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003684: [03:40:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003684: [03:40:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003684: [03:40:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003684: [03:40:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003684: [03:40:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003684: [03:40:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003684: [03:40:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003684: [03:40:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003684: [03:40:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003684: [03:40:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001652: [03:40:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3684] RDOC 003684: [03:40:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003684: [03:40:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025218BACDC0 RDOC 003684: [03:40:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003684: [03:40:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003684: [03:40:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003684: [03:40:24] gl_driver.cpp(1116) - Log - Deleting shader group 0000025218BACDC0 RDOC 003684: [03:40:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003684: [03:40:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025218BACF40 RDOC 003684: [03:40:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003684: [03:40:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003684: [03:40:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003684: [03:40:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003684: [03:40:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003684: [03:40:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D0326 RDOC 001652: [03:40:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003684: [03:40:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 003684: [03:40:24] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003684: [03:40:24] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001652: [03:40:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003684: [03:40:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003684: [03:40:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003684: [03:40:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003684: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3346 (10.96 %) RDOC 003684: [03:40:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.034364 seconds RDOC 003684: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003684: [03:40:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 003684: [03:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 001652: [03:40:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13096 bytes) (time 1699414825) 5116 byte thumbnail RDOC 001652: [03:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 001652: [03:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001652: [03:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001652: [03:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001652: [03:40:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001652: [03:40:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001652: [03:40:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001652: [03:40:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001652: [03:40:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001652: [03:40:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001652: [03:40:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001652: [03:40:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001652: [03:40:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001652: [03:40:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001652: [03:40:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001652: [03:40:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001652: [03:40:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001652: [03:40:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001652: [03:40:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001652: [03:40:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001652: [03:40:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001652: [03:40:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001652: [03:40:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001652: [03:40:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.158 ms RDOC 001652: [03:40:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002288: [03:40:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002288: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002288: [03:40:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002288: [03:40:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002288: [03:40:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1328 RDOC 001328: [03:40:26] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001328: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001328: [03:40:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001328: [03:40:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001328: [03:40:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001328: [03:40:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001328: [03:40:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001328: [03:40:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001328: [03:40:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001328: [03:40:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001328: [03:40:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001328: [03:40:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001328: [03:40:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001328: [03:40:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001328: [03:40:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002288: [03:40:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1328] RDOC 001328: [03:40:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265AF7BBBE8 RDOC 001328: [03:40:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001328: [03:40:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001328: [03:40:27] core.cpp(2028) - Log - Removing device frame capturer for 0x00000265AF7BBBE8 RDOC 001328: [03:40:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001328: [03:40:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265AF7BBBE8 RDOC 001328: [03:40:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001328: [03:40:27] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001328: [03:40:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001328: [03:40:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001328: [03:40:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001328: [03:40:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000265B7FF3540 RDOC 001328: [03:40:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001328: [03:40:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001328: [03:40:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001328: [03:40:27] gl_driver.cpp(1116) - Log - Deleting shader group 00000265B7FF3540 RDOC 001328: [03:40:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001328: [03:40:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000265B7FF3280 RDOC 001328: [03:40:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001328: [03:40:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001328: [03:40:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001328: [03:40:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001328: [03:40:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001328: [03:40:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F0326 RDOC 002288: [03:40:27] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002288: [03:40:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001328: [03:40:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 001328: [03:40:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001328: [03:40:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 002288: [03:40:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001328: [03:40:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 001328: [03:40:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 001328: [03:40:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 001328: [03:40:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62381 (0.49 %) RDOC 001328: [03:40:27] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.070883 seconds RDOC 001328: [03:40:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 001328: [03:40:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 001328: [03:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002288: [03:40:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85068 bytes) (time 1699414828) 18309 byte thumbnail RDOC 002288: [03:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 002288: [03:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002288: [03:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002288: [03:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002288: [03:40:29] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002288: [03:40:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002288: [03:40:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002288: [03:40:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002288: [03:40:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002288: [03:40:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002288: [03:40:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002288: [03:40:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002288: [03:40:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002288: [03:40:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002288: [03:40:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002288: [03:40:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002288: [03:40:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002288: [03:40:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002288: [03:40:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002288: [03:40:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002288: [03:40:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002288: [03:40:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002288: [03:40:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002288: [03:40:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 98.346 ms RDOC 002288: [03:40:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002668: [03:40:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002668: [03:40:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002668: [03:40:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002668: [03:40:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002668: [03:40:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9928 RDOC 009928: [03:40:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009928: [03:40:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009928: [03:40:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009928: [03:40:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009928: [03:40:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009928: [03:40:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009928: [03:40:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009928: [03:40:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009928: [03:40:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009928: [03:40:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009928: [03:40:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009928: [03:40:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009928: [03:40:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009928: [03:40:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009928: [03:40:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002668: [03:40:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9928] RDOC 009928: [03:40:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009928: [03:40:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CFF3C5C550 RDOC 009928: [03:40:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009928: [03:40:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009928: [03:40:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009928: [03:40:29] gl_driver.cpp(1116) - Log - Deleting shader group 000002CFF3C5C550 RDOC 009928: [03:40:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009928: [03:40:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CFF3C5BCD0 RDOC 009928: [03:40:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009928: [03:40:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009928: [03:40:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009928: [03:40:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009928: [03:40:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009928: [03:40:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000110326 RDOC 002668: [03:40:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009928: [03:40:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 009928: [03:40:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009928: [03:40:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009928: [03:40:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009928: [03:40:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009928: [03:40:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002668: [03:40:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009928: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2889 (10.26 %) RDOC 009928: [03:40:30] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.037797 seconds RDOC 009928: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 009928: [03:40:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009928: [03:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002668: [03:40:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12628 bytes) (time 1699414830) 5270 byte thumbnail RDOC 002668: [03:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002668: [03:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002668: [03:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002668: [03:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002668: [03:40:31] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002668: [03:40:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002668: [03:40:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002668: [03:40:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002668: [03:40:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002668: [03:40:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002668: [03:40:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002668: [03:40:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002668: [03:40:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002668: [03:40:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002668: [03:40:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002668: [03:40:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002668: [03:40:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002668: [03:40:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002668: [03:40:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002668: [03:40:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002668: [03:40:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002668: [03:40:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002668: [03:40:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002668: [03:40:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.592 ms RDOC 002668: [03:40:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008008: [03:40:31] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008008: [03:40:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008008: [03:40:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008008: [03:40:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008008: [03:40:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2508 RDOC 002508: [03:40:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002508: [03:40:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002508: [03:40:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002508: [03:40:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002508: [03:40:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002508: [03:40:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002508: [03:40:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002508: [03:40:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002508: [03:40:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002508: [03:40:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002508: [03:40:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002508: [03:40:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002508: [03:40:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002508: [03:40:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002508: [03:40:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008008: [03:40:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2508] RDOC 002508: [03:40:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002508: [03:40:32] gl_driver.cpp(1217) - Log - Created new sharegroup 00000235D2160C50 RDOC 002508: [03:40:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002508: [03:40:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002508: [03:40:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002508: [03:40:32] gl_driver.cpp(1116) - Log - Deleting shader group 00000235D2160C50 RDOC 002508: [03:40:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002508: [03:40:32] gl_driver.cpp(1217) - Log - Created new sharegroup 00000235D2160B50 RDOC 002508: [03:40:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002508: [03:40:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002508: [03:40:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002508: [03:40:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002508: [03:40:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008008: [03:40:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002508: [03:40:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000130326 RDOC 008008: [03:40:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002508: [03:40:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 002508: [03:40:32] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 002508: [03:40:32] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 002508: [03:40:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002508: [03:40:32] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 002508: [03:40:32] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002508: [03:40:32] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002508: [03:40:32] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 002508: [03:40:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 664285 (0.42 %) RDOC 002508: [03:40:32] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.524078 seconds RDOC 002508: [03:40:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002508: [03:40:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002508: [03:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008008: [03:40:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670940 bytes) (time 1699414832) 2526 byte thumbnail RDOC 008008: [03:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008008: [03:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008008: [03:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008008: [03:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008008: [03:40:33] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008008: [03:40:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008008: [03:40:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008008: [03:40:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008008: [03:40:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008008: [03:40:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008008: [03:40:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008008: [03:40:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008008: [03:40:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008008: [03:40:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008008: [03:40:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008008: [03:40:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008008: [03:40:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008008: [03:40:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008008: [03:40:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008008: [03:40:34] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008008: [03:40:34] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008008: [03:40:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 692.222 ms RDOC 008008: [03:40:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011492: [03:40:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011492: [03:40:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011492: [03:40:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011492: [03:40:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011492: [03:40:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12096 RDOC 012096: [03:40:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 012096: [03:40:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [03:40:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [03:40:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012096: [03:40:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012096: [03:40:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012096: [03:40:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012096: [03:40:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012096: [03:40:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012096: [03:40:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012096: [03:40:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012096: [03:40:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012096: [03:40:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012096: [03:40:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012096: [03:40:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011492: [03:40:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12096] RDOC 012096: [03:40:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012096: [03:40:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000274E3A50C50 RDOC 012096: [03:40:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012096: [03:40:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012096: [03:40:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012096: [03:40:36] gl_driver.cpp(1116) - Log - Deleting shader group 00000274E3A50C50 RDOC 012096: [03:40:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012096: [03:40:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000274E3A50150 RDOC 012096: [03:40:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012096: [03:40:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012096: [03:40:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012096: [03:40:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012096: [03:40:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012096: [03:40:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150326 RDOC 011492: [03:40:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012096: [03:40:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 012096: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 012096: [03:40:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011492: [03:40:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012096: [03:40:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012096: [03:40:36] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 012096: [03:40:36] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 012096: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51857 (2.10 %) RDOC 012096: [03:40:36] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.082928 seconds RDOC 012096: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 012096: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 012096: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011492: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67082 bytes) (time 1699414836) 9593 byte thumbnail RDOC 011492: [03:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011492: [03:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011492: [03:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011492: [03:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011492: [03:40:37] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011492: [03:40:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011492: [03:40:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011492: [03:40:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011492: [03:40:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011492: [03:40:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011492: [03:40:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011492: [03:40:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011492: [03:40:38] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011492: [03:40:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011492: [03:40:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011492: [03:40:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011492: [03:40:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011492: [03:40:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011492: [03:40:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011492: [03:40:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 103.675 ms RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011492: [03:40:38] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011492: [03:40:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003464: [03:40:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003464: [03:40:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003464: [03:40:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003464: [03:40:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003464: [03:40:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 148 RDOC 000148: [03:40:38] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 000148: [03:40:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000148: [03:40:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000148: [03:40:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000148: [03:40:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000148: [03:40:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000148: [03:40:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000148: [03:40:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000148: [03:40:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000148: [03:40:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000148: [03:40:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000148: [03:40:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000148: [03:40:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000148: [03:40:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000148: [03:40:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003464: [03:40:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [148] RDOC 000148: [03:40:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000148: [03:40:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021DA7B8E850 RDOC 000148: [03:40:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000148: [03:40:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000148: [03:40:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000148: [03:40:39] gl_driver.cpp(1116) - Log - Deleting shader group 0000021DA7B8E850 RDOC 000148: [03:40:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000148: [03:40:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021DA7B8E8D0 RDOC 000148: [03:40:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000148: [03:40:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000148: [03:40:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000148: [03:40:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000148: [03:40:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000148: [03:40:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D02B6 RDOC 003464: [03:40:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000148: [03:40:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 000148: [03:40:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 000148: [03:40:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000148: [03:40:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 000148: [03:40:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 000148: [03:40:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003464: [03:40:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000148: [03:40:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1246 (5.08 %) RDOC 000148: [03:40:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.043079 seconds RDOC 000148: [03:40:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 000148: [03:40:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 000148: [03:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003464: [03:40:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7558 bytes) (time 1699414839) 2527 byte thumbnail RDOC 003464: [03:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003464: [03:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003464: [03:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003464: [03:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003464: [03:40:40] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003464: [03:40:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003464: [03:40:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003464: [03:40:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003464: [03:40:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003464: [03:40:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003464: [03:40:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003464: [03:40:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003464: [03:40:40] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003464: [03:40:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003464: [03:40:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003464: [03:40:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003464: [03:40:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003464: [03:40:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003464: [03:40:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003464: [03:40:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.017 ms RDOC 003464: [03:40:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004584: [03:40:40] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004584: [03:40:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004584: [03:40:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004584: [03:40:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004584: [03:40:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3552 RDOC 003552: [03:40:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003552: [03:40:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003552: [03:40:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003552: [03:40:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003552: [03:40:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003552: [03:40:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003552: [03:40:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003552: [03:40:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003552: [03:40:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003552: [03:40:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003552: [03:40:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003552: [03:40:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003552: [03:40:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003552: [03:40:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003552: [03:40:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004584: [03:40:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3552] RDOC 003552: [03:40:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003552: [03:40:41] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F2F03CF60 RDOC 003552: [03:40:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003552: [03:40:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003552: [03:40:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003552: [03:40:41] gl_driver.cpp(1116) - Log - Deleting shader group 0000020F2F03CF60 RDOC 003552: [03:40:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003552: [03:40:41] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F2F03CDE0 RDOC 003552: [03:40:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003552: [03:40:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003552: [03:40:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003552: [03:40:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003552: [03:40:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003552: [03:40:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E02B2 RDOC 004584: [03:40:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003552: [03:40:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 003552: [03:40:41] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004584: [03:40:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003552: [03:40:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003552: [03:40:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003552: [03:40:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003552: [03:40:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003552: [03:40:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3020 (10.51 %) RDOC 003552: [03:40:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.048214 seconds RDOC 003552: [03:40:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 003552: [03:40:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003552: [03:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 004584: [03:40:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12735 bytes) (time 1699414841) 5223 byte thumbnail RDOC 004584: [03:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 004584: [03:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004584: [03:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004584: [03:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004584: [03:40:42] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004584: [03:40:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004584: [03:40:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004584: [03:40:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004584: [03:40:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004584: [03:40:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004584: [03:40:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004584: [03:40:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004584: [03:40:42] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004584: [03:40:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004584: [03:40:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004584: [03:40:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004584: [03:40:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004584: [03:40:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004584: [03:40:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004584: [03:40:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.452 ms RDOC 004584: [03:40:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008116: [03:40:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008116: [03:40:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008116: [03:40:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008116: [03:40:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008116: [03:40:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10408 RDOC 010408: [03:40:43] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010408: [03:40:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010408: [03:40:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010408: [03:40:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010408: [03:40:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010408: [03:40:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010408: [03:40:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010408: [03:40:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010408: [03:40:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010408: [03:40:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010408: [03:40:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010408: [03:40:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010408: [03:40:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010408: [03:40:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010408: [03:40:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008116: [03:40:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10408] RDOC 010408: [03:40:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010408: [03:40:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014C37AD1250 RDOC 010408: [03:40:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010408: [03:40:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010408: [03:40:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010408: [03:40:43] gl_driver.cpp(1116) - Log - Deleting shader group 0000014C37AD1250 RDOC 010408: [03:40:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010408: [03:40:43] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014C37AD1790 RDOC 010408: [03:40:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010408: [03:40:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010408: [03:40:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010408: [03:40:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010408: [03:40:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010408: [03:40:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 010408: [03:40:43] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010408: [03:40:43] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008116: [03:40:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010408: [03:40:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005102AE RDOC 010408: [03:40:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 010408: [03:40:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 010408: [03:40:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008116: [03:40:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010408: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3528 (11.58 %) RDOC 010408: [03:40:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.099785 seconds RDOC 010408: [03:40:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010408: [03:40:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 010408: [03:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008116: [03:40:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13278 bytes) (time 1699414843) 5116 byte thumbnail RDOC 008116: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008116: [03:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008116: [03:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008116: [03:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008116: [03:40:44] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008116: [03:40:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008116: [03:40:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008116: [03:40:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008116: [03:40:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008116: [03:40:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008116: [03:40:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008116: [03:40:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008116: [03:40:44] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008116: [03:40:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008116: [03:40:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008116: [03:40:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008116: [03:40:44] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008116: [03:40:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008116: [03:40:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008116: [03:40:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008116: [03:40:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008116: [03:40:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008116: [03:40:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008116: [03:40:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.511 ms RDOC 008116: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 008116: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1575 (5.17 %) RDOC 008116: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008116: [03:40:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.842 ms RDOC 008116: [03:40:45] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008116: [03:40:45] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008116: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1575 (5.17 %) RDOC 008116: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 008116: [03:40:45] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008116: [03:40:45] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 008116: [03:40:45] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 008116: [03:40:45] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 008116: [03:40:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011532: [03:40:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011532: [03:40:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [03:40:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011532: [03:40:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [03:40:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10716 RDOC 010716: [03:40:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010716: [03:40:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010716: [03:40:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010716: [03:40:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010716: [03:40:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010716: [03:40:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010716: [03:40:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010716: [03:40:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010716: [03:40:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010716: [03:40:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010716: [03:40:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010716: [03:40:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010716: [03:40:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010716: [03:40:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010716: [03:40:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011532: [03:40:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10716] RDOC 010716: [03:40:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010716: [03:40:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E18200250 RDOC 010716: [03:40:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010716: [03:40:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010716: [03:40:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010716: [03:40:45] gl_driver.cpp(1116) - Log - Deleting shader group 0000023E18200250 RDOC 010716: [03:40:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010716: [03:40:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E18200250 RDOC 010716: [03:40:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010716: [03:40:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010716: [03:40:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010716: [03:40:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010716: [03:40:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010716: [03:40:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B0072 RDOC 011532: [03:40:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011532: [03:40:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010716: [03:40:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 010716: [03:40:48] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010716: [03:40:48] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010716: [03:40:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010716: [03:40:49] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 010716: [03:40:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010716: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783487 (0.39 %) RDOC 010716: [03:40:49] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.308570 seconds RDOC 010716: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010716: [03:40:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010716: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011532: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793237 bytes) (time 1699414849) 5116 byte thumbnail RDOC 011532: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011532: [03:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011532: [03:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011532: [03:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011532: [03:40:50] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011532: [03:40:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011532: [03:40:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011532: [03:40:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011532: [03:40:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011532: [03:40:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011532: [03:40:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011532: [03:40:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011532: [03:40:50] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011532: [03:40:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011532: [03:40:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011532: [03:40:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011532: [03:40:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011532: [03:40:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011532: [03:40:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011532: [03:40:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011532: [03:40:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011532: [03:40:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011532: [03:40:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011532: [03:40:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2437.905 ms RDOC 011532: [03:40:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008228: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008228: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008228: [03:40:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008228: [03:40:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008228: [03:40:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11688 RDOC 011688: [03:40:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011688: [03:40:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:40:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:40:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011688: [03:40:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011688: [03:40:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011688: [03:40:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011688: [03:40:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011688: [03:40:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011688: [03:40:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011688: [03:40:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011688: [03:40:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011688: [03:40:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011688: [03:40:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011688: [03:40:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008228: [03:40:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11688] RDOC 011688: [03:40:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011688: [03:40:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023CE5B2C1E0 RDOC 011688: [03:40:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011688: [03:40:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011688: [03:40:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011688: [03:40:56] gl_driver.cpp(1116) - Log - Deleting shader group 0000023CE5B2C1E0 RDOC 011688: [03:40:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011688: [03:40:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023CE5B2BC60 RDOC 011688: [03:40:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011688: [03:40:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011688: [03:40:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011688: [03:40:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011688: [03:40:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011688: [03:40:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D0072 RDOC 008228: [03:40:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008228: [03:40:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3151 (11.01 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.042020 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12901 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3242 (10.89 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047067 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (12992 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3259 (10.95 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062978 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13009 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3276 (11.01 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062690 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13026 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3282 (11.03 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062226 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13032 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3275 (11.00 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046554 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13025 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3224 (10.83 %) RDOC 011688: [03:41:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062305 seconds RDOC 011688: [03:41:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 011688: [03:41:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 011688: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 011688: [03:41:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:03] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (12974 bytes) (time 1699414863) 5116 byte thumbnail RDOC 011688: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3270 (10.99 %) RDOC 011688: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062217 seconds RDOC 011688: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 011688: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 011688: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 011688: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13020 bytes) (time 1699414864) 5116 byte thumbnail RDOC 011688: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3280 (11.02 %) RDOC 011688: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046203 seconds RDOC 011688: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 011688: [03:41:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 011688: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011688: [03:41:04] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011688: [03:41:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 011688: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 011688: [03:41:04] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011688: [03:41:04] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008228: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13030 bytes) (time 1699414864) 5116 byte thumbnail RDOC 011688: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3273 (11.00 %) RDOC 011688: [03:41:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062300 seconds RDOC 011688: [03:41:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:41:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 011688: [03:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 008228: [03:41:04] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13023 bytes) (time 1699414864) 5116 byte thumbnail RDOC 008228: [03:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008228: [03:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008228: [03:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008228: [03:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008228: [03:41:05] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008228: [03:41:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008228: [03:41:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008228: [03:41:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008228: [03:41:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008228: [03:41:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008228: [03:41:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008228: [03:41:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008228: [03:41:05] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008228: [03:41:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008228: [03:41:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008228: [03:41:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008228: [03:41:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008228: [03:41:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008228: [03:41:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008228: [03:41:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008228: [03:41:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008228: [03:41:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008228: [03:41:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008228: [03:41:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.316 ms RDOC 008228: [03:41:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009144: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009144: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009144: [03:41:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009144: [03:41:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009144: [03:41:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2156 RDOC 002156: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002156: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002156: [03:41:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002156: [03:41:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002156: [03:41:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002156: [03:41:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002156: [03:41:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002156: [03:41:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002156: [03:41:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002156: [03:41:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002156: [03:41:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002156: [03:41:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002156: [03:41:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002156: [03:41:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002156: [03:41:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009144: [03:41:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2156] RDOC 002156: [03:41:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002156: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000002567B75E530 RDOC 002156: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002156: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002156: [03:41:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002156: [03:41:06] gl_driver.cpp(1116) - Log - Deleting shader group 000002567B75E530 RDOC 002156: [03:41:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002156: [03:41:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000002567B75E770 RDOC 002156: [03:41:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002156: [03:41:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002156: [03:41:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002156: [03:41:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002156: [03:41:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009144: [03:41:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002156: [03:41:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C00FE RDOC 002156: [03:41:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 002156: [03:41:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002156: [03:41:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002156: [03:41:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002156: [03:41:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002156: [03:41:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009144: [03:41:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002156: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3826 (12.83 %) RDOC 002156: [03:41:06] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.034277 seconds RDOC 002156: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002156: [03:41:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 002156: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 009144: [03:41:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13576 bytes) (time 1699414866) 5116 byte thumbnail RDOC 009144: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 009144: [03:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009144: [03:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009144: [03:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009144: [03:41:07] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009144: [03:41:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009144: [03:41:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009144: [03:41:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009144: [03:41:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009144: [03:41:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009144: [03:41:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009144: [03:41:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009144: [03:41:07] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009144: [03:41:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009144: [03:41:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009144: [03:41:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009144: [03:41:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009144: [03:41:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009144: [03:41:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009144: [03:41:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009144: [03:41:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009144: [03:41:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009144: [03:41:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009144: [03:41:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.730 ms RDOC 009144: [03:41:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 007020: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007020: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007020: [03:41:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007020: [03:41:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007020: [03:41:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12020 RDOC 012020: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 012020: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012020: [03:41:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012020: [03:41:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012020: [03:41:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012020: [03:41:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012020: [03:41:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012020: [03:41:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012020: [03:41:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012020: [03:41:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012020: [03:41:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012020: [03:41:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012020: [03:41:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012020: [03:41:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012020: [03:41:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007020: [03:41:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12020] RDOC 012020: [03:41:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012020: [03:41:08] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196E0D9B480 RDOC 012020: [03:41:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012020: [03:41:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012020: [03:41:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012020: [03:41:08] gl_driver.cpp(1116) - Log - Deleting shader group 00000196E0D9B480 RDOC 012020: [03:41:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012020: [03:41:08] gl_driver.cpp(1217) - Log - Created new sharegroup 00000196E0D9C1C0 RDOC 012020: [03:41:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012020: [03:41:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012020: [03:41:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012020: [03:41:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012020: [03:41:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012020: [03:41:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E00FE RDOC 007020: [03:41:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012020: [03:41:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 012020: [03:41:08] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 012020: [03:41:08] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007020: [03:41:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012020: [03:41:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012020: [03:41:08] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 012020: [03:41:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 012020: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22644 (2.27 %) RDOC 012020: [03:41:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.072560 seconds RDOC 012020: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 012020: [03:41:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 012020: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007020: [03:41:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38785 bytes) (time 1699414868) 11057 byte thumbnail RDOC 007020: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007020: [03:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007020: [03:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007020: [03:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007020: [03:41:09] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007020: [03:41:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007020: [03:41:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007020: [03:41:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007020: [03:41:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007020: [03:41:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007020: [03:41:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007020: [03:41:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007020: [03:41:09] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007020: [03:41:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007020: [03:41:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007020: [03:41:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007020: [03:41:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007020: [03:41:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007020: [03:41:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007020: [03:41:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 263.217 ms RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 007020: [03:41:10] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 007020: [03:41:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011396: [03:41:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011396: [03:41:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011396: [03:41:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011396: [03:41:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011396: [03:41:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9484 RDOC 009484: [03:41:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009484: [03:41:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009484: [03:41:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009484: [03:41:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009484: [03:41:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009484: [03:41:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009484: [03:41:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009484: [03:41:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009484: [03:41:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009484: [03:41:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009484: [03:41:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009484: [03:41:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009484: [03:41:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009484: [03:41:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009484: [03:41:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011396: [03:41:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9484] RDOC 009484: [03:41:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009484: [03:41:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DAA249EA30 RDOC 009484: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009484: [03:41:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009484: [03:41:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009484: [03:41:10] gl_driver.cpp(1116) - Log - Deleting shader group 000001DAA249EA30 RDOC 009484: [03:41:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009484: [03:41:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DAA249DE30 RDOC 009484: [03:41:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009484: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009484: [03:41:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009484: [03:41:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009484: [03:41:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009484: [03:41:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE3010681 - possibly stale. Using new DC FFFFFFFFAB01090A to ensure context is rebound properly RDOC 009484: [03:41:10] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009484: [03:41:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001DAA249DE30 RDOC 009484: [03:41:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009484: [03:41:10] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 009484: [03:41:10] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001DAA249DE30 RDOC 009484: [03:41:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 009484: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009484: [03:41:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009484: [03:41:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009484: [03:41:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011396: [03:41:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009484: [03:41:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E02B2 RDOC 011396: [03:41:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009484: [03:41:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 009484: [03:41:11] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009484: [03:41:11] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 009484: [03:41:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009484: [03:41:12] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 009484: [03:41:12] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 009484: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8220480 bytes to 343980 (4.18 %) RDOC 009484: [03:41:12] gl_driver.cpp(2441) - Log - Captured GL frame with 7.839661 MB capture section in 1.209852 seconds RDOC 009484: [03:41:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 009484: [03:41:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009484: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011396: [03:41:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421531 bytes) (time 1699414872) 69960 byte thumbnail RDOC 011396: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011396: [03:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011396: [03:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011396: [03:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011396: [03:41:13] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011396: [03:41:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011396: [03:41:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011396: [03:41:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011396: [03:41:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011396: [03:41:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011396: [03:41:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011396: [03:41:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011396: [03:41:13] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011396: [03:41:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011396: [03:41:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011396: [03:41:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011396: [03:41:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011396: [03:41:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011396: [03:41:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011396: [03:41:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011396: [03:41:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011396: [03:41:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011396: [03:41:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011396: [03:41:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011396: [03:41:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011396: [03:41:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011396: [03:41:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011396: [03:41:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 829.673 ms RDOC 011396: [03:41:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008040: [03:41:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008040: [03:41:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008040: [03:41:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008040: [03:41:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008040: [03:41:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11136 RDOC 011136: [03:41:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011136: [03:41:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011136: [03:41:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011136: [03:41:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011136: [03:41:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011136: [03:41:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011136: [03:41:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011136: [03:41:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011136: [03:41:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011136: [03:41:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011136: [03:41:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011136: [03:41:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011136: [03:41:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011136: [03:41:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011136: [03:41:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008040: [03:41:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11136] RDOC 011136: [03:41:15] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011136: [03:41:15] gl_driver.cpp(1217) - Log - Created new sharegroup 000002AFE6A0A350 RDOC 011136: [03:41:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011136: [03:41:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011136: [03:41:15] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011136: [03:41:15] gl_driver.cpp(1116) - Log - Deleting shader group 000002AFE6A0A350 RDOC 011136: [03:41:15] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011136: [03:41:15] gl_driver.cpp(1217) - Log - Created new sharegroup 000002AFE6A0B150 RDOC 011136: [03:41:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011136: [03:41:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011136: [03:41:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011136: [03:41:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011136: [03:41:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008040: [03:41:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011136: [03:41:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006002B2 RDOC 011136: [03:41:15] gl_driver.cpp(2221) - Log - Starting capture RDOC 011136: [03:41:15] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008040: [03:41:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011136: [03:41:15] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 011136: [03:41:15] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011136: [03:41:15] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 40 referenced resources RDOC 011136: [03:41:15] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 1 unreferenced RDOC 011136: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28457792 bytes to 478667 (1.68 %) RDOC 011136: [03:41:15] gl_driver.cpp(2441) - Log - Captured GL frame with 27.139465 MB capture section in 0.289963 seconds RDOC 011136: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 011136: [03:41:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011136: [03:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008040: [03:41:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (495477 bytes) (time 1699414875) 10031 byte thumbnail RDOC 008040: [03:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008040: [03:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008040: [03:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008040: [03:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008040: [03:41:16] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008040: [03:41:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008040: [03:41:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008040: [03:41:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008040: [03:41:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008040: [03:41:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008040: [03:41:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008040: [03:41:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008040: [03:41:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008040: [03:41:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008040: [03:41:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008040: [03:41:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008040: [03:41:17] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008040: [03:41:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008040: [03:41:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008040: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008040: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008040: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008040: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008040: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008040: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008040: [03:41:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008040: [03:41:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008040: [03:41:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 213.559 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 13.049 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.684 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 6.225 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.450 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 121.981 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.684 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.962 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.527 ms RDOC 008040: [03:41:17] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.993 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.293 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.872 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.331 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.185 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.485 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.810 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.395 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 111.137 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.960 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.955 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.442 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.888 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.217 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.808 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.296 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.927 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.185 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.821 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.318 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 12.144 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.210 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.191 ms RDOC 008040: [03:41:18] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.345 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.355 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.324 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.907 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.303 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.278 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.719 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.025 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.421 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 11.995 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.179 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 3.165 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.372 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 4.977 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.141 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 2.491 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.152 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.068 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.314 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.572 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.170 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.073 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.169 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.637 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.176 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 3.252 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.355 ms RDOC 008040: [03:41:19] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.633 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.216 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 5.999 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 1.048 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.603 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.153 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.162 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 2.406 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1983) - Log - Timer Quad Overdraw - 0.906 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 1.788 ms RDOC 008040: [03:41:20] gl_overlay.cpp(1549) - Log - Timer Triangle Size - 0.152 ms RDOC 008040: [03:41:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 003544: [03:41:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003544: [03:41:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003544: [03:41:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003544: [03:41:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003544: [03:41:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6336 RDOC 006336: [03:41:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006336: [03:41:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006336: [03:41:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006336: [03:41:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006336: [03:41:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006336: [03:41:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006336: [03:41:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006336: [03:41:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006336: [03:41:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006336: [03:41:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006336: [03:41:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006336: [03:41:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006336: [03:41:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006336: [03:41:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006336: [03:41:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003544: [03:41:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6336] RDOC 006336: [03:41:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006336: [03:41:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018A4A8ED430 RDOC 006336: [03:41:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006336: [03:41:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006336: [03:41:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006336: [03:41:20] gl_driver.cpp(1116) - Log - Deleting shader group 0000018A4A8ED430 RDOC 006336: [03:41:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006336: [03:41:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000018A4A8ED1F0 RDOC 006336: [03:41:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006336: [03:41:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006336: [03:41:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006336: [03:41:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B0326 RDOC 003544: [03:41:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006336: [03:41:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 006336: [03:41:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006336: [03:41:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003544: [03:41:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006336: [03:41:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 006336: [03:41:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006336: [03:41:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006336: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3428 (10.86 %) RDOC 006336: [03:41:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030090 MB capture section in 0.038220 seconds RDOC 006336: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 006336: [03:41:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006336: [03:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003544: [03:41:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14170 bytes) (time 1699414880) 6102 byte thumbnail RDOC 003544: [03:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 003544: [03:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003544: [03:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003544: [03:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003544: [03:41:21] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003544: [03:41:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003544: [03:41:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003544: [03:41:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003544: [03:41:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003544: [03:41:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003544: [03:41:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003544: [03:41:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003544: [03:41:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003544: [03:41:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003544: [03:41:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003544: [03:41:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003544: [03:41:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003544: [03:41:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003544: [03:41:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003544: [03:41:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 122.078 ms RDOC 003544: [03:41:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004404: [03:41:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004404: [03:41:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004404: [03:41:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004404: [03:41:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004404: [03:41:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8632 RDOC 008632: [03:41:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008632: [03:41:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008632: [03:41:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008632: [03:41:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008632: [03:41:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008632: [03:41:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008632: [03:41:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008632: [03:41:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008632: [03:41:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008632: [03:41:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008632: [03:41:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008632: [03:41:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008632: [03:41:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008632: [03:41:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008632: [03:41:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004404: [03:41:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8632] RDOC 008632: [03:41:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008632: [03:41:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AEC7C5DAA0 RDOC 008632: [03:41:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008632: [03:41:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008632: [03:41:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008632: [03:41:22] gl_driver.cpp(1116) - Log - Deleting shader group 000001AEC7C5DAA0 RDOC 008632: [03:41:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008632: [03:41:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AEC7C5D620 RDOC 008632: [03:41:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008632: [03:41:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008632: [03:41:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008632: [03:41:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008632: [03:41:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004404: [03:41:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008632: [03:41:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000010033A RDOC 004404: [03:41:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008632: [03:41:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 008632: [03:41:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008632: [03:41:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008632: [03:41:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008632: [03:41:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 008632: [03:41:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008632: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3678 (12.44 %) RDOC 008632: [03:41:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.044353 seconds RDOC 008632: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008632: [03:41:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008632: [03:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004404: [03:41:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14141 bytes) (time 1699414883) 5829 byte thumbnail RDOC 004404: [03:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004404: [03:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004404: [03:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004404: [03:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004404: [03:41:24] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004404: [03:41:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004404: [03:41:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004404: [03:41:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004404: [03:41:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004404: [03:41:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004404: [03:41:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004404: [03:41:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004404: [03:41:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004404: [03:41:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004404: [03:41:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004404: [03:41:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004404: [03:41:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004404: [03:41:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004404: [03:41:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004404: [03:41:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004404: [03:41:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004404: [03:41:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004404: [03:41:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004404: [03:41:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.125 ms RDOC 004404: [03:41:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009916: [03:41:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009916: [03:41:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:41:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009916: [03:41:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:41:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8112 RDOC 008112: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008112: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008112: [03:41:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008112: [03:41:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008112: [03:41:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008112: [03:41:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008112: [03:41:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008112: [03:41:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008112: [03:41:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008112: [03:41:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008112: [03:41:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008112: [03:41:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008112: [03:41:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008112: [03:41:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008112: [03:41:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009916: [03:41:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8112] RDOC 008112: [03:41:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008112: [03:41:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019429CEC630 RDOC 008112: [03:41:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008112: [03:41:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008112: [03:41:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008112: [03:41:25] gl_driver.cpp(1116) - Log - Deleting shader group 0000019429CEC630 RDOC 008112: [03:41:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008112: [03:41:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019429CEC370 RDOC 008112: [03:41:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008112: [03:41:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008112: [03:41:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008112: [03:41:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008112: [03:41:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009916: [03:41:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008112: [03:41:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004802C4 RDOC 009916: [03:41:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008112: [03:41:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 008112: [03:41:25] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 008112: [03:41:25] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 008112: [03:41:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 008112: [03:41:27] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 008112: [03:41:27] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 008112: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523529 (0.72 %) RDOC 008112: [03:41:27] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.069359 seconds RDOC 008112: [03:41:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 008112: [03:41:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 008112: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009916: [03:41:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547547 bytes) (time 1699414887) 9855 byte thumbnail RDOC 009916: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009916: [03:41:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009916: [03:41:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009916: [03:41:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009916: [03:41:28] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009916: [03:41:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009916: [03:41:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009916: [03:41:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009916: [03:41:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009916: [03:41:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009916: [03:41:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009916: [03:41:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009916: [03:41:28] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009916: [03:41:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009916: [03:41:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009916: [03:41:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009916: [03:41:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009916: [03:41:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009916: [03:41:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009916: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:41:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:41:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:41:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 760.785 ms RDOC 009916: [03:43:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004544: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004544: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004544: [03:43:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004544: [03:43:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004544: [03:43:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1940 RDOC 001940: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001940: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001940: [03:43:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001940: [03:43:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001940: [03:43:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001940: [03:43:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001940: [03:43:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001940: [03:43:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001940: [03:43:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001940: [03:43:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001940: [03:43:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001940: [03:43:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001940: [03:43:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001940: [03:43:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001940: [03:43:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004544: [03:43:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1940] RDOC 001940: [03:43:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001940: [03:43:18] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E7840B4A0 RDOC 001940: [03:43:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001940: [03:43:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001940: [03:43:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001940: [03:43:18] gl_driver.cpp(1116) - Log - Deleting shader group 0000024E7840B4A0 RDOC 001940: [03:43:18] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001940: [03:43:18] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024E7840C1E0 RDOC 001940: [03:43:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001940: [03:43:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001940: [03:43:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001940: [03:43:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001940: [03:43:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001940: [03:43:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000015033A RDOC 004544: [03:43:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001940: [03:43:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 001940: [03:43:18] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001940: [03:43:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004544: [03:43:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001940: [03:43:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001940: [03:43:18] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 001940: [03:43:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001940: [03:43:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3966 (12.30 %) RDOC 001940: [03:43:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.036280 seconds RDOC 001940: [03:43:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001940: [03:43:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001940: [03:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004544: [03:43:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13716 bytes) (time 1699414998) 5116 byte thumbnail RDOC 004544: [03:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004544: [03:43:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004544: [03:43:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004544: [03:43:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004544: [03:43:19] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004544: [03:43:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004544: [03:43:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004544: [03:43:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004544: [03:43:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004544: [03:43:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004544: [03:43:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004544: [03:43:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004544: [03:43:19] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004544: [03:43:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004544: [03:43:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004544: [03:43:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004544: [03:43:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004544: [03:43:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004544: [03:43:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004544: [03:43:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004544: [03:43:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004544: [03:43:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004544: [03:43:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004544: [03:43:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 61.604 ms RDOC 004544: [03:43:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010376: [03:43:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010376: [03:43:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010376: [03:43:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010376: [03:43:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010376: [03:43:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11848 RDOC 011848: [03:43:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011848: [03:43:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [03:43:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [03:43:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011848: [03:43:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011848: [03:43:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011848: [03:43:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011848: [03:43:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011848: [03:43:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011848: [03:43:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011848: [03:43:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011848: [03:43:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011848: [03:43:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011848: [03:43:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011848: [03:43:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010376: [03:43:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11848] RDOC 011848: [03:43:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011848: [03:43:20] gl_driver.cpp(1217) - Log - Created new sharegroup 00000216AA98D180 RDOC 011848: [03:43:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011848: [03:43:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011848: [03:43:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011848: [03:43:20] gl_driver.cpp(1116) - Log - Deleting shader group 00000216AA98D180 RDOC 011848: [03:43:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011848: [03:43:20] gl_driver.cpp(1217) - Log - Created new sharegroup 00000216AA98D400 RDOC 011848: [03:43:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011848: [03:43:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011848: [03:43:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011848: [03:43:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011848: [03:43:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011848: [03:43:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000017032E RDOC 010376: [03:43:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011848: [03:43:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 011848: [03:43:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011848: [03:43:20] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010376: [03:43:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011848: [03:43:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011848: [03:43:20] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011848: [03:43:20] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011848: [03:43:20] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 011848: [03:43:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4332 (12.72 %) RDOC 011848: [03:43:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.081870 seconds RDOC 011848: [03:43:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 011848: [03:43:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011848: [03:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010376: [03:43:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28294 bytes) (time 1699415000) 9804 byte thumbnail RDOC 010376: [03:43:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010376: [03:43:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010376: [03:43:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010376: [03:43:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010376: [03:43:21] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010376: [03:43:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010376: [03:43:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010376: [03:43:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010376: [03:43:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010376: [03:43:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010376: [03:43:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010376: [03:43:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010376: [03:43:21] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010376: [03:43:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010376: [03:43:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010376: [03:43:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010376: [03:43:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010376: [03:43:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010376: [03:43:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010376: [03:43:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010376: [03:43:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010376: [03:43:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010376: [03:43:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010376: [03:43:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 69.628 ms RDOC 010376: [03:43:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005652: [03:43:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005652: [03:43:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005652: [03:43:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005652: [03:43:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005652: [03:43:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8472 RDOC 008472: [03:43:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008472: [03:43:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008472: [03:43:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008472: [03:43:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008472: [03:43:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008472: [03:43:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008472: [03:43:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008472: [03:43:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008472: [03:43:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008472: [03:43:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008472: [03:43:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008472: [03:43:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008472: [03:43:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008472: [03:43:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008472: [03:43:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005652: [03:43:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8472] RDOC 008472: [03:43:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008472: [03:43:23] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B6F198C770 RDOC 008472: [03:43:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008472: [03:43:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008472: [03:43:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008472: [03:43:23] gl_driver.cpp(1116) - Log - Deleting shader group 000001B6F198C770 RDOC 008472: [03:43:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008472: [03:43:23] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B6F198C430 RDOC 008472: [03:43:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008472: [03:43:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008472: [03:43:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008472: [03:43:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008472: [03:43:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005652: [03:43:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008472: [03:43:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F02C4 RDOC 005652: [03:43:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008472: [03:43:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 008472: [03:43:23] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 008472: [03:43:23] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 008472: [03:43:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 008472: [03:43:23] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 008472: [03:43:23] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 008472: [03:43:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13140 (10.51 %) RDOC 008472: [03:43:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.058780 seconds RDOC 008472: [03:43:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008472: [03:43:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008472: [03:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005652: [03:43:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26555 bytes) (time 1699415003) 7788 byte thumbnail RDOC 005652: [03:43:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005652: [03:43:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005652: [03:43:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005652: [03:43:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005652: [03:43:24] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005652: [03:43:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005652: [03:43:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005652: [03:43:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005652: [03:43:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005652: [03:43:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005652: [03:43:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005652: [03:43:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005652: [03:43:24] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005652: [03:43:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005652: [03:43:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005652: [03:43:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005652: [03:43:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005652: [03:43:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005652: [03:43:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005652: [03:43:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 124.053 ms RDOC 005652: [03:43:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003532: [03:43:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003532: [03:43:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003532: [03:43:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003532: [03:43:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003532: [03:43:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5764 RDOC 005764: [03:43:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005764: [03:43:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [03:43:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [03:43:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005764: [03:43:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005764: [03:43:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005764: [03:43:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005764: [03:43:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005764: [03:43:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005764: [03:43:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005764: [03:43:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005764: [03:43:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005764: [03:43:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005764: [03:43:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005764: [03:43:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003532: [03:43:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5764] RDOC 005764: [03:43:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005764: [03:43:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000245AAB5D290 RDOC 005764: [03:43:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005764: [03:43:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005764: [03:43:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005764: [03:43:25] gl_driver.cpp(1116) - Log - Deleting shader group 00000245AAB5D290 RDOC 005764: [03:43:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005764: [03:43:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000245AB115C60 RDOC 005764: [03:43:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005764: [03:43:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005764: [03:43:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005764: [03:43:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005764: [03:43:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005764: [03:43:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D00B6 RDOC 003532: [03:43:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005764: [03:43:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 005764: [03:43:25] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005764: [03:43:25] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005764: [03:43:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003532: [03:43:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005764: [03:43:25] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 005764: [03:43:25] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005764: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3699 (12.87 %) RDOC 005764: [03:43:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.037940 seconds RDOC 005764: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 005764: [03:43:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005764: [03:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003532: [03:43:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17942 bytes) (time 1699415005) 8936 byte thumbnail RDOC 003532: [03:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003532: [03:43:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003532: [03:43:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003532: [03:43:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003532: [03:43:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003532: [03:43:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003532: [03:43:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003532: [03:43:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003532: [03:43:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003532: [03:43:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003532: [03:43:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003532: [03:43:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003532: [03:43:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003532: [03:43:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003532: [03:43:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003532: [03:43:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003532: [03:43:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003532: [03:43:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003532: [03:43:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003532: [03:43:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.539 ms RDOC 003532: [03:43:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010540: [03:43:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010540: [03:43:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010540: [03:43:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010540: [03:43:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010540: [03:43:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8660 RDOC 008660: [03:43:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008660: [03:43:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008660: [03:43:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008660: [03:43:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008660: [03:43:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008660: [03:43:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008660: [03:43:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008660: [03:43:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008660: [03:43:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008660: [03:43:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008660: [03:43:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008660: [03:43:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008660: [03:43:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008660: [03:43:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008660: [03:43:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010540: [03:43:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8660] RDOC 008660: [03:43:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008660: [03:43:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000234F847DD30 RDOC 008660: [03:43:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008660: [03:43:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008660: [03:43:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008660: [03:43:27] gl_driver.cpp(1116) - Log - Deleting shader group 00000234F847DD30 RDOC 008660: [03:43:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008660: [03:43:27] gl_driver.cpp(1217) - Log - Created new sharegroup 00000234F847DD30 RDOC 008660: [03:43:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008660: [03:43:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008660: [03:43:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008660: [03:43:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008660: [03:43:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008660: [03:43:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005302C4 RDOC 010540: [03:43:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008660: [03:43:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 008660: [03:43:27] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008660: [03:43:27] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 010540: [03:43:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008660: [03:43:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008660: [03:43:28] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 008660: [03:43:28] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 008660: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16361 (0.84 %) RDOC 008660: [03:43:28] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.065020 seconds RDOC 008660: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 008660: [03:43:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008660: [03:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010540: [03:43:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28786 bytes) (time 1699415008) 7478 byte thumbnail RDOC 010540: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010540: [03:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010540: [03:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010540: [03:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010540: [03:43:29] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010540: [03:43:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010540: [03:43:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010540: [03:43:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010540: [03:43:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010540: [03:43:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010540: [03:43:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010540: [03:43:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010540: [03:43:29] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010540: [03:43:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010540: [03:43:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010540: [03:43:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010540: [03:43:29] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010540: [03:43:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010540: [03:43:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010540: [03:43:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.933 ms RDOC 010540: [03:43:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007584: [03:43:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007584: [03:43:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007584: [03:43:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007584: [03:43:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007584: [03:43:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10944 RDOC 010944: [03:43:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010944: [03:43:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:43:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:43:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010944: [03:43:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010944: [03:43:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010944: [03:43:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010944: [03:43:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010944: [03:43:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010944: [03:43:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010944: [03:43:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010944: [03:43:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010944: [03:43:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010944: [03:43:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010944: [03:43:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007584: [03:43:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10944] RDOC 010944: [03:43:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010944: [03:43:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029B4461ED80 RDOC 010944: [03:43:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010944: [03:43:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010944: [03:43:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010944: [03:43:30] gl_driver.cpp(1116) - Log - Deleting shader group 0000029B4461ED80 RDOC 010944: [03:43:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010944: [03:43:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029B4461EAC0 RDOC 010944: [03:43:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010944: [03:43:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010944: [03:43:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010944: [03:43:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010944: [03:43:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010944: [03:43:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004D02B6 RDOC 007584: [03:43:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010944: [03:43:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 010944: [03:43:30] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010944: [03:43:30] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010944: [03:43:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007584: [03:43:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010944: [03:43:30] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 010944: [03:43:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010944: [03:43:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3150 (11.01 %) RDOC 010944: [03:43:30] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.057949 seconds RDOC 010944: [03:43:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010944: [03:43:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010944: [03:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007584: [03:43:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12900 bytes) (time 1699415010) 5116 byte thumbnail RDOC 007584: [03:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 007584: [03:43:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007584: [03:43:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007584: [03:43:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007584: [03:43:31] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007584: [03:43:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007584: [03:43:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007584: [03:43:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007584: [03:43:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007584: [03:43:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007584: [03:43:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007584: [03:43:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007584: [03:43:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007584: [03:43:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007584: [03:43:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007584: [03:43:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007584: [03:43:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007584: [03:43:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007584: [03:43:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007584: [03:43:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007584: [03:43:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007584: [03:43:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007584: [03:43:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007584: [03:43:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 59.976 ms RDOC 007584: [03:43:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008268: [03:43:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008268: [03:43:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008268: [03:43:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008268: [03:43:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008268: [03:43:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6812 RDOC 006812: [03:43:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006812: [03:43:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006812: [03:43:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006812: [03:43:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006812: [03:43:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006812: [03:43:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006812: [03:43:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006812: [03:43:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006812: [03:43:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006812: [03:43:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006812: [03:43:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006812: [03:43:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006812: [03:43:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006812: [03:43:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006812: [03:43:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008268: [03:43:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6812] RDOC 006812: [03:43:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006812: [03:43:32] gl_driver.cpp(1217) - Log - Created new sharegroup 000001952A70D9D0 RDOC 006812: [03:43:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006812: [03:43:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006812: [03:43:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006812: [03:43:32] gl_driver.cpp(1116) - Log - Deleting shader group 000001952A70D9D0 RDOC 006812: [03:43:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006812: [03:43:32] gl_driver.cpp(1217) - Log - Created new sharegroup 000001952A70DAD0 RDOC 006812: [03:43:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006812: [03:43:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006812: [03:43:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006812: [03:43:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006812: [03:43:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008268: [03:43:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006812: [03:43:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002500B6 RDOC 006812: [03:43:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 006812: [03:43:32] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006812: [03:43:32] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006812: [03:43:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008268: [03:43:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006812: [03:43:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006812: [03:43:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006812: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3122 (10.23 %) RDOC 006812: [03:43:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.039101 seconds RDOC 006812: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006812: [03:43:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006812: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008268: [03:43:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12872 bytes) (time 1699415012) 5116 byte thumbnail RDOC 008268: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008268: [03:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008268: [03:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008268: [03:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008268: [03:43:33] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008268: [03:43:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008268: [03:43:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008268: [03:43:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008268: [03:43:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008268: [03:43:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008268: [03:43:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008268: [03:43:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008268: [03:43:33] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008268: [03:43:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008268: [03:43:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008268: [03:43:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008268: [03:43:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008268: [03:43:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008268: [03:43:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008268: [03:43:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008268: [03:43:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008268: [03:43:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008268: [03:43:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008268: [03:43:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.863 ms RDOC 008268: [03:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008268: [03:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1459 (4.78 %) RDOC 008268: [03:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008268: [03:43:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.400 ms RDOC 008268: [03:43:34] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008268: [03:43:34] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008268: [03:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1459 (4.78 %) RDOC 008268: [03:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 008268: [03:43:34] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008268: [03:43:34] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008268: [03:43:34] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 008268: [03:43:34] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 008268: [03:43:34] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 008268: [03:43:34] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 008268: [03:43:34] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 008268: [03:43:34] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 008268: [03:43:34] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008268: [03:43:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006136: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006136: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006136: [03:43:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006136: [03:43:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006136: [03:43:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 900 RDOC 000900: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 000900: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000900: [03:43:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000900: [03:43:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000900: [03:43:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000900: [03:43:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000900: [03:43:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000900: [03:43:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000900: [03:43:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000900: [03:43:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000900: [03:43:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000900: [03:43:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000900: [03:43:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000900: [03:43:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000900: [03:43:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006136: [03:43:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [900] RDOC 000900: [03:43:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000900: [03:43:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D1F962BF90 RDOC 000900: [03:43:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000900: [03:43:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000900: [03:43:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000900: [03:43:34] gl_driver.cpp(1116) - Log - Deleting shader group 000001D1F962BF90 RDOC 000900: [03:43:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000900: [03:43:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D1F962C090 RDOC 000900: [03:43:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000900: [03:43:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000900: [03:43:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000900: [03:43:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000900: [03:43:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000900: [03:43:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002700B6 RDOC 006136: [03:43:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000900: [03:43:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 000900: [03:43:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006136: [03:43:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000900: [03:43:34] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 000900: [03:43:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000900: [03:43:34] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 000900: [03:43:34] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 000900: [03:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65296 (0.44 %) RDOC 000900: [03:43:34] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.080409 seconds RDOC 000900: [03:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 000900: [03:43:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 000900: [03:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 006136: [03:43:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74825 bytes) (time 1699415014) 4886 byte thumbnail RDOC 006136: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 006136: [03:43:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006136: [03:43:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006136: [03:43:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006136: [03:43:35] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006136: [03:43:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006136: [03:43:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006136: [03:43:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006136: [03:43:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006136: [03:43:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006136: [03:43:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006136: [03:43:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006136: [03:43:36] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006136: [03:43:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006136: [03:43:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006136: [03:43:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006136: [03:43:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006136: [03:43:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006136: [03:43:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006136: [03:43:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006136: [03:43:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006136: [03:43:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006136: [03:43:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006136: [03:43:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.856 ms RDOC 006136: [03:43:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002172: [03:43:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002172: [03:43:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002172: [03:43:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002172: [03:43:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002172: [03:43:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11760 RDOC 011760: [03:43:36] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011760: [03:43:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011760: [03:43:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011760: [03:43:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011760: [03:43:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011760: [03:43:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011760: [03:43:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011760: [03:43:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011760: [03:43:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011760: [03:43:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011760: [03:43:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011760: [03:43:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011760: [03:43:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011760: [03:43:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011760: [03:43:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002172: [03:43:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11760] RDOC 011760: [03:43:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011760: [03:43:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DCA50AB840 RDOC 011760: [03:43:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011760: [03:43:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011760: [03:43:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011760: [03:43:36] gl_driver.cpp(1116) - Log - Deleting shader group 000001DCA50AB840 RDOC 011760: [03:43:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011760: [03:43:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DCA50ABF80 RDOC 011760: [03:43:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011760: [03:43:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011760: [03:43:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011760: [03:43:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011760: [03:43:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011760: [03:43:36] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 011760: [03:43:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DCA50ADF80 RDOC 011760: [03:43:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011760: [03:43:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011760: [03:43:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002172: [03:43:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011760: [03:43:40] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000027033A RDOC 011760: [03:43:40] gl_driver.cpp(2221) - Log - Starting capture RDOC 011760: [03:43:40] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011760: [03:43:40] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 002172: [03:43:40] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011760: [03:43:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011760: [03:43:40] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011760: [03:43:40] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 011760: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5853 (1.01 %) RDOC 011760: [03:43:40] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.065871 seconds RDOC 011760: [03:43:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 011760: [03:43:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011760: [03:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002172: [03:43:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12511 bytes) (time 1699415020) 2530 byte thumbnail RDOC 002172: [03:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002172: [03:43:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002172: [03:43:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002172: [03:43:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002172: [03:43:41] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002172: [03:43:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002172: [03:43:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002172: [03:43:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002172: [03:43:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002172: [03:43:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002172: [03:43:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002172: [03:43:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002172: [03:43:41] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002172: [03:43:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002172: [03:43:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002172: [03:43:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002172: [03:43:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002172: [03:43:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002172: [03:43:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002172: [03:43:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002172: [03:43:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002172: [03:43:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002172: [03:43:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002172: [03:43:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.257 ms RDOC 002172: [03:43:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 005920: [03:43:41] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005920: [03:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005920: [03:43:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005920: [03:43:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005920: [03:43:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7976 RDOC 007976: [03:43:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 007976: [03:43:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007976: [03:43:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007976: [03:43:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007976: [03:43:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007976: [03:43:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007976: [03:43:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007976: [03:43:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007976: [03:43:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007976: [03:43:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007976: [03:43:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007976: [03:43:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007976: [03:43:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007976: [03:43:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007976: [03:43:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005920: [03:43:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7976] RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007976: [03:43:42] gl_driver.cpp(1217) - Log - Created new sharegroup 00000262BE69F430 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007976: [03:43:42] gl_driver.cpp(1116) - Log - Deleting shader group 00000262BE69F430 RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007976: [03:43:42] gl_driver.cpp(1217) - Log - Created new sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB9010837 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 007976: [03:43:42] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 007976: [03:43:42] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:42] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 007976: [03:43:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC 000000004E010924 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000067010839 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC FFFFFFFFB9010837 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 007976: [03:43:43] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010924 - possibly stale. Using new DC 0000000067010839 to ensure context is rebound properly RDOC 007976: [03:43:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 007976: [03:43:43] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000262BE69FBF0 RDOC 007976: [03:43:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 007976: [03:43:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007976: [03:43:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007976: [03:43:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 007976: [03:43:43] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 007976: [03:43:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007700FE RDOC 005920: [03:43:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007976: [03:43:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007976: [03:43:43] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007976: [03:43:43] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007976: [03:43:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005920: [03:43:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007976: [03:43:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 007976: [03:43:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007976: [03:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 4941 (12.89 %) RDOC 007976: [03:43:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.044132 seconds RDOC 007976: [03:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007976: [03:43:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 007976: [03:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 005920: [03:43:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21828 bytes) (time 1699415023) 12052 byte thumbnail RDOC 005920: [03:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 005920: [03:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005920: [03:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005920: [03:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005920: [03:43:44] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005920: [03:43:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005920: [03:43:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005920: [03:43:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005920: [03:43:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005920: [03:43:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005920: [03:43:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005920: [03:43:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005920: [03:43:44] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005920: [03:43:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005920: [03:43:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005920: [03:43:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005920: [03:43:44] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005920: [03:43:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005920: [03:43:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005920: [03:43:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005920: [03:43:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005920: [03:43:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005920: [03:43:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005920: [03:43:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 79.878 ms RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 005920: [03:43:45] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 005920: [03:43:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010656: [03:43:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010656: [03:43:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010656: [03:43:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010656: [03:43:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010656: [03:43:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6440 RDOC 006440: [03:43:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006440: [03:43:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006440: [03:43:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006440: [03:43:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006440: [03:43:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006440: [03:43:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006440: [03:43:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006440: [03:43:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006440: [03:43:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006440: [03:43:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006440: [03:43:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006440: [03:43:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006440: [03:43:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006440: [03:43:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006440: [03:43:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010656: [03:43:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6440] RDOC 006440: [03:43:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006440: [03:43:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027B4DAC0CB0 RDOC 006440: [03:43:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006440: [03:43:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006440: [03:43:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006440: [03:43:45] gl_driver.cpp(1116) - Log - Deleting shader group 0000027B4DAC0CB0 RDOC 006440: [03:43:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006440: [03:43:45] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027B4DABFFF0 RDOC 006440: [03:43:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006440: [03:43:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006440: [03:43:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006440: [03:43:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006440: [03:43:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006440: [03:43:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F026C RDOC 010656: [03:43:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006440: [03:43:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 006440: [03:43:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006440: [03:43:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006440: [03:43:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010656: [03:43:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006440: [03:43:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006440: [03:43:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006440: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5267 (16.66 %) RDOC 006440: [03:43:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.042010 seconds RDOC 006440: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 006440: [03:43:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006440: [03:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010656: [03:43:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14478 bytes) (time 1699415025) 4687 byte thumbnail RDOC 010656: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010656: [03:43:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010656: [03:43:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010656: [03:43:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010656: [03:43:46] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010656: [03:43:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010656: [03:43:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010656: [03:43:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010656: [03:43:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010656: [03:43:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010656: [03:43:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010656: [03:43:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010656: [03:43:46] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010656: [03:43:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010656: [03:43:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010656: [03:43:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010656: [03:43:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010656: [03:43:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010656: [03:43:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010656: [03:43:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 155.089 ms RDOC 010656: [03:43:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004172: [03:43:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004172: [03:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004172: [03:43:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004172: [03:43:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004172: [03:43:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3600 RDOC 003600: [03:43:47] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003600: [03:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [03:43:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [03:43:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003600: [03:43:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003600: [03:43:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003600: [03:43:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003600: [03:43:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003600: [03:43:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003600: [03:43:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003600: [03:43:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003600: [03:43:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003600: [03:43:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003600: [03:43:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004172: [03:43:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3600] RDOC 003600: [03:43:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A3711AA330 RDOC 003600: [03:43:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003600: [03:43:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003600: [03:43:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003600: [03:43:48] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003600: [03:43:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003600: [03:43:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003600: [03:43:48] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 003600: [03:43:48] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008502B2 RDOC 003600: [03:43:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A3711AA330 / 0x00000000008502B2 RDOC 003600: [03:43:49] vk_core.cpp(2062) - Log - Starting capture RDOC 003600: [03:43:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003600: [03:43:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003600: [03:43:49] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004172: [03:43:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003600: [03:43:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003600: [03:43:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003600: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25362 (0.72 %) RDOC 003600: [03:43:49] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.057005 seconds RDOC 003600: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003600: [03:43:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003600: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 004172: [03:43:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35112 bytes) (time 1699415029) 5116 byte thumbnail RDOC 004172: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 004172: [03:43:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004172: [03:43:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004172: [03:43:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004172: [03:43:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004172: [03:43:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004172: [03:43:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004172: [03:43:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004172: [03:43:50] vk_replay.cpp(4798) - Log - Created device. RDOC 004172: [03:43:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004172: [03:43:50] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004172: [03:43:50] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004172: [03:43:50] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004172: [03:43:50] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004172: [03:43:50] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004172: [03:43:50] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004172: [03:43:50] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004172: [03:43:50] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004172: [03:43:50] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004172: [03:43:50] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004172: [03:43:50] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004172: [03:43:50] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004172: [03:43:50] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004172: [03:43:50] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004172: [03:43:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004172: [03:43:50] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:43:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [03:43:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004172: [03:43:50] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:43:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004172: [03:43:50] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:43:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [03:43:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004172: [03:43:50] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:43:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004172: [03:43:50] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:43:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [03:43:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004172: [03:43:50] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004172: [03:43:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004172: [03:43:50] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004172: [03:43:50] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004172: [03:43:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004172: [03:43:50] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004172: [03:43:50] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004172: [03:43:50] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004172: [03:43:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004172: [03:43:50] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 004172: [03:43:50] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004172: [03:43:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004172: [03:43:50] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004172: [03:43:51] vk_core.cpp(2875) - Log - Timer chunk initialisation - 771.178 ms RDOC 004172: [03:43:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006356: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006356: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006356: [03:43:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006356: [03:43:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006356: [03:43:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6300 RDOC 006300: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006300: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006300: [03:43:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006300: [03:43:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006300: [03:43:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006300: [03:43:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006300: [03:43:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006300: [03:43:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006300: [03:43:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006300: [03:43:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006300: [03:43:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006300: [03:43:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006300: [03:43:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006300: [03:43:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006356: [03:43:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6300] RDOC 006300: [03:43:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029AAF3E0610 RDOC 006300: [03:43:51] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006300: [03:43:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006300: [03:43:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006300: [03:43:51] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006300: [03:43:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006300: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006300: [03:43:51] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000023026C RDOC 006300: [03:43:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029AAF3E0610 / 0x000000000023026C RDOC 006356: [03:43:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006300: [03:43:52] vk_core.cpp(2062) - Log - Starting capture RDOC 006300: [03:43:52] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006300: [03:43:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006300: [03:43:52] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006300: [03:43:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006300: [03:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006300: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31411 (0.58 %) RDOC 006300: [03:43:52] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.115125 seconds RDOC 006300: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 006300: [03:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006300: [03:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006356: [03:43:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42307 bytes) (time 1699415032) 6397 byte thumbnail RDOC 006356: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006356: [03:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006356: [03:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006356: [03:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006356: [03:43:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006356: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006356: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006356: [03:43:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006356: [03:43:53] vk_replay.cpp(4798) - Log - Created device. RDOC 006356: [03:43:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006356: [03:43:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006356: [03:43:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006356: [03:43:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006356: [03:43:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006356: [03:43:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006356: [03:43:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006356: [03:43:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006356: [03:43:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006356: [03:43:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006356: [03:43:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006356: [03:43:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006356: [03:43:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006356: [03:43:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006356: [03:43:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006356: [03:43:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006356: [03:43:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006356: [03:43:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006356: [03:43:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006356: [03:43:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006356: [03:43:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006356: [03:43:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006356: [03:43:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006356: [03:43:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006356: [03:43:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006356: [03:43:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006356: [03:43:53] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006356: [03:43:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006356: [03:43:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006356: [03:43:53] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006356: [03:43:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006356: [03:43:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006356: [03:43:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006356: [03:43:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006356: [03:43:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006356: [03:43:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006356: [03:43:53] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006356: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006356: [03:43:53] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006356: [03:43:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006356: [03:43:53] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006356: [03:43:53] vk_core.cpp(2875) - Log - Timer chunk initialisation - 94.198 ms RDOC 006356: [03:43:54] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 171.343 ms RDOC 006356: [03:43:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001736: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001736: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001736: [03:43:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001736: [03:43:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001736: [03:43:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10516 RDOC 010516: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010516: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010516: [03:43:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010516: [03:43:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010516: [03:43:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010516: [03:43:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010516: [03:43:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010516: [03:43:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010516: [03:43:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010516: [03:43:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010516: [03:43:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010516: [03:43:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010516: [03:43:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010516: [03:43:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001736: [03:43:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10516] RDOC 010516: [03:43:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026C643171B0 RDOC 010516: [03:43:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010516: [03:43:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010516: [03:43:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010516: [03:43:55] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010516: [03:43:55] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010516: [03:43:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010516: [03:43:55] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008000FE RDOC 010516: [03:43:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026C643171B0 / 0x00000000008000FE RDOC 010516: [03:43:55] vk_core.cpp(2062) - Log - Starting capture RDOC 010516: [03:43:55] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010516: [03:43:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010516: [03:43:55] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001736: [03:43:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010516: [03:43:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 010516: [03:43:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010516: [03:43:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20849 (0.59 %) RDOC 010516: [03:43:55] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.053453 seconds RDOC 010516: [03:43:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 010516: [03:43:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010516: [03:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 001736: [03:43:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30348 bytes) (time 1699415035) 4844 byte thumbnail RDOC 001736: [03:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 001736: [03:43:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001736: [03:43:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001736: [03:43:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001736: [03:43:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001736: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001736: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001736: [03:43:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001736: [03:43:56] vk_replay.cpp(4798) - Log - Created device. RDOC 001736: [03:43:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001736: [03:43:56] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001736: [03:43:56] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001736: [03:43:56] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001736: [03:43:56] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001736: [03:43:56] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001736: [03:43:56] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001736: [03:43:56] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001736: [03:43:56] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001736: [03:43:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001736: [03:43:56] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001736: [03:43:56] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001736: [03:43:56] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001736: [03:43:56] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001736: [03:43:56] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001736: [03:43:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001736: [03:43:56] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:43:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001736: [03:43:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001736: [03:43:56] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:43:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001736: [03:43:56] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:43:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001736: [03:43:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001736: [03:43:56] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:43:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001736: [03:43:56] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:43:56] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001736: [03:43:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001736: [03:43:56] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:43:56] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001736: [03:43:56] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001736: [03:43:56] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001736: [03:43:56] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001736: [03:43:56] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001736: [03:43:56] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001736: [03:43:56] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001736: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001736: [03:43:56] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001736: [03:43:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001736: [03:43:56] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001736: [03:43:56] vk_core.cpp(2875) - Log - Timer chunk initialisation - 84.943 ms RDOC 001736: [03:43:57] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001736: [03:43:57] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001736: [03:43:57] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 001736: [03:43:57] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 001736: [03:43:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 001736: [03:43:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009372: [03:43:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009372: [03:43:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009372: [03:43:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009372: [03:43:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009372: [03:43:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2592 RDOC 002592: [03:43:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002592: [03:43:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002592: [03:43:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002592: [03:43:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002592: [03:43:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002592: [03:43:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002592: [03:43:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002592: [03:43:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002592: [03:43:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002592: [03:43:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002592: [03:43:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002592: [03:43:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002592: [03:43:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002592: [03:43:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009372: [03:43:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2592] RDOC 002592: [03:43:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C6028FD6F0 RDOC 002592: [03:43:58] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002592: [03:43:58] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002592: [03:43:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002592: [03:43:58] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002592: [03:43:58] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002592: [03:43:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002592: [03:43:58] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008100FE RDOC 002592: [03:43:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C6028FD6F0 / 0x00000000008100FE RDOC 009372: [03:43:58] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002592: [03:43:58] vk_core.cpp(2062) - Log - Starting capture RDOC 002592: [03:43:58] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002592: [03:43:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002592: [03:43:58] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009372: [03:43:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002592: [03:43:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 002592: [03:43:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002592: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58245 (1.06 %) RDOC 002592: [03:43:58] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.073403 seconds RDOC 002592: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002592: [03:43:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002592: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009372: [03:43:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67863 bytes) (time 1699415038) 4975 byte thumbnail RDOC 009372: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009372: [03:43:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009372: [03:43:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009372: [03:43:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009372: [03:43:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009372: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009372: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009372: [03:43:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009372: [03:44:00] vk_replay.cpp(4798) - Log - Created device. RDOC 009372: [03:44:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009372: [03:44:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009372: [03:44:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009372: [03:44:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009372: [03:44:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009372: [03:44:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009372: [03:44:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009372: [03:44:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009372: [03:44:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009372: [03:44:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009372: [03:44:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009372: [03:44:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009372: [03:44:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009372: [03:44:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009372: [03:44:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009372: [03:44:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009372: [03:44:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009372: [03:44:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009372: [03:44:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009372: [03:44:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009372: [03:44:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009372: [03:44:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009372: [03:44:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009372: [03:44:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009372: [03:44:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009372: [03:44:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009372: [03:44:00] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009372: [03:44:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009372: [03:44:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009372: [03:44:00] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009372: [03:44:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009372: [03:44:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009372: [03:44:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009372: [03:44:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009372: [03:44:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009372: [03:44:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009372: [03:44:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009372: [03:44:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009372: [03:44:00] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009372: [03:44:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009372: [03:44:00] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009372: [03:44:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 102.282 ms RDOC 009372: [03:44:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011060: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011060: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011060: [03:44:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011060: [03:44:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011060: [03:44:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9012 RDOC 009012: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009012: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009012: [03:44:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009012: [03:44:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009012: [03:44:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009012: [03:44:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009012: [03:44:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009012: [03:44:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009012: [03:44:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009012: [03:44:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009012: [03:44:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009012: [03:44:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009012: [03:44:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009012: [03:44:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011060: [03:44:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9012] RDOC 009012: [03:44:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000268B0853DD0 RDOC 009012: [03:44:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009012: [03:44:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009012: [03:44:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009012: [03:44:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009012: [03:44:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009012: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009012: [03:44:01] vk_core.cpp(2062) - Log - Starting capture RDOC 009012: [03:44:01] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 011060: [03:44:01] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009012: [03:44:01] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009012: [03:44:01] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009012: [03:44:01] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 009012: [03:44:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 009012: [03:44:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009012: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19693 (0.56 %) RDOC 009012: [03:44:01] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.050859 seconds RDOC 009012: [03:44:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009012: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 011060: [03:44:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19841 bytes) (time 1699415041) 0 byte thumbnail RDOC 011060: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 011060: [03:44:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011060: [03:44:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011060: [03:44:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011060: [03:44:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011060: [03:44:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011060: [03:44:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011060: [03:44:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011060: [03:44:02] vk_replay.cpp(4798) - Log - Created device. RDOC 011060: [03:44:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011060: [03:44:02] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011060: [03:44:02] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011060: [03:44:02] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011060: [03:44:02] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011060: [03:44:02] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011060: [03:44:02] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011060: [03:44:02] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011060: [03:44:02] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011060: [03:44:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011060: [03:44:02] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011060: [03:44:02] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011060: [03:44:02] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011060: [03:44:02] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011060: [03:44:02] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011060: [03:44:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011060: [03:44:02] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011060: [03:44:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011060: [03:44:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011060: [03:44:02] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011060: [03:44:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011060: [03:44:02] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011060: [03:44:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011060: [03:44:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011060: [03:44:02] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011060: [03:44:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011060: [03:44:02] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011060: [03:44:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011060: [03:44:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011060: [03:44:02] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011060: [03:44:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011060: [03:44:02] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011060: [03:44:02] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011060: [03:44:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011060: [03:44:02] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011060: [03:44:02] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011060: [03:44:02] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011060: [03:44:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011060: [03:44:02] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011060: [03:44:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011060: [03:44:02] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011060: [03:44:02] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.481 ms RDOC 011060: [03:44:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011900: [03:44:02] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011900: [03:44:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011900: [03:44:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011900: [03:44:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011900: [03:44:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8860 RDOC 008860: [03:44:03] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008860: [03:44:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008860: [03:44:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008860: [03:44:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008860: [03:44:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008860: [03:44:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008860: [03:44:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008860: [03:44:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008860: [03:44:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008860: [03:44:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008860: [03:44:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008860: [03:44:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008860: [03:44:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008860: [03:44:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011900: [03:44:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8860] RDOC 008860: [03:44:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020B75A2D040 RDOC 008860: [03:44:03] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008860: [03:44:03] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008860: [03:44:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008860: [03:44:03] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008860: [03:44:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008860: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008860: [03:44:03] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008200FE RDOC 008860: [03:44:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020B75A2D040 / 0x00000000008200FE RDOC 008860: [03:44:04] vk_core.cpp(2062) - Log - Starting capture RDOC 008860: [03:44:04] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008860: [03:44:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008860: [03:44:04] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011900: [03:44:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008860: [03:44:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 008860: [03:44:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008860: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21419 (0.61 %) RDOC 008860: [03:44:04] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.055296 seconds RDOC 008860: [03:44:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008860: [03:44:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 008860: [03:44:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011900: [03:44:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31169 bytes) (time 1699415044) 5116 byte thumbnail RDOC 011900: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011900: [03:44:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011900: [03:44:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011900: [03:44:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011900: [03:44:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011900: [03:44:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011900: [03:44:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011900: [03:44:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011900: [03:44:05] vk_replay.cpp(4798) - Log - Created device. RDOC 011900: [03:44:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011900: [03:44:05] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011900: [03:44:05] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011900: [03:44:05] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011900: [03:44:05] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011900: [03:44:05] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011900: [03:44:05] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011900: [03:44:05] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011900: [03:44:05] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011900: [03:44:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011900: [03:44:05] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011900: [03:44:05] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011900: [03:44:05] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011900: [03:44:05] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011900: [03:44:05] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011900: [03:44:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011900: [03:44:05] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:44:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011900: [03:44:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011900: [03:44:05] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:44:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011900: [03:44:05] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:44:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011900: [03:44:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011900: [03:44:05] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:44:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011900: [03:44:05] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:44:05] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011900: [03:44:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011900: [03:44:05] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011900: [03:44:05] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011900: [03:44:05] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011900: [03:44:05] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011900: [03:44:05] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011900: [03:44:05] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011900: [03:44:05] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011900: [03:44:05] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011900: [03:44:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011900: [03:44:05] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011900: [03:44:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011900: [03:44:05] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011900: [03:44:05] vk_core.cpp(2875) - Log - Timer chunk initialisation - 84.089 ms RDOC 011900: [03:44:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004012: [03:44:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004012: [03:44:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004012: [03:44:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004012: [03:44:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004012: [03:44:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5084 RDOC 005084: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005084: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005084: [03:44:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005084: [03:44:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005084: [03:44:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005084: [03:44:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005084: [03:44:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005084: [03:44:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005084: [03:44:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005084: [03:44:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005084: [03:44:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005084: [03:44:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005084: [03:44:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005084: [03:44:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004012: [03:44:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5084] RDOC 005084: [03:44:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E9BC8E4F10 RDOC 005084: [03:44:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005084: [03:44:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005084: [03:44:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005084: [03:44:06] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005084: [03:44:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005084: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005084: [03:44:06] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006202B6 RDOC 005084: [03:44:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E9BC8E4F10 / 0x00000000006202B6 RDOC 005084: [03:44:07] vk_core.cpp(2062) - Log - Starting capture RDOC 005084: [03:44:07] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004012: [03:44:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005084: [03:44:07] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005084: [03:44:07] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005084: [03:44:07] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 005084: [03:44:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005084: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8916 (37.15 %) RDOC 005084: [03:44:07] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.033346 seconds RDOC 005084: [03:44:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 005084: [03:44:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 005084: [03:44:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004012: [03:44:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27241 bytes) (time 1699415047) 11541 byte thumbnail RDOC 004012: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004012: [03:44:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004012: [03:44:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004012: [03:44:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004012: [03:44:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004012: [03:44:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004012: [03:44:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004012: [03:44:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004012: [03:44:08] vk_replay.cpp(4798) - Log - Created device. RDOC 004012: [03:44:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004012: [03:44:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004012: [03:44:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004012: [03:44:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004012: [03:44:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004012: [03:44:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004012: [03:44:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004012: [03:44:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004012: [03:44:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004012: [03:44:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004012: [03:44:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004012: [03:44:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004012: [03:44:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004012: [03:44:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004012: [03:44:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004012: [03:44:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004012: [03:44:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004012: [03:44:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004012: [03:44:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004012: [03:44:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004012: [03:44:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004012: [03:44:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004012: [03:44:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004012: [03:44:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004012: [03:44:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004012: [03:44:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004012: [03:44:08] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004012: [03:44:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004012: [03:44:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004012: [03:44:08] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004012: [03:44:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004012: [03:44:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004012: [03:44:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004012: [03:44:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004012: [03:44:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004012: [03:44:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004012: [03:44:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004012: [03:44:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004012: [03:44:08] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004012: [03:44:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004012: [03:44:08] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004012: [03:44:08] vk_core.cpp(2875) - Log - Timer chunk initialisation - 88.291 ms RDOC 004012: [03:44:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008636: [03:44:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008636: [03:44:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008636: [03:44:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008636: [03:44:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008636: [03:44:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3980 RDOC 003980: [03:44:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003980: [03:44:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003980: [03:44:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003980: [03:44:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003980: [03:44:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003980: [03:44:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003980: [03:44:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003980: [03:44:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003980: [03:44:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003980: [03:44:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003980: [03:44:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003980: [03:44:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003980: [03:44:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003980: [03:44:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008636: [03:44:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3980] RDOC 003980: [03:44:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022F515DB930 RDOC 003980: [03:44:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003980: [03:44:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003980: [03:44:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003980: [03:44:09] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 003980: [03:44:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003980: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003980: [03:44:09] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008500FE RDOC 003980: [03:44:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022F515DB930 / 0x00000000008500FE RDOC 008636: [03:44:10] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003980: [03:44:10] vk_core.cpp(2062) - Log - Starting capture RDOC 003980: [03:44:10] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 008636: [03:44:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003980: [03:44:10] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 003980: [03:44:10] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003980: [03:44:10] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 003980: [03:44:10] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 003980: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165132 (0.44 %) RDOC 003980: [03:44:10] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.075377 seconds RDOC 003980: [03:44:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 003980: [03:44:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003980: [03:44:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 008636: [03:44:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193041 bytes) (time 1699415050) 6174 byte thumbnail RDOC 008636: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 008636: [03:44:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008636: [03:44:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008636: [03:44:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008636: [03:44:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008636: [03:44:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008636: [03:44:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008636: [03:44:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008636: [03:44:11] vk_replay.cpp(4798) - Log - Created device. RDOC 008636: [03:44:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008636: [03:44:11] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008636: [03:44:11] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008636: [03:44:11] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008636: [03:44:11] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008636: [03:44:11] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008636: [03:44:11] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008636: [03:44:11] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008636: [03:44:11] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008636: [03:44:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008636: [03:44:11] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008636: [03:44:11] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008636: [03:44:11] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008636: [03:44:11] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008636: [03:44:11] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008636: [03:44:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008636: [03:44:11] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008636: [03:44:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008636: [03:44:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008636: [03:44:11] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008636: [03:44:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008636: [03:44:11] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008636: [03:44:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008636: [03:44:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008636: [03:44:11] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008636: [03:44:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008636: [03:44:11] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008636: [03:44:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008636: [03:44:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008636: [03:44:11] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008636: [03:44:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008636: [03:44:11] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008636: [03:44:11] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008636: [03:44:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008636: [03:44:11] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008636: [03:44:11] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008636: [03:44:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008636: [03:44:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008636: [03:44:11] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008636: [03:44:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008636: [03:44:11] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008636: [03:44:11] vk_core.cpp(2875) - Log - Timer chunk initialisation - 349.079 ms RDOC 008636: [03:44:12] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 008636: [03:44:12] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 008636: [03:44:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 008636: [03:44:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011580: [03:44:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011580: [03:44:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011580: [03:44:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011580: [03:44:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011580: [03:44:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9612 RDOC 009612: [03:44:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009612: [03:44:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009612: [03:44:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009612: [03:44:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009612: [03:44:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009612: [03:44:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009612: [03:44:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009612: [03:44:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009612: [03:44:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009612: [03:44:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009612: [03:44:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009612: [03:44:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009612: [03:44:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009612: [03:44:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011580: [03:44:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9612] RDOC 009612: [03:44:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F2EE173F40 RDOC 009612: [03:44:13] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009612: [03:44:13] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009612: [03:44:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009612: [03:44:13] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009612: [03:44:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009612: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009612: [03:44:13] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008600FE RDOC 009612: [03:44:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F2EE173F40 / 0x00000000008600FE RDOC 011580: [03:44:13] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011580: [03:44:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009612: [03:44:14] vk_core.cpp(2062) - Log - Starting capture RDOC 009612: [03:44:14] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 009612: [03:44:14] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 009612: [03:44:14] vk_core.cpp(2205) - Log - Finished capture, Frame 100 RDOC 009612: [03:44:14] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 009612: [03:44:14] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 009612: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1645046 (3.89 %) RDOC 009612: [03:44:14] vk_core.cpp(2613) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.321604 seconds RDOC 009612: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009612: [03:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009612: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 011580: [03:44:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1651701 bytes) (time 1699415054) 2526 byte thumbnail RDOC 011580: [03:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 011580: [03:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011580: [03:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011580: [03:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011580: [03:44:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011580: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011580: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011580: [03:44:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011580: [03:44:15] vk_replay.cpp(4798) - Log - Created device. RDOC 011580: [03:44:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011580: [03:44:15] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011580: [03:44:15] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011580: [03:44:15] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011580: [03:44:15] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011580: [03:44:15] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011580: [03:44:15] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011580: [03:44:15] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011580: [03:44:15] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011580: [03:44:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011580: [03:44:15] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011580: [03:44:15] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011580: [03:44:15] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011580: [03:44:15] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011580: [03:44:15] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011580: [03:44:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011580: [03:44:15] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:44:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011580: [03:44:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011580: [03:44:15] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:44:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011580: [03:44:15] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:44:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011580: [03:44:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011580: [03:44:15] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:44:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011580: [03:44:15] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:44:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011580: [03:44:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011580: [03:44:15] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011580: [03:44:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011580: [03:44:15] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011580: [03:44:15] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011580: [03:44:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011580: [03:44:15] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011580: [03:44:15] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011580: [03:44:15] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011580: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011580: [03:44:15] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011580: [03:44:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011580: [03:44:15] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011580: [03:44:15] vk_core.cpp(2875) - Log - Timer chunk initialisation - 379.759 ms RDOC 011580: [03:44:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006120: [03:44:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006120: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:44:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006120: [03:44:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:44:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5596 RDOC 005596: [03:44:16] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005596: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005596: [03:44:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005596: [03:44:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005596: [03:44:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005596: [03:44:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005596: [03:44:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005596: [03:44:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005596: [03:44:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005596: [03:44:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005596: [03:44:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005596: [03:44:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005596: [03:44:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005596: [03:44:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006120: [03:44:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5596] RDOC 005596: [03:44:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019F49E20360 RDOC 005596: [03:44:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005596: [03:44:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005596: [03:44:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005596: [03:44:17] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005596: [03:44:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005596: [03:44:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005596: [03:44:17] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000038033A RDOC 005596: [03:44:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019F49E20360 / 0x000000000038033A RDOC 006120: [03:44:17] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006120: [03:44:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005596: [03:44:17] vk_core.cpp(2062) - Log - Starting capture RDOC 005596: [03:44:17] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 005596: [03:44:17] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 005596: [03:44:18] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005596: [03:44:18] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 005596: [03:44:18] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 005596: [03:44:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 609056 (5.27 %) RDOC 005596: [03:44:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.177873 seconds RDOC 005596: [03:44:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005596: [03:44:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005596: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 006120: [03:44:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (618806 bytes) (time 1699415058) 5116 byte thumbnail RDOC 006120: [03:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 006120: [03:44:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006120: [03:44:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006120: [03:44:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006120: [03:44:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006120: [03:44:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006120: [03:44:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006120: [03:44:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006120: [03:44:19] vk_replay.cpp(4798) - Log - Created device. RDOC 006120: [03:44:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006120: [03:44:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006120: [03:44:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006120: [03:44:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006120: [03:44:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006120: [03:44:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006120: [03:44:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006120: [03:44:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006120: [03:44:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006120: [03:44:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006120: [03:44:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006120: [03:44:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006120: [03:44:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006120: [03:44:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006120: [03:44:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006120: [03:44:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006120: [03:44:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:44:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006120: [03:44:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006120: [03:44:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:44:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006120: [03:44:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006120: [03:44:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:44:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006120: [03:44:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006120: [03:44:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006120: [03:44:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006120: [03:44:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006120: [03:44:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006120: [03:44:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006120: [03:44:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006120: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006120: [03:44:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006120: [03:44:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006120: [03:44:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006120: [03:44:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 328.549 ms RDOC 006120: [03:44:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003536: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003536: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003536: [03:44:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003536: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003536: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11416 RDOC 011416: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011416: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011416: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011416: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011416: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011416: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011416: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011416: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011416: [03:44:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011416: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011416: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011416: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011416: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011416: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003536: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11416] RDOC 011416: [03:44:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C2AF763D40 RDOC 011416: [03:44:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011416: [03:44:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011416: [03:44:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011416: [03:44:20] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011416: [03:44:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011416: [03:44:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011416: [03:44:20] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008900FE RDOC 011416: [03:44:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C2AF763D40 / 0x00000000008900FE RDOC 003536: [03:44:21] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003536: [03:44:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011416: [03:44:21] vk_core.cpp(2062) - Log - Starting capture RDOC 011416: [03:44:21] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 011416: [03:44:21] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 011416: [03:44:21] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011416: [03:44:22] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 011416: [03:44:22] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 011416: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752124 (0.40 %) RDOC 011416: [03:44:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.042373 seconds RDOC 011416: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011416: [03:44:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011416: [03:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003536: [03:44:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758779 bytes) (time 1699415062) 2526 byte thumbnail RDOC 003536: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003536: [03:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003536: [03:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003536: [03:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003536: [03:44:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003536: [03:44:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003536: [03:44:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003536: [03:44:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003536: [03:44:23] vk_replay.cpp(4798) - Log - Created device. RDOC 003536: [03:44:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003536: [03:44:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003536: [03:44:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003536: [03:44:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003536: [03:44:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003536: [03:44:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003536: [03:44:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003536: [03:44:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003536: [03:44:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003536: [03:44:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003536: [03:44:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003536: [03:44:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003536: [03:44:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003536: [03:44:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003536: [03:44:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003536: [03:44:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003536: [03:44:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003536: [03:44:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003536: [03:44:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003536: [03:44:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003536: [03:44:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003536: [03:44:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003536: [03:44:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003536: [03:44:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003536: [03:44:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003536: [03:44:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003536: [03:44:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003536: [03:44:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003536: [03:44:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003536: [03:44:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003536: [03:44:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003536: [03:44:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003536: [03:44:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003536: [03:44:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003536: [03:44:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003536: [03:44:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003536: [03:44:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003536: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003536: [03:44:23] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003536: [03:44:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003536: [03:44:23] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003536: [03:44:23] vk_core.cpp(2875) - Log - Timer chunk initialisation - 646.234 ms RDOC 003536: [03:44:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001272: [03:44:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001272: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001272: [03:44:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001272: [03:44:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001272: [03:44:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6820 RDOC 006820: [03:44:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006820: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006820: [03:44:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006820: [03:44:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006820: [03:44:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006820: [03:44:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006820: [03:44:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006820: [03:44:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006820: [03:44:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006820: [03:44:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006820: [03:44:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006820: [03:44:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006820: [03:44:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006820: [03:44:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001272: [03:44:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6820] RDOC 006820: [03:44:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B4157C1270 RDOC 006820: [03:44:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006820: [03:44:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006820: [03:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006820: [03:44:31] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006820: [03:44:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006820: [03:44:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006820: [03:44:31] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000008A00FE RDOC 006820: [03:44:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B4157C1270 / 0x00000000008A00FE RDOC 006820: [03:44:31] vk_core.cpp(2062) - Log - Starting capture RDOC 006820: [03:44:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006820: [03:44:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001272: [03:44:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006820: [03:44:31] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006820: [03:44:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006820: [03:44:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006820: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67540 (1.24 %) RDOC 006820: [03:44:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.052295 seconds RDOC 006820: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 006820: [03:44:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006820: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001272: [03:44:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82852 bytes) (time 1699415071) 9645 byte thumbnail RDOC 001272: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001272: [03:44:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001272: [03:44:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001272: [03:44:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001272: [03:44:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001272: [03:44:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001272: [03:44:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001272: [03:44:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001272: [03:44:32] vk_replay.cpp(4798) - Log - Created device. RDOC 001272: [03:44:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001272: [03:44:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001272: [03:44:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001272: [03:44:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001272: [03:44:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001272: [03:44:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001272: [03:44:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001272: [03:44:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001272: [03:44:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001272: [03:44:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001272: [03:44:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001272: [03:44:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001272: [03:44:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001272: [03:44:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001272: [03:44:32] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001272: [03:44:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001272: [03:44:32] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001272: [03:44:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001272: [03:44:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001272: [03:44:32] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001272: [03:44:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001272: [03:44:32] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001272: [03:44:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001272: [03:44:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001272: [03:44:32] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001272: [03:44:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001272: [03:44:32] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001272: [03:44:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001272: [03:44:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001272: [03:44:32] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001272: [03:44:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001272: [03:44:32] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001272: [03:44:32] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001272: [03:44:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001272: [03:44:32] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001272: [03:44:32] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001272: [03:44:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001272: [03:44:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001272: [03:44:32] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001272: [03:44:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001272: [03:44:32] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001272: [03:44:32] vk_core.cpp(2875) - Log - Timer chunk initialisation - 89.580 ms RDOC 001272: [03:44:33] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 001272: [03:44:33] vk_debug.cpp(1900) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 001272: [03:44:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009296: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009296: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009296: [03:44:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009296: [03:44:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009296: [03:44:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5780 RDOC 005780: [03:44:34] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005780: [03:44:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005780: [03:44:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005780: [03:44:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005780: [03:44:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005780: [03:44:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005780: [03:44:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005780: [03:44:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005780: [03:44:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005780: [03:44:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005780: [03:44:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005780: [03:44:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005780: [03:44:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005780: [03:44:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009296: [03:44:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5780] RDOC 005780: [03:44:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020F1842C500 RDOC 005780: [03:44:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005780: [03:44:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005780: [03:44:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005780: [03:44:34] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005780: [03:44:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005780: [03:44:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005780: [03:44:34] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000031026C RDOC 005780: [03:44:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020F1842C500 / 0x000000000031026C RDOC 009296: [03:44:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005780: [03:44:35] vk_core.cpp(2062) - Log - Starting capture RDOC 005780: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005780: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005780: [03:44:35] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005780: [03:44:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005780: [03:44:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005780: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24509 (0.69 %) RDOC 005780: [03:44:35] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.046652 seconds RDOC 005780: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 005780: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 005780: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009296: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35465 bytes) (time 1699415075) 6118 byte thumbnail RDOC 009296: [03:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009296: [03:44:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009296: [03:44:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009296: [03:44:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009296: [03:44:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009296: [03:44:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009296: [03:44:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009296: [03:44:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009296: [03:44:36] vk_replay.cpp(4798) - Log - Created device. RDOC 009296: [03:44:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009296: [03:44:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009296: [03:44:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009296: [03:44:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009296: [03:44:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009296: [03:44:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009296: [03:44:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009296: [03:44:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009296: [03:44:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009296: [03:44:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009296: [03:44:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009296: [03:44:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009296: [03:44:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009296: [03:44:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009296: [03:44:36] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009296: [03:44:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009296: [03:44:36] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009296: [03:44:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009296: [03:44:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009296: [03:44:36] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009296: [03:44:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009296: [03:44:36] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009296: [03:44:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009296: [03:44:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009296: [03:44:36] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009296: [03:44:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009296: [03:44:36] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009296: [03:44:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009296: [03:44:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009296: [03:44:36] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009296: [03:44:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009296: [03:44:36] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009296: [03:44:36] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009296: [03:44:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009296: [03:44:36] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009296: [03:44:36] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009296: [03:44:36] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009296: [03:44:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009296: [03:44:36] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009296: [03:44:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009296: [03:44:36] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009296: [03:44:36] vk_core.cpp(2875) - Log - Timer chunk initialisation - 97.305 ms RDOC 009296: [03:44:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005932: [03:44:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005932: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005932: [03:44:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005932: [03:44:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005932: [03:44:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9944 RDOC 009944: [03:44:37] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009944: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009944: [03:44:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009944: [03:44:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009944: [03:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009944: [03:44:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009944: [03:44:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009944: [03:44:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009944: [03:44:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009944: [03:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009944: [03:44:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009944: [03:44:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009944: [03:44:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009944: [03:44:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005932: [03:44:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9944] RDOC 009944: [03:44:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001853DC90CE0 RDOC 009944: [03:44:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009944: [03:44:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009944: [03:44:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009944: [03:44:37] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009944: [03:44:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009944: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009944: [03:44:37] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000041032E RDOC 009944: [03:44:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001853DC90CE0 / 0x000000000041032E RDOC 009944: [03:44:38] vk_core.cpp(2062) - Log - Starting capture RDOC 009944: [03:44:38] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009944: [03:44:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009944: [03:44:38] vk_core.cpp(2205) - Log - Finished capture, Frame 4294967295 RDOC 009944: [03:44:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 009944: [03:44:38] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 005932: [03:44:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009944: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1801 (42.64 %) RDOC 009944: [03:44:38] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.044292 seconds RDOC 009944: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 009944: [03:44:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009944: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005932: [03:44:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24125 bytes) (time 1699415078) 8206 byte thumbnail RDOC 005932: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005932: [03:44:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005932: [03:44:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005932: [03:44:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005932: [03:44:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005932: [03:44:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005932: [03:44:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005932: [03:44:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005932: [03:44:39] vk_replay.cpp(4798) - Log - Created device. RDOC 005932: [03:44:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005932: [03:44:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005932: [03:44:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005932: [03:44:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005932: [03:44:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005932: [03:44:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005932: [03:44:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005932: [03:44:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005932: [03:44:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005932: [03:44:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005932: [03:44:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005932: [03:44:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005932: [03:44:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005932: [03:44:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005932: [03:44:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005932: [03:44:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005932: [03:44:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [03:44:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005932: [03:44:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005932: [03:44:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [03:44:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005932: [03:44:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [03:44:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005932: [03:44:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005932: [03:44:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [03:44:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005932: [03:44:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [03:44:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005932: [03:44:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005932: [03:44:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [03:44:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005932: [03:44:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005932: [03:44:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005932: [03:44:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005932: [03:44:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005932: [03:44:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005932: [03:44:39] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005932: [03:44:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005932: [03:44:39] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005932: [03:44:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005932: [03:44:39] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005932: [03:44:39] vk_core.cpp(2875) - Log - Timer chunk initialisation - 73.195 ms RDOC 005932: [03:44:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007600: [03:44:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007600: [03:44:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007600: [03:44:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007600: [03:44:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007600: [03:44:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10572 RDOC 010572: [03:44:39] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010572: [03:44:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010572: [03:44:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010572: [03:44:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010572: [03:44:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010572: [03:44:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010572: [03:44:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010572: [03:44:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010572: [03:44:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010572: [03:44:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010572: [03:44:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010572: [03:44:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010572: [03:44:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010572: [03:44:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007600: [03:44:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10572] RDOC 010572: [03:44:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016BEE75C300 RDOC 010572: [03:44:40] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010572: [03:44:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010572: [03:44:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010572: [03:44:40] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010572: [03:44:40] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010572: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010572: [03:44:40] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000042032E RDOC 010572: [03:44:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016BEE75C300 / 0x000000000042032E RDOC 007600: [03:44:40] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010572: [03:44:40] vk_core.cpp(2062) - Log - Starting capture RDOC 010572: [03:44:40] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010572: [03:44:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010572: [03:44:40] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 010572: [03:44:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010572: [03:44:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007600: [03:44:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010572: [03:44:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29338 (0.71 %) RDOC 010572: [03:44:40] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.044831 seconds RDOC 010572: [03:44:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 010572: [03:44:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010572: [03:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007600: [03:44:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42162 bytes) (time 1699415080) 7918 byte thumbnail RDOC 007600: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007600: [03:44:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007600: [03:44:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007600: [03:44:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007600: [03:44:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007600: [03:44:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007600: [03:44:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007600: [03:44:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007600: [03:44:42] vk_replay.cpp(4798) - Log - Created device. RDOC 007600: [03:44:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007600: [03:44:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007600: [03:44:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007600: [03:44:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007600: [03:44:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007600: [03:44:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007600: [03:44:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007600: [03:44:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007600: [03:44:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007600: [03:44:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007600: [03:44:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007600: [03:44:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007600: [03:44:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007600: [03:44:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007600: [03:44:42] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007600: [03:44:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007600: [03:44:42] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007600: [03:44:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007600: [03:44:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007600: [03:44:42] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007600: [03:44:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007600: [03:44:42] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007600: [03:44:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007600: [03:44:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007600: [03:44:42] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007600: [03:44:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007600: [03:44:42] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007600: [03:44:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007600: [03:44:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007600: [03:44:42] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007600: [03:44:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007600: [03:44:42] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007600: [03:44:42] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007600: [03:44:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007600: [03:44:42] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007600: [03:44:42] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007600: [03:44:42] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007600: [03:44:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007600: [03:44:42] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007600: [03:44:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007600: [03:44:42] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007600: [03:44:42] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.768 ms RDOC 007600: [03:44:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000144: [03:44:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000144: [03:44:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000144: [03:44:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000144: [03:44:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000144: [03:44:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11444 RDOC 011444: [03:44:42] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011444: [03:44:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011444: [03:44:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011444: [03:44:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011444: [03:44:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011444: [03:44:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011444: [03:44:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011444: [03:44:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011444: [03:44:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011444: [03:44:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011444: [03:44:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011444: [03:44:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011444: [03:44:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011444: [03:44:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000144: [03:44:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11444] RDOC 011444: [03:44:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000197F0074270 RDOC 011444: [03:44:43] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011444: [03:44:43] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011444: [03:44:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011444: [03:44:43] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011444: [03:44:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011444: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011444: [03:44:43] vk_core.cpp(2062) - Log - Starting capture RDOC 011444: [03:44:43] vk_core.cpp(2066) - Log - Creating desired queue as none was obtained by the application RDOC 011444: [03:44:43] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 011444: [03:44:43] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 011444: [03:44:43] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000043032E RDOC 011444: [03:44:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000197F0074270 / 0x000000000043032E RDOC 011444: [03:44:43] vk_core.cpp(2205) - Log - Finished capture, Frame 0 RDOC 000144: [03:44:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011444: [03:44:43] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 011444: [03:44:43] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 011444: [03:44:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34985 (0.50 %) RDOC 011444: [03:44:43] vk_core.cpp(2613) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.675808 seconds RDOC 011444: [03:44:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011444: [03:44:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011444: [03:44:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 000144: [03:44:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44735 bytes) (time 1699415083) 5116 byte thumbnail RDOC 000144: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 000144: [03:44:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000144: [03:44:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000144: [03:44:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000144: [03:44:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000144: [03:44:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000144: [03:44:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000144: [03:44:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000144: [03:44:45] vk_replay.cpp(4798) - Log - Created device. RDOC 000144: [03:44:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000144: [03:44:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000144: [03:44:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000144: [03:44:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000144: [03:44:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000144: [03:44:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000144: [03:44:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000144: [03:44:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000144: [03:44:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000144: [03:44:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000144: [03:44:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000144: [03:44:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000144: [03:44:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000144: [03:44:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000144: [03:44:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000144: [03:44:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000144: [03:44:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:44:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000144: [03:44:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000144: [03:44:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:44:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000144: [03:44:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:44:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000144: [03:44:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000144: [03:44:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:44:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000144: [03:44:45] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:44:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000144: [03:44:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000144: [03:44:45] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000144: [03:44:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000144: [03:44:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000144: [03:44:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000144: [03:44:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000144: [03:44:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000144: [03:44:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000144: [03:44:45] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000144: [03:44:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000144: [03:44:45] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000144: [03:44:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000144: [03:44:45] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000144: [03:44:45] vk_core.cpp(2875) - Log - Timer chunk initialisation - 85.445 ms RDOC 000144: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 000144: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4539 (0.06 %) RDOC 000144: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000144: [03:44:45] vk_core.cpp(2875) - Log - Timer chunk initialisation - 21.826 ms RDOC 000144: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4539 (0.06 %) RDOC 000144: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 000144: [03:44:45] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 000144: [03:44:45] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 000144: [03:44:45] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 000144: [03:44:45] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000611! RDOC 000144: [03:44:45] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000611! RDOC 000144: [03:44:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012116: [03:44:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 012116: [03:44:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:44:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012116: [03:44:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:44:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11140 RDOC 011140: [03:44:45] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011140: [03:44:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:44:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:44:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011140: [03:44:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011140: [03:44:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011140: [03:44:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011140: [03:44:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011140: [03:44:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011140: [03:44:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011140: [03:44:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011140: [03:44:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011140: [03:44:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011140: [03:44:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012116: [03:44:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11140] RDOC 011140: [03:44:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001956530A5E0 RDOC 011140: [03:44:46] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011140: [03:44:46] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011140: [03:44:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011140: [03:44:46] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011140: [03:44:46] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011140: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011140: [03:44:46] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000042033A RDOC 011140: [03:44:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001956530A5E0 / 0x000000000042033A RDOC 011140: [03:44:47] vk_core.cpp(2062) - Log - Starting capture RDOC 011140: [03:44:47] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 012116: [03:44:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011140: [03:44:47] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 011140: [03:44:47] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011140: [03:44:47] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 011140: [03:44:47] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011140: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 38596 (0.64 %) RDOC 011140: [03:44:47] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.066300 seconds RDOC 011140: [03:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 011140: [03:44:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011140: [03:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 012116: [03:44:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48566 bytes) (time 1699415087) 5333 byte thumbnail RDOC 012116: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 012116: [03:44:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012116: [03:44:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012116: [03:44:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012116: [03:44:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012116: [03:44:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012116: [03:44:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012116: [03:44:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012116: [03:44:48] vk_replay.cpp(4798) - Log - Created device. RDOC 012116: [03:44:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012116: [03:44:48] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012116: [03:44:48] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012116: [03:44:48] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012116: [03:44:48] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012116: [03:44:48] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012116: [03:44:48] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012116: [03:44:48] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012116: [03:44:48] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012116: [03:44:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012116: [03:44:48] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012116: [03:44:48] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012116: [03:44:48] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012116: [03:44:48] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012116: [03:44:48] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012116: [03:44:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012116: [03:44:48] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:44:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012116: [03:44:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012116: [03:44:48] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:44:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012116: [03:44:48] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:44:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012116: [03:44:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012116: [03:44:48] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:44:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012116: [03:44:48] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:44:48] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012116: [03:44:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012116: [03:44:48] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:44:48] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012116: [03:44:48] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012116: [03:44:48] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012116: [03:44:48] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012116: [03:44:48] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012116: [03:44:48] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012116: [03:44:48] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012116: [03:44:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012116: [03:44:48] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012116: [03:44:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012116: [03:44:48] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012116: [03:44:48] vk_core.cpp(2875) - Log - Timer chunk initialisation - 89.609 ms RDOC 012116: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 012116: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8336 (0.14 %) RDOC 012116: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 012116: [03:44:48] vk_core.cpp(2875) - Log - Timer chunk initialisation - 16.734 ms RDOC 012116: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8336 (0.14 %) RDOC 012116: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 012116: [03:44:48] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 28.351 ms RDOC 012116: [03:44:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 012116: [03:44:48] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 012116: [03:44:48] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 10.886 ms RDOC 012116: [03:44:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011408: [03:44:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011408: [03:44:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011408: [03:44:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011408: [03:44:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011408: [03:44:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:44:49] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010356: [03:44:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:44:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:44:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010356: [03:44:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:44:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010356: [03:44:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010356: [03:44:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010356: [03:44:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010356: [03:44:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:44:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010356: [03:44:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010356: [03:44:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010356: [03:44:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011408: [03:44:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:44:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000133E8614830 RDOC 010356: [03:44:49] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010356: [03:44:49] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010356: [03:44:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010356: [03:44:49] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010356: [03:44:49] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010356: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010356: [03:44:49] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000046032E RDOC 010356: [03:44:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000133E8614830 / 0x000000000046032E RDOC 010356: [03:44:50] vk_core.cpp(2062) - Log - Starting capture RDOC 010356: [03:44:50] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010356: [03:44:50] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010356: [03:44:50] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011408: [03:44:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010356: [03:44:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 010356: [03:44:50] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010356: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22544 (0.64 %) RDOC 010356: [03:44:50] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.052949 seconds RDOC 010356: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010356: [03:44:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010356: [03:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011408: [03:44:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32294 bytes) (time 1699415090) 5116 byte thumbnail RDOC 011408: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011408: [03:44:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011408: [03:44:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011408: [03:44:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011408: [03:44:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011408: [03:44:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011408: [03:44:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011408: [03:44:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011408: [03:44:51] vk_replay.cpp(4798) - Log - Created device. RDOC 011408: [03:44:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011408: [03:44:51] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011408: [03:44:51] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011408: [03:44:51] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011408: [03:44:51] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011408: [03:44:51] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011408: [03:44:51] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011408: [03:44:51] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011408: [03:44:51] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011408: [03:44:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011408: [03:44:51] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011408: [03:44:51] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011408: [03:44:51] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011408: [03:44:51] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011408: [03:44:51] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011408: [03:44:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011408: [03:44:51] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011408: [03:44:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011408: [03:44:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011408: [03:44:51] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011408: [03:44:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011408: [03:44:51] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011408: [03:44:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011408: [03:44:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011408: [03:44:51] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011408: [03:44:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011408: [03:44:51] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011408: [03:44:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011408: [03:44:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011408: [03:44:51] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011408: [03:44:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011408: [03:44:51] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011408: [03:44:51] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011408: [03:44:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011408: [03:44:51] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011408: [03:44:51] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011408: [03:44:51] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011408: [03:44:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011408: [03:44:51] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011408: [03:44:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011408: [03:44:51] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011408: [03:44:51] vk_core.cpp(2875) - Log - Timer chunk initialisation - 74.403 ms RDOC 011408: [03:44:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009340: [03:44:51] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009340: [03:44:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009340: [03:44:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009340: [03:44:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009340: [03:44:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8812 RDOC 008812: [03:44:52] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008812: [03:44:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008812: [03:44:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008812: [03:44:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008812: [03:44:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008812: [03:44:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008812: [03:44:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008812: [03:44:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008812: [03:44:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008812: [03:44:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008812: [03:44:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008812: [03:44:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008812: [03:44:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008812: [03:44:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009340: [03:44:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8812] RDOC 008812: [03:44:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000185E6007150 RDOC 008812: [03:44:52] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008812: [03:44:52] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008812: [03:44:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008812: [03:44:52] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008812: [03:44:52] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008812: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008812: [03:44:52] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000045033A RDOC 008812: [03:44:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000185E6007150 / 0x000000000045033A RDOC 008812: [03:44:53] vk_core.cpp(2062) - Log - Starting capture RDOC 008812: [03:44:53] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008812: [03:44:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008812: [03:44:53] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008812: [03:44:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 009340: [03:44:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008812: [03:44:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008812: [03:44:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21181 (0.60 %) RDOC 008812: [03:44:53] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.059149 seconds RDOC 008812: [03:44:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008812: [03:44:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008812: [03:44:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 009340: [03:44:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32137 bytes) (time 1699415093) 6118 byte thumbnail RDOC 009340: [03:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 009340: [03:44:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009340: [03:44:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009340: [03:44:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009340: [03:44:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009340: [03:44:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009340: [03:44:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009340: [03:44:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009340: [03:44:54] vk_replay.cpp(4798) - Log - Created device. RDOC 009340: [03:44:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009340: [03:44:54] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009340: [03:44:54] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009340: [03:44:54] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009340: [03:44:54] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009340: [03:44:54] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009340: [03:44:54] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009340: [03:44:54] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009340: [03:44:54] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009340: [03:44:54] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009340: [03:44:54] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009340: [03:44:54] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009340: [03:44:54] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009340: [03:44:54] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009340: [03:44:54] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009340: [03:44:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009340: [03:44:54] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:44:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009340: [03:44:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009340: [03:44:54] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:44:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009340: [03:44:54] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:44:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009340: [03:44:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009340: [03:44:54] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:44:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009340: [03:44:54] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:44:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009340: [03:44:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009340: [03:44:54] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:44:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009340: [03:44:54] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009340: [03:44:54] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009340: [03:44:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009340: [03:44:54] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009340: [03:44:54] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009340: [03:44:54] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009340: [03:44:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009340: [03:44:54] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009340: [03:44:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009340: [03:44:54] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009340: [03:44:54] vk_core.cpp(2875) - Log - Timer chunk initialisation - 77.459 ms RDOC 009340: [03:44:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007656: [03:44:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007656: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007656: [03:44:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007656: [03:44:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007656: [03:44:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8852 RDOC 008852: [03:44:54] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008852: [03:44:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008852: [03:44:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008852: [03:44:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008852: [03:44:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008852: [03:44:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008852: [03:44:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008852: [03:44:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008852: [03:44:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008852: [03:44:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008852: [03:44:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008852: [03:44:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008852: [03:44:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008852: [03:44:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007656: [03:44:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8852] RDOC 008852: [03:44:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001941BA56030 RDOC 008852: [03:44:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008852: [03:44:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008852: [03:44:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008852: [03:44:55] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008852: [03:44:55] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008852: [03:44:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008852: [03:44:55] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000003D026C RDOC 008852: [03:44:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001941BA56030 / 0x00000000003D026C RDOC 008852: [03:44:56] vk_core.cpp(2062) - Log - Starting capture RDOC 008852: [03:44:56] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007656: [03:44:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008852: [03:44:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008852: [03:44:56] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008852: [03:44:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 008852: [03:44:56] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008852: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162307 (0.44 %) RDOC 008852: [03:44:56] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.081162 seconds RDOC 008852: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 008852: [03:44:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 008852: [03:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007656: [03:44:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177314 bytes) (time 1699415096) 9596 byte thumbnail RDOC 007656: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007656: [03:44:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007656: [03:44:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007656: [03:44:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007656: [03:44:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007656: [03:44:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007656: [03:44:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007656: [03:44:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007656: [03:44:57] vk_replay.cpp(4798) - Log - Created device. RDOC 007656: [03:44:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007656: [03:44:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007656: [03:44:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007656: [03:44:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007656: [03:44:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007656: [03:44:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007656: [03:44:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007656: [03:44:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007656: [03:44:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007656: [03:44:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007656: [03:44:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007656: [03:44:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007656: [03:44:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007656: [03:44:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007656: [03:44:57] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007656: [03:44:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007656: [03:44:57] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007656: [03:44:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007656: [03:44:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007656: [03:44:57] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007656: [03:44:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007656: [03:44:57] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007656: [03:44:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007656: [03:44:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007656: [03:44:57] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007656: [03:44:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007656: [03:44:57] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007656: [03:44:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007656: [03:44:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007656: [03:44:57] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007656: [03:44:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007656: [03:44:57] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007656: [03:44:57] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007656: [03:44:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007656: [03:44:57] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007656: [03:44:57] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007656: [03:44:57] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007656: [03:44:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007656: [03:44:57] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007656: [03:44:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007656: [03:44:57] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007656: [03:44:57] vk_core.cpp(2875) - Log - Timer chunk initialisation - 108.896 ms RDOC 007656: [03:44:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008284: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008284: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008284: [03:44:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008284: [03:44:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008284: [03:44:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5752 RDOC 005752: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005752: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005752: [03:44:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005752: [03:44:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005752: [03:44:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005752: [03:44:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005752: [03:44:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005752: [03:44:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005752: [03:44:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005752: [03:44:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005752: [03:44:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005752: [03:44:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005752: [03:44:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005752: [03:44:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008284: [03:44:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5752] RDOC 005752: [03:44:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FE63C1D3B0 RDOC 005752: [03:44:58] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005752: [03:44:58] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005752: [03:44:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005752: [03:44:59] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005752: [03:44:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005752: [03:44:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005752: [03:44:59] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009E02B2 RDOC 005752: [03:44:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FE63C1D3B0 / 0x00000000009E02B2 RDOC 005752: [03:44:59] vk_core.cpp(2062) - Log - Starting capture RDOC 005752: [03:44:59] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005752: [03:44:59] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005752: [03:44:59] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005752: [03:44:59] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008284: [03:44:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005752: [03:44:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005752: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21177 (0.60 %) RDOC 005752: [03:44:59] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.059601 seconds RDOC 005752: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 005752: [03:44:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005752: [03:44:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 008284: [03:44:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31087 bytes) (time 1699415099) 5744 byte thumbnail RDOC 008284: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 008284: [03:45:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008284: [03:45:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008284: [03:45:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008284: [03:45:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008284: [03:45:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008284: [03:45:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008284: [03:45:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008284: [03:45:00] vk_replay.cpp(4798) - Log - Created device. RDOC 008284: [03:45:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008284: [03:45:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008284: [03:45:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008284: [03:45:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008284: [03:45:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008284: [03:45:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008284: [03:45:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008284: [03:45:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008284: [03:45:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008284: [03:45:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008284: [03:45:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008284: [03:45:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008284: [03:45:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008284: [03:45:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008284: [03:45:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008284: [03:45:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008284: [03:45:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008284: [03:45:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008284: [03:45:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008284: [03:45:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008284: [03:45:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008284: [03:45:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008284: [03:45:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008284: [03:45:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008284: [03:45:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008284: [03:45:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008284: [03:45:00] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008284: [03:45:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008284: [03:45:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008284: [03:45:00] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008284: [03:45:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008284: [03:45:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008284: [03:45:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008284: [03:45:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008284: [03:45:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008284: [03:45:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008284: [03:45:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008284: [03:45:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008284: [03:45:00] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008284: [03:45:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008284: [03:45:00] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008284: [03:45:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 77.038 ms RDOC 008284: [03:45:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005408: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005408: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005408: [03:45:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005408: [03:45:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005408: [03:45:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6836 RDOC 006836: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006836: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006836: [03:45:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006836: [03:45:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006836: [03:45:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006836: [03:45:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006836: [03:45:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006836: [03:45:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006836: [03:45:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006836: [03:45:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006836: [03:45:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006836: [03:45:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006836: [03:45:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006836: [03:45:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005408: [03:45:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6836] RDOC 006836: [03:45:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000190F90656E0 RDOC 006836: [03:45:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006836: [03:45:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006836: [03:45:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006836: [03:45:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006836: [03:45:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006836: [03:45:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006836: [03:45:01] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000040026C RDOC 006836: [03:45:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000190F90656E0 / 0x000000000040026C RDOC 005408: [03:45:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006836: [03:45:02] vk_core.cpp(2062) - Log - Starting capture RDOC 006836: [03:45:02] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006836: [03:45:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006836: [03:45:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006836: [03:45:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006836: [03:45:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006836: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549697 (0.40 %) RDOC 006836: [03:45:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.140832 seconds RDOC 006836: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006836: [03:45:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 006836: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005408: [03:45:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559447 bytes) (time 1699415102) 5116 byte thumbnail RDOC 005408: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005408: [03:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005408: [03:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005408: [03:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005408: [03:45:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005408: [03:45:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005408: [03:45:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005408: [03:45:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005408: [03:45:03] vk_replay.cpp(4798) - Log - Created device. RDOC 005408: [03:45:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005408: [03:45:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005408: [03:45:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005408: [03:45:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005408: [03:45:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005408: [03:45:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005408: [03:45:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005408: [03:45:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005408: [03:45:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005408: [03:45:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005408: [03:45:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005408: [03:45:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005408: [03:45:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005408: [03:45:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005408: [03:45:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005408: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005408: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:45:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005408: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005408: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:45:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005408: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:45:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005408: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005408: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:45:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005408: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:45:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005408: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005408: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005408: [03:45:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005408: [03:45:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005408: [03:45:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005408: [03:45:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005408: [03:45:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005408: [03:45:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005408: [03:45:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005408: [03:45:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005408: [03:45:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005408: [03:45:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005408: [03:45:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005408: [03:45:04] vk_core.cpp(2875) - Log - Timer chunk initialisation - 215.342 ms RDOC 005408: [03:45:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007836: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007836: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007836: [03:45:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007836: [03:45:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007836: [03:45:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9472 RDOC 009472: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009472: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009472: [03:45:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009472: [03:45:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009472: [03:45:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009472: [03:45:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009472: [03:45:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009472: [03:45:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009472: [03:45:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009472: [03:45:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009472: [03:45:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009472: [03:45:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009472: [03:45:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009472: [03:45:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007836: [03:45:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9472] RDOC 009472: [03:45:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018524BC3470 RDOC 009472: [03:45:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009472: [03:45:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009472: [03:45:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009472: [03:45:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009472: [03:45:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009472: [03:45:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009472: [03:45:05] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A102B2 RDOC 009472: [03:45:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018524BC3470 / 0x0000000000A102B2 RDOC 007836: [03:45:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009472: [03:45:05] vk_core.cpp(2062) - Log - Starting capture RDOC 009472: [03:45:05] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 007836: [03:45:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009472: [03:45:05] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009472: [03:45:05] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009472: [03:45:05] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 009472: [03:45:06] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 009472: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654344 (0.40 %) RDOC 009472: [03:45:06] vk_core.cpp(2613) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.192355 seconds RDOC 009472: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 009472: [03:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 009472: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007836: [03:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670294 bytes) (time 1699415106) 9775 byte thumbnail RDOC 007836: [03:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007836: [03:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007836: [03:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007836: [03:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007836: [03:45:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007836: [03:45:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007836: [03:45:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007836: [03:45:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007836: [03:45:07] vk_replay.cpp(4798) - Log - Created device. RDOC 007836: [03:45:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007836: [03:45:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007836: [03:45:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007836: [03:45:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007836: [03:45:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007836: [03:45:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007836: [03:45:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007836: [03:45:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007836: [03:45:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007836: [03:45:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007836: [03:45:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007836: [03:45:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007836: [03:45:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007836: [03:45:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007836: [03:45:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007836: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007836: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007836: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007836: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007836: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007836: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007836: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007836: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:45:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007836: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007836: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:45:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007836: [03:45:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007836: [03:45:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007836: [03:45:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007836: [03:45:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007836: [03:45:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007836: [03:45:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007836: [03:45:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007836: [03:45:07] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007836: [03:45:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007836: [03:45:07] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007836: [03:45:07] vk_core.cpp(5096) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 007836: [03:45:07] vk_core.cpp(2875) - Log - Timer chunk initialisation - 336.873 ms RDOC 007836: [03:45:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001760: [03:45:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001760: [03:45:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001760: [03:45:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001760: [03:45:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001760: [03:45:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10720 RDOC 010720: [03:45:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010720: [03:45:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010720: [03:45:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010720: [03:45:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010720: [03:45:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010720: [03:45:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010720: [03:45:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010720: [03:45:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010720: [03:45:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010720: [03:45:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010720: [03:45:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010720: [03:45:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010720: [03:45:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010720: [03:45:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001760: [03:45:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10720] RDOC 010720: [03:45:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E66DEF1900 RDOC 010720: [03:45:08] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010720: [03:45:08] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010720: [03:45:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010720: [03:45:08] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010720: [03:45:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010720: [03:45:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010720: [03:45:08] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009C00FE RDOC 010720: [03:45:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E66DEF1900 / 0x00000000009C00FE RDOC 001760: [03:45:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010720: [03:45:16] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:16] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010720: [03:45:16] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:16] vk_core.cpp(2205) - Log - Finished capture, Frame 50000 RDOC 010720: [03:45:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010720: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21210 (0.60 %) RDOC 010720: [03:45:16] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.056354 seconds RDOC 010720: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010720: [03:45:16] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:16] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010720: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010720: [03:45:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:16] vk_core.cpp(2205) - Log - Finished capture, Frame 50001 RDOC 001760: [03:45:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30960 bytes) (time 1699415116) 5116 byte thumbnail RDOC 010720: [03:45:16] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153337 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093660 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163087 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50002 RDOC 010720: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153319 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108813 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163069 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50003 RDOC 010720: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153329 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109058 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163079 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50004 RDOC 010720: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153353 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140578 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163103 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50005 RDOC 010720: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153438 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124776 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163188 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50006 RDOC 010720: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153372 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124771 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163122 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50007 RDOC 010720: [03:45:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153354 (0.41 %) RDOC 010720: [03:45:17] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125154 seconds RDOC 010720: [03:45:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010720: [03:45:17] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:17] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 001760: [03:45:17] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163104 bytes) (time 1699415117) 5116 byte thumbnail RDOC 010720: [03:45:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:17] vk_core.cpp(2205) - Log - Finished capture, Frame 50008 RDOC 010720: [03:45:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153366 (0.41 %) RDOC 010720: [03:45:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109112 seconds RDOC 010720: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010720: [03:45:18] vk_core.cpp(2062) - Log - Starting capture RDOC 010720: [03:45:18] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010720: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 001760: [03:45:18] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163116 bytes) (time 1699415118) 5116 byte thumbnail RDOC 010720: [03:45:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010720: [03:45:18] vk_core.cpp(2205) - Log - Finished capture, Frame 50009 RDOC 010720: [03:45:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010720: [03:45:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010720: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153349 (0.41 %) RDOC 010720: [03:45:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124987 seconds RDOC 010720: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010720: [03:45:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 010720: [03:45:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 001760: [03:45:18] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163099 bytes) (time 1699415118) 5116 byte thumbnail RDOC 001760: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 001760: [03:45:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001760: [03:45:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001760: [03:45:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001760: [03:45:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001760: [03:45:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001760: [03:45:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001760: [03:45:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001760: [03:45:19] vk_replay.cpp(4798) - Log - Created device. RDOC 001760: [03:45:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001760: [03:45:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001760: [03:45:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001760: [03:45:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001760: [03:45:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001760: [03:45:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001760: [03:45:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001760: [03:45:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001760: [03:45:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001760: [03:45:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001760: [03:45:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001760: [03:45:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001760: [03:45:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001760: [03:45:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001760: [03:45:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001760: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001760: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001760: [03:45:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001760: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001760: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001760: [03:45:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001760: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001760: [03:45:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001760: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001760: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001760: [03:45:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001760: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001760: [03:45:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001760: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001760: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001760: [03:45:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001760: [03:45:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001760: [03:45:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001760: [03:45:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001760: [03:45:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001760: [03:45:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001760: [03:45:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001760: [03:45:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001760: [03:45:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001760: [03:45:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001760: [03:45:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001760: [03:45:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.511 ms RDOC 001760: [03:45:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009188: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009188: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009188: [03:45:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009188: [03:45:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009188: [03:45:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8744 RDOC 008744: [03:45:19] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008744: [03:45:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [03:45:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [03:45:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008744: [03:45:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008744: [03:45:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008744: [03:45:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008744: [03:45:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008744: [03:45:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008744: [03:45:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008744: [03:45:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008744: [03:45:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008744: [03:45:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008744: [03:45:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009188: [03:45:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8744] RDOC 008744: [03:45:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C74EB3DAC0 RDOC 008744: [03:45:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008744: [03:45:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008744: [03:45:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008744: [03:45:20] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008744: [03:45:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008744: [03:45:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008744: [03:45:20] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009D00FE RDOC 008744: [03:45:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C74EB3DAC0 / 0x00000000009D00FE RDOC 008744: [03:45:21] vk_core.cpp(2062) - Log - Starting capture RDOC 008744: [03:45:21] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008744: [03:45:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008744: [03:45:21] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009188: [03:45:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008744: [03:45:21] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 008744: [03:45:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008744: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20204 (0.57 %) RDOC 008744: [03:45:21] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.057264 seconds RDOC 008744: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 008744: [03:45:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008744: [03:45:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009188: [03:45:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36794 bytes) (time 1699415121) 10965 byte thumbnail RDOC 009188: [03:45:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009188: [03:45:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009188: [03:45:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009188: [03:45:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009188: [03:45:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009188: [03:45:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009188: [03:45:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009188: [03:45:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009188: [03:45:22] vk_replay.cpp(4798) - Log - Created device. RDOC 009188: [03:45:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009188: [03:45:22] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009188: [03:45:22] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009188: [03:45:22] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009188: [03:45:22] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009188: [03:45:22] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009188: [03:45:22] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009188: [03:45:22] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009188: [03:45:22] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009188: [03:45:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009188: [03:45:22] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009188: [03:45:22] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009188: [03:45:22] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009188: [03:45:22] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009188: [03:45:22] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009188: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009188: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009188: [03:45:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009188: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009188: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009188: [03:45:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009188: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009188: [03:45:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009188: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009188: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009188: [03:45:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009188: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009188: [03:45:22] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009188: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009188: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009188: [03:45:22] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009188: [03:45:22] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009188: [03:45:22] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009188: [03:45:22] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009188: [03:45:22] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009188: [03:45:22] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009188: [03:45:22] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009188: [03:45:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009188: [03:45:22] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009188: [03:45:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009188: [03:45:22] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009188: [03:45:22] vk_core.cpp(2875) - Log - Timer chunk initialisation - 81.077 ms RDOC 009188: [03:45:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000460: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000460: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000460: [03:45:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000460: [03:45:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000460: [03:45:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9184 RDOC 009184: [03:45:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009184: [03:45:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009184: [03:45:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009184: [03:45:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009184: [03:45:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009184: [03:45:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009184: [03:45:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009184: [03:45:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009184: [03:45:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009184: [03:45:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009184: [03:45:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009184: [03:45:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009184: [03:45:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009184: [03:45:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000460: [03:45:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9184] RDOC 009184: [03:45:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001ADC6EDFF90 RDOC 009184: [03:45:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009184: [03:45:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009184: [03:45:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009184: [03:45:23] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009184: [03:45:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009184: [03:45:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009184: [03:45:23] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009E00FE RDOC 009184: [03:45:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001ADC6EDFF90 / 0x00000000009E00FE RDOC 009184: [03:45:23] vk_core.cpp(2062) - Log - Starting capture RDOC 009184: [03:45:23] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000460: [03:45:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009184: [03:45:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009184: [03:45:23] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009184: [03:45:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 009184: [03:45:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009184: [03:45:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 39032 (0.53 %) RDOC 009184: [03:45:23] vk_core.cpp(2613) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.070331 seconds RDOC 009184: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 009184: [03:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 009184: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 000460: [03:45:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46621 bytes) (time 1699415124) 3444 byte thumbnail RDOC 000460: [03:45:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 000460: [03:45:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000460: [03:45:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000460: [03:45:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000460: [03:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000460: [03:45:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000460: [03:45:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000460: [03:45:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000460: [03:45:25] vk_replay.cpp(4798) - Log - Created device. RDOC 000460: [03:45:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000460: [03:45:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000460: [03:45:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000460: [03:45:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000460: [03:45:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000460: [03:45:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000460: [03:45:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000460: [03:45:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000460: [03:45:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000460: [03:45:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000460: [03:45:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000460: [03:45:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000460: [03:45:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000460: [03:45:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000460: [03:45:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000460: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000460: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000460: [03:45:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000460: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000460: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000460: [03:45:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000460: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000460: [03:45:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000460: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000460: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000460: [03:45:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000460: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000460: [03:45:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000460: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000460: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000460: [03:45:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000460: [03:45:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000460: [03:45:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000460: [03:45:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000460: [03:45:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000460: [03:45:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000460: [03:45:25] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000460: [03:45:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000460: [03:45:25] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000460: [03:45:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000460: [03:45:25] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000460: [03:45:25] vk_core.cpp(2875) - Log - Timer chunk initialisation - 95.774 ms RDOC 000460: [03:45:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010252: [03:45:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010252: [03:45:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010252: [03:45:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010252: [03:45:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010252: [03:45:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6820 RDOC 006820: [03:45:25] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006820: [03:45:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006820: [03:45:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006820: [03:45:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006820: [03:45:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006820: [03:45:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006820: [03:45:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006820: [03:45:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006820: [03:45:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006820: [03:45:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006820: [03:45:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006820: [03:45:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006820: [03:45:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006820: [03:45:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010252: [03:45:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6820] RDOC 006820: [03:45:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025FA3A7C510 RDOC 006820: [03:45:26] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006820: [03:45:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006820: [03:45:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006820: [03:45:26] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006820: [03:45:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006820: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006820: [03:45:26] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000009F00FE RDOC 006820: [03:45:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025FA3A7C510 / 0x00000000009F00FE RDOC 006820: [03:45:27] vk_core.cpp(2062) - Log - Starting capture RDOC 006820: [03:45:27] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010252: [03:45:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006820: [03:45:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 006820: [03:45:27] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006820: [03:45:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 006820: [03:45:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006820: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 165504 (0.44 %) RDOC 006820: [03:45:27] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.080565 seconds RDOC 006820: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 006820: [03:45:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006820: [03:45:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010252: [03:45:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (178511 bytes) (time 1699415127) 8518 byte thumbnail RDOC 010252: [03:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010252: [03:45:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010252: [03:45:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010252: [03:45:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010252: [03:45:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010252: [03:45:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010252: [03:45:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010252: [03:45:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010252: [03:45:28] vk_replay.cpp(4798) - Log - Created device. RDOC 010252: [03:45:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010252: [03:45:28] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010252: [03:45:28] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010252: [03:45:28] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010252: [03:45:28] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010252: [03:45:28] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010252: [03:45:28] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010252: [03:45:28] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010252: [03:45:28] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010252: [03:45:28] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010252: [03:45:28] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010252: [03:45:28] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010252: [03:45:28] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010252: [03:45:28] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010252: [03:45:28] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010252: [03:45:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010252: [03:45:28] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:45:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:45:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010252: [03:45:28] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:45:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010252: [03:45:28] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:45:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:45:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010252: [03:45:28] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:45:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010252: [03:45:28] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:45:28] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:45:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010252: [03:45:28] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010252: [03:45:28] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010252: [03:45:28] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010252: [03:45:28] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010252: [03:45:28] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010252: [03:45:28] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010252: [03:45:28] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010252: [03:45:28] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010252: [03:45:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010252: [03:45:28] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010252: [03:45:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010252: [03:45:28] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010252: [03:45:28] vk_core.cpp(2875) - Log - Timer chunk initialisation - 107.637 ms RDOC 010252: [03:45:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002972: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002972: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002972: [03:45:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002972: [03:45:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002972: [03:45:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6124 RDOC 006124: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006124: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006124: [03:45:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006124: [03:45:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006124: [03:45:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006124: [03:45:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006124: [03:45:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006124: [03:45:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006124: [03:45:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006124: [03:45:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006124: [03:45:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006124: [03:45:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006124: [03:45:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006124: [03:45:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002972: [03:45:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6124] RDOC 006124: [03:45:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020E5E39AC60 RDOC 006124: [03:45:29] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006124: [03:45:29] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006124: [03:45:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006124: [03:45:30] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006124: [03:45:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006124: [03:45:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006124: [03:45:30] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A000FE RDOC 006124: [03:45:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020E5E39AC60 / 0x0000000000A000FE RDOC 002972: [03:45:30] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006124: [03:45:30] vk_core.cpp(2062) - Log - Starting capture RDOC 006124: [03:45:30] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006124: [03:45:30] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006124: [03:45:30] vk_debug.cpp(2518) - Log - Allocating readback window of 4096 bytes RDOC 006124: [03:45:30] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 006124: [03:45:30] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 006124: [03:45:30] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 006124: [03:45:30] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002972: [03:45:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006124: [03:45:30] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 006124: [03:45:30] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006124: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21810 (0.62 %) RDOC 006124: [03:45:30] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.057747 seconds RDOC 006124: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 006124: [03:45:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 006124: [03:45:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 002972: [03:45:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32784 bytes) (time 1699415130) 6206 byte thumbnail RDOC 002972: [03:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 002972: [03:45:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002972: [03:45:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002972: [03:45:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002972: [03:45:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002972: [03:45:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002972: [03:45:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002972: [03:45:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002972: [03:45:31] vk_replay.cpp(4798) - Log - Created device. RDOC 002972: [03:45:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002972: [03:45:31] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002972: [03:45:31] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002972: [03:45:31] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002972: [03:45:31] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002972: [03:45:31] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002972: [03:45:31] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002972: [03:45:31] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002972: [03:45:31] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002972: [03:45:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002972: [03:45:31] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002972: [03:45:31] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002972: [03:45:31] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002972: [03:45:31] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002972: [03:45:31] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002972: [03:45:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002972: [03:45:31] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002972: [03:45:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002972: [03:45:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002972: [03:45:31] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002972: [03:45:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002972: [03:45:31] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002972: [03:45:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002972: [03:45:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002972: [03:45:31] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002972: [03:45:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002972: [03:45:31] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002972: [03:45:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002972: [03:45:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002972: [03:45:31] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002972: [03:45:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002972: [03:45:31] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002972: [03:45:31] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002972: [03:45:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002972: [03:45:31] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002972: [03:45:31] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002972: [03:45:31] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002972: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002972: [03:45:31] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002972: [03:45:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002972: [03:45:31] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002972: [03:45:31] vk_core.cpp(2875) - Log - Timer chunk initialisation - 75.130 ms RDOC 002972: [03:45:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010276: [03:45:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010276: [03:45:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [03:45:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [03:45:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [03:45:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1804 RDOC 001804: [03:45:32] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001804: [03:45:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001804: [03:45:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001804: [03:45:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001804: [03:45:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001804: [03:45:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001804: [03:45:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001804: [03:45:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001804: [03:45:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001804: [03:45:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001804: [03:45:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001804: [03:45:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001804: [03:45:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001804: [03:45:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010276: [03:45:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1804] RDOC 001804: [03:45:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000219B2EF4630 RDOC 001804: [03:45:32] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001804: [03:45:32] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001804: [03:45:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001804: [03:45:33] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001804: [03:45:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001804: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001804: [03:45:33] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A100FE RDOC 001804: [03:45:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000219B2EF4630 / 0x0000000000A100FE RDOC 010276: [03:45:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001804: [03:45:33] vk_core.cpp(2062) - Log - Starting capture RDOC 001804: [03:45:33] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001804: [03:45:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001804: [03:45:33] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001804: [03:45:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001804: [03:45:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001804: [03:45:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20483 (0.58 %) RDOC 001804: [03:45:33] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.059125 seconds RDOC 001804: [03:45:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001804: [03:45:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001804: [03:45:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010276: [03:45:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30233 bytes) (time 1699415133) 5116 byte thumbnail RDOC 010276: [03:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010276: [03:45:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [03:45:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [03:45:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [03:45:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010276: [03:45:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010276: [03:45:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010276: [03:45:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010276: [03:45:34] vk_replay.cpp(4798) - Log - Created device. RDOC 010276: [03:45:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010276: [03:45:34] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010276: [03:45:34] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [03:45:34] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010276: [03:45:34] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010276: [03:45:34] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [03:45:34] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010276: [03:45:34] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010276: [03:45:34] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010276: [03:45:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010276: [03:45:34] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010276: [03:45:34] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010276: [03:45:34] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010276: [03:45:34] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010276: [03:45:34] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010276: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010276: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:45:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010276: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:45:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010276: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:45:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010276: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:45:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010276: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:45:34] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010276: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [03:45:34] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010276: [03:45:34] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010276: [03:45:34] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [03:45:34] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010276: [03:45:34] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010276: [03:45:34] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010276: [03:45:34] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010276: [03:45:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010276: [03:45:34] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010276: [03:45:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010276: [03:45:34] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010276: [03:45:34] vk_core.cpp(2875) - Log - Timer chunk initialisation - 85.618 ms RDOC 010276: [03:45:34] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 19.980 ms RDOC 010276: [03:45:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010276: [03:45:34] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 010276: [03:45:34] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 0.940 ms RDOC 010276: [03:45:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001188: [03:45:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 001188: [03:45:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001188: [03:45:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001188: [03:45:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001188: [03:45:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11004 RDOC 011004: [03:45:35] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011004: [03:45:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011004: [03:45:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011004: [03:45:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011004: [03:45:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011004: [03:45:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011004: [03:45:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011004: [03:45:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011004: [03:45:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011004: [03:45:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011004: [03:45:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011004: [03:45:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011004: [03:45:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011004: [03:45:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001188: [03:45:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11004] RDOC 011004: [03:45:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021B501AA230 RDOC 011004: [03:45:35] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011004: [03:45:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011004: [03:45:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011004: [03:45:35] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011004: [03:45:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011004: [03:45:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011004: [03:45:35] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000054033A RDOC 011004: [03:45:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021B501AA230 / 0x000000000054033A RDOC 001188: [03:45:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011004: [03:45:36] vk_core.cpp(2062) - Log - Starting capture RDOC 011004: [03:45:36] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011004: [03:45:36] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 011004: [03:45:36] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011004: [03:45:36] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 116 referenced resources RDOC 011004: [03:45:36] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 011004: [03:45:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29345152 bytes to 378247 (1.29 %) RDOC 011004: [03:45:36] vk_core.cpp(2613) - Log - Captured Vulkan frame with 27.985718 MB capture section in 0.124005 seconds RDOC 011004: [03:45:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 011004: [03:45:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011004: [03:45:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001188: [03:45:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (394092 bytes) (time 1699415136) 9376 byte thumbnail RDOC 001188: [03:45:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001188: [03:45:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001188: [03:45:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001188: [03:45:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001188: [03:45:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001188: [03:45:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001188: [03:45:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001188: [03:45:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001188: [03:45:37] vk_replay.cpp(4798) - Log - Created device. RDOC 001188: [03:45:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001188: [03:45:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001188: [03:45:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001188: [03:45:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001188: [03:45:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001188: [03:45:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001188: [03:45:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001188: [03:45:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001188: [03:45:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001188: [03:45:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001188: [03:45:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001188: [03:45:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001188: [03:45:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001188: [03:45:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001188: [03:45:37] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001188: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001188: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001188: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001188: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001188: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001188: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001188: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001188: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001188: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001188: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001188: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001188: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001188: [03:45:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001188: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001188: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001188: [03:45:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001188: [03:45:37] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001188: [03:45:37] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001188: [03:45:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001188: [03:45:37] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001188: [03:45:37] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001188: [03:45:37] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001188: [03:45:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001188: [03:45:37] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001188: [03:45:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001188: [03:45:37] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001188: [03:45:37] vk_core.cpp(2875) - Log - Timer chunk initialisation - 169.984 ms RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:38] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:39] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 136.523 ms RDOC 001188: [03:45:39] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.413 ms RDOC 001188: [03:45:39] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 61.410 ms RDOC 001188: [03:45:39] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 51.887 ms RDOC 001188: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:40] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:40] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.491 ms RDOC 001188: [03:45:40] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.924 ms RDOC 001188: [03:45:41] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.493 ms RDOC 001188: [03:45:41] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.312 ms RDOC 001188: [03:45:41] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:41] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:42] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.491 ms RDOC 001188: [03:45:42] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 104.394 ms RDOC 001188: [03:45:42] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.110 ms RDOC 001188: [03:45:42] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.605 ms RDOC 001188: [03:45:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:42] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:43] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:44] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.948 ms RDOC 001188: [03:45:44] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.746 ms RDOC 001188: [03:45:44] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.200 ms RDOC 001188: [03:45:44] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.695 ms RDOC 001188: [03:45:44] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:44] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:45] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.169 ms RDOC 001188: [03:45:45] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.456 ms RDOC 001188: [03:45:45] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.686 ms RDOC 001188: [03:45:46] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.988 ms RDOC 001188: [03:45:46] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:46] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:46] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.833 ms RDOC 001188: [03:45:47] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.029 ms RDOC 001188: [03:45:47] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.440 ms RDOC 001188: [03:45:47] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.446 ms RDOC 001188: [03:45:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:48] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.412 ms RDOC 001188: [03:45:49] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 107.927 ms RDOC 001188: [03:45:49] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.304 ms RDOC 001188: [03:45:49] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.486 ms RDOC 001188: [03:45:49] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:49] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:50] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.248 ms RDOC 001188: [03:45:50] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.267 ms RDOC 001188: [03:45:50] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.009 ms RDOC 001188: [03:45:50] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.354 ms RDOC 001188: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:51] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.209 ms RDOC 001188: [03:45:51] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.298 ms RDOC 001188: [03:45:52] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.900 ms RDOC 001188: [03:45:52] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.385 ms RDOC 001188: [03:45:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:53] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:53] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.864 ms RDOC 001188: [03:45:53] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.038 ms RDOC 001188: [03:45:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.336 ms RDOC 001188: [03:45:54] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 53.596 ms RDOC 001188: [03:45:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:54] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.890 ms RDOC 001188: [03:45:55] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.168 ms RDOC 001188: [03:45:55] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.978 ms RDOC 001188: [03:45:55] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.207 ms RDOC 001188: [03:45:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:56] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.334 ms RDOC 001188: [03:45:56] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 108.809 ms RDOC 001188: [03:45:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.418 ms RDOC 001188: [03:45:56] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.241 ms RDOC 001188: [03:45:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:58] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.677 ms RDOC 001188: [03:45:58] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.848 ms RDOC 001188: [03:45:58] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.850 ms RDOC 001188: [03:45:58] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.407 ms RDOC 001188: [03:45:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:45:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:45:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 111.672 ms RDOC 001188: [03:45:59] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.677 ms RDOC 001188: [03:46:00] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 56.862 ms RDOC 001188: [03:46:00] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.006 ms RDOC 001188: [03:46:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:46:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:46:01] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 106.940 ms RDOC 001188: [03:46:01] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.001 ms RDOC 001188: [03:46:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 57.120 ms RDOC 001188: [03:46:01] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 54.585 ms RDOC 001188: [03:46:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:46:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:46:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:46:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:46:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:46:02] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:46:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 110.762 ms RDOC 001188: [03:46:03] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.130 ms RDOC 001188: [03:46:03] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.677 ms RDOC 001188: [03:46:03] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.536 ms RDOC 001188: [03:46:03] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 52.943 ms RDOC 001188: [03:46:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:46:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001188: [03:46:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.872 ms RDOC 001188: [03:46:04] vk_overlay.cpp(2071) - Log - Timer Quad Overdraw - 109.869 ms RDOC 001188: [03:46:04] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 55.699 ms RDOC 001188: [03:46:05] vk_overlay.cpp(2332) - Log - Timer Triangle Size - 57.244 ms RDOC 001188: [03:46:05] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 001188: [03:46:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 009728: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009728: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009728: [03:46:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009728: [03:46:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009728: [03:46:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8892 RDOC 008892: [03:46:06] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008892: [03:46:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008892: [03:46:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008892: [03:46:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008892: [03:46:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008892: [03:46:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008892: [03:46:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008892: [03:46:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008892: [03:46:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008892: [03:46:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008892: [03:46:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008892: [03:46:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008892: [03:46:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008892: [03:46:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009728: [03:46:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8892] RDOC 008892: [03:46:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E96FE991A0 RDOC 008892: [03:46:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008892: [03:46:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008892: [03:46:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008892: [03:46:06] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008892: [03:46:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008892: [03:46:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008892: [03:46:06] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000050204 RDOC 008892: [03:46:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E96FE991A0 / 0x0000000000050204 RDOC 009728: [03:46:08] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009728: [03:46:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008892: [03:46:08] vk_core.cpp(2062) - Log - Starting capture RDOC 008892: [03:46:08] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 008892: [03:46:08] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 008892: [03:46:08] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008892: [03:46:08] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 008892: [03:46:08] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 008892: [03:46:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39058752 bytes to 175361 (0.45 %) RDOC 008892: [03:46:08] vk_core.cpp(2613) - Log - Captured Vulkan frame with 37.249329 MB capture section in 0.091791 seconds RDOC 008892: [03:46:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008892: [03:46:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 008892: [03:46:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009728: [03:46:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185111 bytes) (time 1699415168) 5116 byte thumbnail RDOC 009728: [03:46:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009728: [03:46:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009728: [03:46:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009728: [03:46:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009728: [03:46:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009728: [03:46:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009728: [03:46:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009728: [03:46:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009728: [03:46:09] vk_replay.cpp(4798) - Log - Created device. RDOC 009728: [03:46:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009728: [03:46:09] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009728: [03:46:09] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009728: [03:46:09] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009728: [03:46:09] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009728: [03:46:09] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009728: [03:46:09] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009728: [03:46:09] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009728: [03:46:09] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009728: [03:46:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009728: [03:46:09] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009728: [03:46:09] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009728: [03:46:09] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009728: [03:46:09] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009728: [03:46:09] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009728: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009728: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009728: [03:46:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009728: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009728: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009728: [03:46:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009728: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009728: [03:46:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009728: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009728: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009728: [03:46:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009728: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009728: [03:46:09] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009728: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009728: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009728: [03:46:09] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009728: [03:46:09] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009728: [03:46:09] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009728: [03:46:09] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009728: [03:46:09] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009728: [03:46:09] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009728: [03:46:09] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009728: [03:46:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009728: [03:46:10] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009728: [03:46:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009728: [03:46:10] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] vk_core.cpp(2875) - Log - Timer chunk initialisation - 131.734 ms RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 009728: [03:46:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002112: [03:46:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 002112: [03:46:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002112: [03:46:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002112: [03:46:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002112: [03:46:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2052 RDOC 002052: [03:46:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002052: [03:46:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002052: [03:46:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002052: [03:46:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002052: [03:46:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002052: [03:46:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002052: [03:46:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002052: [03:46:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002052: [03:46:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002052: [03:46:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002052: [03:46:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002052: [03:46:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002052: [03:46:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002052: [03:46:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002112: [03:46:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2052] RDOC 002052: [03:46:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DE4046C800 RDOC 002052: [03:46:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002052: [03:46:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002052: [03:46:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002052: [03:46:11] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002052: [03:46:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002052: [03:46:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002052: [03:46:11] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000007D02B6 RDOC 002052: [03:46:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DE4046C800 / 0x00000000007D02B6 RDOC 002052: [03:46:11] vk_core.cpp(2062) - Log - Starting capture RDOC 002052: [03:46:11] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 002112: [03:46:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002052: [03:46:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 002052: [03:46:11] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002052: [03:46:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 002052: [03:46:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 002052: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128473 (0.57 %) RDOC 002052: [03:46:11] vk_core.cpp(2613) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.082529 seconds RDOC 002052: [03:46:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 002052: [03:46:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 002052: [03:46:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 002112: [03:46:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151109 bytes) (time 1699415172) 15389 byte thumbnail RDOC 002112: [03:46:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 002112: [03:46:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002112: [03:46:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002112: [03:46:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002112: [03:46:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002112: [03:46:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002112: [03:46:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002112: [03:46:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002112: [03:46:13] vk_replay.cpp(4798) - Log - Created device. RDOC 002112: [03:46:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002112: [03:46:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002112: [03:46:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002112: [03:46:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002112: [03:46:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002112: [03:46:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002112: [03:46:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002112: [03:46:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002112: [03:46:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002112: [03:46:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002112: [03:46:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002112: [03:46:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002112: [03:46:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002112: [03:46:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002112: [03:46:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002112: [03:46:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002112: [03:46:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002112: [03:46:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002112: [03:46:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002112: [03:46:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002112: [03:46:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002112: [03:46:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002112: [03:46:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002112: [03:46:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002112: [03:46:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002112: [03:46:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002112: [03:46:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002112: [03:46:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002112: [03:46:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002112: [03:46:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002112: [03:46:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002112: [03:46:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002112: [03:46:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002112: [03:46:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002112: [03:46:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002112: [03:46:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002112: [03:46:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002112: [03:46:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002112: [03:46:13] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002112: [03:46:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002112: [03:46:13] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002112: [03:46:13] vk_core.cpp(2875) - Log - Timer chunk initialisation - 221.407 ms RDOC 002112: [03:46:13] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 430.041 ms RDOC 002112: [03:46:14] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 331.644 ms RDOC 002112: [03:46:14] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.154 ms RDOC 002112: [03:46:15] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 411.303 ms RDOC 002112: [03:46:15] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 320.089 ms RDOC 002112: [03:46:16] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 243.636 ms RDOC 002112: [03:46:16] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 329.636 ms RDOC 002112: [03:46:16] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 324.050 ms RDOC 002112: [03:46:17] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 325.053 ms RDOC 002112: [03:46:17] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 327.876 ms RDOC 002112: [03:46:18] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.826 ms RDOC 002112: [03:46:18] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 353.873 ms RDOC 002112: [03:46:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 342.046 ms RDOC 002112: [03:46:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 252.150 ms RDOC 002112: [03:46:19] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 252.429 ms RDOC 002112: [03:46:20] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 252.982 ms RDOC 002112: [03:46:20] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 328.488 ms RDOC 002112: [03:46:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 354.230 ms RDOC 002112: [03:46:21] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 346.151 ms RDOC 002112: [03:46:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009012: [03:46:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009012: [03:46:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009012: [03:46:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009012: [03:46:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009012: [03:46:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10676 RDOC 010676: [03:46:22] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 010676: [03:46:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010676: [03:46:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010676: [03:46:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010676: [03:46:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010676: [03:46:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010676: [03:46:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010676: [03:46:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010676: [03:46:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010676: [03:46:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010676: [03:46:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010676: [03:46:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010676: [03:46:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010676: [03:46:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009012: [03:46:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10676] RDOC 010676: [03:46:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028A02C856B0 RDOC 010676: [03:46:22] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010676: [03:46:22] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010676: [03:46:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010676: [03:46:22] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 010676: [03:46:22] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010676: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010676: [03:46:22] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A700FE RDOC 010676: [03:46:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028A02C856B0 / 0x0000000000A700FE RDOC 009012: [03:46:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010676: [03:46:28] vk_core.cpp(2062) - Log - Starting capture RDOC 010676: [03:46:28] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010676: [03:46:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 010676: [03:46:28] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 010676: [03:46:28] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 010676: [03:46:28] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 010676: [03:46:28] vk_core.cpp(2205) - Log - Finished capture, Frame 505 RDOC 010676: [03:46:28] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 010676: [03:46:28] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 010676: [03:46:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8717 (38.37 %) RDOC 010676: [03:46:28] vk_core.cpp(2613) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.056762 seconds RDOC 010676: [03:46:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 010676: [03:46:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010676: [03:46:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009012: [03:46:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20792 bytes) (time 1699415188) 7241 byte thumbnail RDOC 009012: [03:46:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009012: [03:46:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009012: [03:46:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009012: [03:46:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009012: [03:46:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009012: [03:46:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009012: [03:46:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009012: [03:46:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009012: [03:46:30] vk_replay.cpp(4798) - Log - Created device. RDOC 009012: [03:46:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009012: [03:46:30] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009012: [03:46:30] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009012: [03:46:30] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009012: [03:46:30] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009012: [03:46:30] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009012: [03:46:30] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009012: [03:46:30] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009012: [03:46:30] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009012: [03:46:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009012: [03:46:30] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009012: [03:46:30] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009012: [03:46:30] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009012: [03:46:30] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009012: [03:46:30] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009012: [03:46:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009012: [03:46:30] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009012: [03:46:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009012: [03:46:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009012: [03:46:30] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009012: [03:46:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009012: [03:46:30] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009012: [03:46:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009012: [03:46:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009012: [03:46:30] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009012: [03:46:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009012: [03:46:30] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009012: [03:46:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009012: [03:46:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009012: [03:46:30] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009012: [03:46:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009012: [03:46:30] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009012: [03:46:30] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009012: [03:46:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009012: [03:46:30] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009012: [03:46:30] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009012: [03:46:30] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009012: [03:46:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009012: [03:46:30] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009012: [03:46:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009012: [03:46:30] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009012: [03:46:30] vk_core.cpp(2875) - Log - Timer chunk initialisation - 76.368 ms RDOC 009012: [03:46:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006444: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006444: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006444: [03:46:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006444: [03:46:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006444: [03:46:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5716 RDOC 005716: [03:46:30] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005716: [03:46:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:46:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:46:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005716: [03:46:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005716: [03:46:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005716: [03:46:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005716: [03:46:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005716: [03:46:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005716: [03:46:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005716: [03:46:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005716: [03:46:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005716: [03:46:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005716: [03:46:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006444: [03:46:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5716] RDOC 005716: [03:46:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027A6E84CA90 RDOC 005716: [03:46:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005716: [03:46:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005716: [03:46:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005716: [03:46:31] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005716: [03:46:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005716: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005716: [03:46:31] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A800FE RDOC 005716: [03:46:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027A6E84CA90 / 0x0000000000A800FE RDOC 005716: [03:46:31] vk_core.cpp(2062) - Log - Starting capture RDOC 005716: [03:46:31] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006444: [03:46:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005716: [03:46:31] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005716: [03:46:31] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005716: [03:46:31] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005716: [03:46:31] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005716: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21084 (0.60 %) RDOC 005716: [03:46:31] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.050082 seconds RDOC 005716: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005716: [03:46:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005716: [03:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006444: [03:46:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30834 bytes) (time 1699415191) 5116 byte thumbnail RDOC 006444: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006444: [03:46:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006444: [03:46:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006444: [03:46:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006444: [03:46:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006444: [03:46:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006444: [03:46:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006444: [03:46:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006444: [03:46:32] vk_replay.cpp(4798) - Log - Created device. RDOC 006444: [03:46:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006444: [03:46:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006444: [03:46:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006444: [03:46:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006444: [03:46:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006444: [03:46:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006444: [03:46:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006444: [03:46:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006444: [03:46:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006444: [03:46:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006444: [03:46:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006444: [03:46:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006444: [03:46:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006444: [03:46:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006444: [03:46:32] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006444: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006444: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006444: [03:46:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006444: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006444: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006444: [03:46:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006444: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006444: [03:46:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006444: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006444: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006444: [03:46:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006444: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006444: [03:46:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006444: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006444: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006444: [03:46:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006444: [03:46:32] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006444: [03:46:32] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006444: [03:46:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006444: [03:46:32] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006444: [03:46:32] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006444: [03:46:32] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006444: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006444: [03:46:32] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006444: [03:46:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006444: [03:46:32] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006444: [03:46:58] vk_core.cpp(2875) - Log - Timer chunk initialisation - 25255.988 ms RDOC 006444: [03:46:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004104: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 004104: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004104: [03:46:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004104: [03:46:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004104: [03:46:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1548 RDOC 001548: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001548: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001548: [03:46:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001548: [03:46:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001548: [03:46:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001548: [03:46:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001548: [03:46:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001548: [03:46:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001548: [03:46:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001548: [03:46:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001548: [03:46:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001548: [03:46:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001548: [03:46:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001548: [03:46:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004104: [03:46:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1548] RDOC 001548: [03:46:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002226C5F0860 RDOC 001548: [03:46:59] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001548: [03:46:59] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001548: [03:46:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001548: [03:46:59] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 001548: [03:46:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001548: [03:46:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001548: [03:46:59] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000A900FE RDOC 001548: [03:46:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002226C5F0860 / 0x0000000000A900FE RDOC 001548: [03:46:59] vk_core.cpp(2062) - Log - Starting capture RDOC 001548: [03:46:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004104: [03:46:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001548: [03:46:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001548: [03:46:59] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 001548: [03:46:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001548: [03:46:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001548: [03:46:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21384 (0.61 %) RDOC 001548: [03:46:59] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.065980 seconds RDOC 001548: [03:46:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001548: [03:46:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001548: [03:46:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 004104: [03:46:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31134 bytes) (time 1699415219) 5116 byte thumbnail RDOC 004104: [03:47:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 004104: [03:47:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004104: [03:47:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004104: [03:47:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004104: [03:47:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004104: [03:47:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004104: [03:47:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004104: [03:47:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004104: [03:47:00] vk_replay.cpp(4798) - Log - Created device. RDOC 004104: [03:47:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004104: [03:47:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004104: [03:47:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004104: [03:47:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004104: [03:47:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004104: [03:47:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004104: [03:47:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004104: [03:47:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004104: [03:47:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004104: [03:47:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004104: [03:47:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004104: [03:47:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004104: [03:47:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004104: [03:47:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004104: [03:47:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004104: [03:47:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004104: [03:47:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:47:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004104: [03:47:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004104: [03:47:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:47:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004104: [03:47:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:47:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004104: [03:47:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004104: [03:47:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:47:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004104: [03:47:00] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:47:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004104: [03:47:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004104: [03:47:00] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004104: [03:47:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004104: [03:47:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004104: [03:47:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004104: [03:47:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004104: [03:47:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004104: [03:47:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004104: [03:47:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004104: [03:47:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004104: [03:47:00] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004104: [03:47:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004104: [03:47:00] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004104: [03:47:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 77.181 ms RDOC 004104: [03:47:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006252: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006252: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006252: [03:47:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006252: [03:47:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006252: [03:47:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2692 RDOC 002692: [03:47:01] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002692: [03:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002692: [03:47:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002692: [03:47:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002692: [03:47:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002692: [03:47:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002692: [03:47:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002692: [03:47:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002692: [03:47:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002692: [03:47:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002692: [03:47:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002692: [03:47:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002692: [03:47:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002692: [03:47:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006252: [03:47:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2692] RDOC 002692: [03:47:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000223F5CE9160 RDOC 002692: [03:47:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002692: [03:47:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002692: [03:47:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002692: [03:47:02] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002692: [03:47:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002692: [03:47:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002692: [03:47:02] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005D033A RDOC 002692: [03:47:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000223F5CE9160 / 0x00000000005D033A RDOC 002692: [03:47:02] vk_core.cpp(2062) - Log - Starting capture RDOC 002692: [03:47:02] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 006252: [03:47:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002692: [03:47:02] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 002692: [03:47:02] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 002692: [03:47:02] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 002692: [03:47:02] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 002692: [03:47:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146816 (0.44 %) RDOC 002692: [03:47:02] vk_core.cpp(2613) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.086531 seconds RDOC 002692: [03:47:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002692: [03:47:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 002692: [03:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 006252: [03:47:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157082 bytes) (time 1699415222) 5798 byte thumbnail RDOC 006252: [03:47:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 006252: [03:47:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006252: [03:47:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006252: [03:47:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006252: [03:47:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006252: [03:47:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006252: [03:47:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006252: [03:47:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006252: [03:47:03] vk_replay.cpp(4798) - Log - Created device. RDOC 006252: [03:47:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006252: [03:47:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006252: [03:47:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006252: [03:47:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006252: [03:47:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006252: [03:47:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006252: [03:47:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006252: [03:47:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006252: [03:47:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006252: [03:47:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006252: [03:47:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006252: [03:47:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006252: [03:47:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006252: [03:47:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006252: [03:47:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006252: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006252: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006252: [03:47:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006252: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006252: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006252: [03:47:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006252: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006252: [03:47:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006252: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006252: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006252: [03:47:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006252: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006252: [03:47:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006252: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006252: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006252: [03:47:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006252: [03:47:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006252: [03:47:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006252: [03:47:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006252: [03:47:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006252: [03:47:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006252: [03:47:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006252: [03:47:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006252: [03:47:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006252: [03:47:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006252: [03:47:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006252: [03:47:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 105.144 ms RDOC 006252: [03:47:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011660: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011660: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011660: [03:47:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011660: [03:47:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011660: [03:47:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8628 RDOC 008628: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008628: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008628: [03:47:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008628: [03:47:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008628: [03:47:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008628: [03:47:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008628: [03:47:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008628: [03:47:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008628: [03:47:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008628: [03:47:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008628: [03:47:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008628: [03:47:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008628: [03:47:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008628: [03:47:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011660: [03:47:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8628] RDOC 008628: [03:47:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000185C05C3210 RDOC 008628: [03:47:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008628: [03:47:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008628: [03:47:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008628: [03:47:05] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 008628: [03:47:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008628: [03:47:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008628: [03:47:05] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AC00FE RDOC 008628: [03:47:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000185C05C3210 / 0x0000000000AC00FE RDOC 011660: [03:47:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011660: [03:47:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008628: [03:47:06] vk_core.cpp(2062) - Log - Starting capture RDOC 008628: [03:47:06] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 008628: [03:47:06] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 008628: [03:47:06] vk_core.cpp(2205) - Log - Finished capture, Frame 200 RDOC 008628: [03:47:06] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 008628: [03:47:06] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 008628: [03:47:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60281 (0.57 %) RDOC 008628: [03:47:06] vk_core.cpp(2613) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.238976 seconds RDOC 008628: [03:47:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008628: [03:47:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008628: [03:47:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011660: [03:47:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73696 bytes) (time 1699415226) 7788 byte thumbnail RDOC 011660: [03:47:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011660: [03:47:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011660: [03:47:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011660: [03:47:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011660: [03:47:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011660: [03:47:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011660: [03:47:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011660: [03:47:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011660: [03:47:07] vk_replay.cpp(4798) - Log - Created device. RDOC 011660: [03:47:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011660: [03:47:07] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011660: [03:47:07] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011660: [03:47:07] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011660: [03:47:07] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011660: [03:47:07] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011660: [03:47:07] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011660: [03:47:07] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011660: [03:47:07] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011660: [03:47:07] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011660: [03:47:07] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011660: [03:47:07] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011660: [03:47:07] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011660: [03:47:07] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011660: [03:47:07] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011660: [03:47:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011660: [03:47:07] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011660: [03:47:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011660: [03:47:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011660: [03:47:07] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011660: [03:47:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011660: [03:47:07] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011660: [03:47:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011660: [03:47:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011660: [03:47:07] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011660: [03:47:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011660: [03:47:07] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011660: [03:47:07] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011660: [03:47:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011660: [03:47:07] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011660: [03:47:07] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011660: [03:47:07] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011660: [03:47:07] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011660: [03:47:07] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011660: [03:47:07] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011660: [03:47:07] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011660: [03:47:07] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011660: [03:47:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011660: [03:47:07] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011660: [03:47:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011660: [03:47:07] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011660: [03:47:07] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 011660: [03:47:07] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 011660: [03:47:07] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 011660: [03:47:07] vk_core.cpp(2875) - Log - Timer chunk initialisation - 96.939 ms RDOC 011660: [03:47:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003264: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003264: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003264: [03:47:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003264: [03:47:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003264: [03:47:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5420 RDOC 005420: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005420: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005420: [03:47:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005420: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005420: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005420: [03:47:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005420: [03:47:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005420: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005420: [03:47:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005420: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005420: [03:47:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005420: [03:47:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005420: [03:47:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005420: [03:47:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003264: [03:47:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5420] RDOC 005420: [03:47:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F15FAC81F0 RDOC 005420: [03:47:08] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005420: [03:47:08] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005420: [03:47:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005420: [03:47:08] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005420: [03:47:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005420: [03:47:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005420: [03:47:08] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AD00FE RDOC 005420: [03:47:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F15FAC81F0 / 0x0000000000AD00FE RDOC 003264: [03:47:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005420: [03:47:09] vk_core.cpp(2062) - Log - Starting capture RDOC 005420: [03:47:09] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003264: [03:47:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005420: [03:47:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005420: [03:47:09] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005420: [03:47:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 005420: [03:47:09] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 005420: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156965 (0.42 %) RDOC 005420: [03:47:09] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.075995 seconds RDOC 005420: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005420: [03:47:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 005420: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003264: [03:47:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166715 bytes) (time 1699415229) 5116 byte thumbnail RDOC 003264: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003264: [03:47:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003264: [03:47:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003264: [03:47:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003264: [03:47:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003264: [03:47:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003264: [03:47:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003264: [03:47:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003264: [03:47:10] vk_replay.cpp(4798) - Log - Created device. RDOC 003264: [03:47:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003264: [03:47:10] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003264: [03:47:10] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003264: [03:47:10] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003264: [03:47:10] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003264: [03:47:10] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003264: [03:47:10] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003264: [03:47:10] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003264: [03:47:10] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003264: [03:47:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003264: [03:47:10] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003264: [03:47:10] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003264: [03:47:10] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003264: [03:47:10] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003264: [03:47:10] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003264: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003264: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003264: [03:47:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003264: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003264: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003264: [03:47:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003264: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003264: [03:47:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003264: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003264: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003264: [03:47:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003264: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003264: [03:47:10] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003264: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003264: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003264: [03:47:10] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003264: [03:47:10] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003264: [03:47:10] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003264: [03:47:10] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003264: [03:47:10] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003264: [03:47:10] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003264: [03:47:10] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003264: [03:47:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003264: [03:47:10] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003264: [03:47:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003264: [03:47:10] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003264: [03:47:10] vk_core.cpp(2875) - Log - Timer chunk initialisation - 97.528 ms RDOC 003264: [03:47:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005604: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 005604: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005604: [03:47:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005604: [03:47:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005604: [03:47:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5392 RDOC 005392: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 005392: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:47:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005392: [03:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005392: [03:47:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005392: [03:47:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005392: [03:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005392: [03:47:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005392: [03:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005392: [03:47:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005392: [03:47:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005392: [03:47:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005392: [03:47:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005604: [03:47:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5392] RDOC 005392: [03:47:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000224511FB7F0 RDOC 005392: [03:47:11] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005392: [03:47:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005392: [03:47:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005392: [03:47:11] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 005392: [03:47:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005392: [03:47:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005392: [03:47:11] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AE00FE RDOC 005392: [03:47:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000224511FB7F0 / 0x0000000000AE00FE RDOC 005604: [03:47:12] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005392: [03:47:12] vk_core.cpp(2062) - Log - Starting capture RDOC 005392: [03:47:12] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005392: [03:47:12] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005392: [03:47:12] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 005604: [03:47:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005392: [03:47:12] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 005392: [03:47:12] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005392: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19535 (0.56 %) RDOC 005392: [03:47:12] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.054988 seconds RDOC 005392: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005392: [03:47:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005392: [03:47:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005604: [03:47:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29285 bytes) (time 1699415232) 5116 byte thumbnail RDOC 005604: [03:47:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005604: [03:47:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005604: [03:47:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005604: [03:47:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005604: [03:47:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005604: [03:47:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005604: [03:47:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005604: [03:47:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005604: [03:47:13] vk_replay.cpp(4798) - Log - Created device. RDOC 005604: [03:47:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005604: [03:47:13] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005604: [03:47:13] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005604: [03:47:13] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005604: [03:47:13] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005604: [03:47:13] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005604: [03:47:13] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005604: [03:47:13] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005604: [03:47:13] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005604: [03:47:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005604: [03:47:13] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005604: [03:47:13] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005604: [03:47:13] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005604: [03:47:13] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005604: [03:47:13] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005604: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005604: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005604: [03:47:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005604: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005604: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005604: [03:47:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005604: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005604: [03:47:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005604: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005604: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005604: [03:47:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005604: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005604: [03:47:13] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005604: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005604: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005604: [03:47:13] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005604: [03:47:13] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005604: [03:47:13] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005604: [03:47:13] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005604: [03:47:13] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005604: [03:47:13] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005604: [03:47:13] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005604: [03:47:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005604: [03:47:13] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005604: [03:47:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005604: [03:47:13] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005604: [03:47:13] vk_core.cpp(2875) - Log - Timer chunk initialisation - 80.532 ms RDOC 005604: [03:47:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003064: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003064: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003064: [03:47:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003064: [03:47:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003064: [03:47:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6116 RDOC 006116: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006116: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006116: [03:47:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006116: [03:47:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006116: [03:47:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006116: [03:47:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006116: [03:47:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006116: [03:47:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006116: [03:47:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006116: [03:47:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006116: [03:47:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006116: [03:47:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006116: [03:47:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006116: [03:47:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003064: [03:47:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6116] RDOC 006116: [03:47:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000202202A6DF0 RDOC 006116: [03:47:14] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006116: [03:47:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006116: [03:47:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006116: [03:47:14] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006116: [03:47:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006116: [03:47:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006116: [03:47:14] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000AF00FE RDOC 006116: [03:47:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000202202A6DF0 / 0x0000000000AF00FE RDOC 006116: [03:47:14] vk_core.cpp(2062) - Log - Starting capture RDOC 006116: [03:47:14] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006116: [03:47:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006116: [03:47:14] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 003064: [03:47:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006116: [03:47:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 006116: [03:47:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006116: [03:47:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35565 (0.65 %) RDOC 006116: [03:47:14] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.054452 seconds RDOC 006116: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 006116: [03:47:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006116: [03:47:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003064: [03:47:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48543 bytes) (time 1699415235) 7826 byte thumbnail RDOC 003064: [03:47:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 003064: [03:47:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003064: [03:47:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003064: [03:47:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003064: [03:47:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003064: [03:47:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003064: [03:47:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003064: [03:47:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003064: [03:47:16] vk_replay.cpp(4798) - Log - Created device. RDOC 003064: [03:47:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003064: [03:47:16] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003064: [03:47:16] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003064: [03:47:16] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003064: [03:47:16] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003064: [03:47:16] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003064: [03:47:16] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003064: [03:47:16] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003064: [03:47:16] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003064: [03:47:16] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003064: [03:47:16] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003064: [03:47:16] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003064: [03:47:16] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003064: [03:47:16] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003064: [03:47:16] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003064: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003064: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003064: [03:47:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003064: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003064: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003064: [03:47:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003064: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003064: [03:47:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003064: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003064: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003064: [03:47:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003064: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003064: [03:47:16] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003064: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003064: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003064: [03:47:16] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003064: [03:47:16] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003064: [03:47:16] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003064: [03:47:16] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003064: [03:47:16] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003064: [03:47:16] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003064: [03:47:16] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003064: [03:47:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003064: [03:47:16] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003064: [03:47:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003064: [03:47:16] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003064: [03:47:16] vk_core.cpp(2875) - Log - Timer chunk initialisation - 76.642 ms RDOC 003064: [03:47:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006812: [03:47:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006812: [03:47:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006812: [03:47:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006812: [03:47:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006812: [03:47:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4828 RDOC 004828: [03:47:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 004828: [03:47:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004828: [03:47:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004828: [03:47:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004828: [03:47:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004828: [03:47:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004828: [03:47:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004828: [03:47:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004828: [03:47:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004828: [03:47:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004828: [03:47:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004828: [03:47:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004828: [03:47:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004828: [03:47:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006812: [03:47:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4828] RDOC 004828: [03:47:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A02D696070 RDOC 004828: [03:47:18] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004828: [03:47:18] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004828: [03:47:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004828: [03:47:18] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004828: [03:47:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004828: [03:47:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004828: [03:47:18] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000140204 RDOC 004828: [03:47:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A02D696070 / 0x0000000000140204 RDOC 004828: [03:47:18] vk_core.cpp(2062) - Log - Starting capture RDOC 004828: [03:47:18] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004828: [03:47:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004828: [03:47:18] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004828: [03:47:18] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 006812: [03:47:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004828: [03:47:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004828: [03:47:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26341 (0.66 %) RDOC 004828: [03:47:18] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.059005 seconds RDOC 004828: [03:47:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 004828: [03:47:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004828: [03:47:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006812: [03:47:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37482 bytes) (time 1699415238) 6656 byte thumbnail RDOC 006812: [03:47:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006812: [03:47:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006812: [03:47:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006812: [03:47:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006812: [03:47:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006812: [03:47:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006812: [03:47:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006812: [03:47:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006812: [03:47:19] vk_replay.cpp(4798) - Log - Created device. RDOC 006812: [03:47:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006812: [03:47:19] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006812: [03:47:19] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006812: [03:47:19] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006812: [03:47:19] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006812: [03:47:19] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006812: [03:47:19] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006812: [03:47:19] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006812: [03:47:19] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006812: [03:47:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006812: [03:47:19] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006812: [03:47:19] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006812: [03:47:19] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006812: [03:47:19] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006812: [03:47:19] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006812: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006812: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:47:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006812: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006812: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:47:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006812: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:47:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006812: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006812: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:47:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006812: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:47:19] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006812: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006812: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006812: [03:47:19] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006812: [03:47:19] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006812: [03:47:19] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006812: [03:47:19] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006812: [03:47:19] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006812: [03:47:19] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006812: [03:47:19] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006812: [03:47:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006812: [03:47:19] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006812: [03:47:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006812: [03:47:19] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006812: [03:47:19] vk_core.cpp(2875) - Log - Timer chunk initialisation - 77.513 ms RDOC 006812: [03:47:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 003324: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003324: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003324: [03:47:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003324: [03:47:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003324: [03:47:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6884 RDOC 006884: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006884: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006884: [03:47:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006884: [03:47:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006884: [03:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006884: [03:47:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006884: [03:47:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006884: [03:47:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006884: [03:47:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006884: [03:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006884: [03:47:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006884: [03:47:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006884: [03:47:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006884: [03:47:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003324: [03:47:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6884] RDOC 006884: [03:47:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B9CEE5C500 RDOC 006884: [03:47:20] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006884: [03:47:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006884: [03:47:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006884: [03:47:21] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 006884: [03:47:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006884: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006884: [03:47:21] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005B026C RDOC 006884: [03:47:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B9CEE5C500 / 0x00000000005B026C RDOC 006884: [03:47:22] vk_core.cpp(2062) - Log - Starting capture RDOC 006884: [03:47:22] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 003324: [03:47:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006884: [03:47:22] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006884: [03:47:22] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 006884: [03:47:22] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 006884: [03:47:22] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 006884: [03:47:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 348164 (0.79 %) RDOC 006884: [03:47:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.073604 seconds RDOC 006884: [03:47:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006884: [03:47:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006884: [03:47:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003324: [03:47:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (354819 bytes) (time 1699415242) 2526 byte thumbnail RDOC 003324: [03:47:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003324: [03:47:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003324: [03:47:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003324: [03:47:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003324: [03:47:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003324: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003324: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003324: [03:47:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003324: [03:47:23] vk_replay.cpp(4798) - Log - Created device. RDOC 003324: [03:47:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003324: [03:47:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003324: [03:47:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003324: [03:47:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003324: [03:47:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003324: [03:47:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003324: [03:47:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003324: [03:47:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003324: [03:47:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003324: [03:47:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003324: [03:47:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003324: [03:47:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003324: [03:47:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003324: [03:47:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003324: [03:47:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003324: [03:47:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003324: [03:47:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003324: [03:47:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003324: [03:47:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003324: [03:47:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003324: [03:47:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003324: [03:47:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003324: [03:47:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003324: [03:47:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003324: [03:47:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003324: [03:47:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003324: [03:47:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003324: [03:47:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003324: [03:47:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003324: [03:47:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003324: [03:47:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003324: [03:47:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003324: [03:47:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003324: [03:47:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003324: [03:47:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003324: [03:47:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003324: [03:47:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003324: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003324: [03:47:23] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003324: [03:47:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003324: [03:47:23] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003324: [03:47:23] vk_core.cpp(2875) - Log - Timer chunk initialisation - 404.789 ms RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:36] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 003324: [03:47:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:37] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:38] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:39] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 003324: [03:47:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008504: [03:47:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008504: [03:47:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008504: [03:47:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008504: [03:47:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008504: [03:47:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7812 RDOC 007812: [03:47:57] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 007812: [03:47:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007812: [03:47:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007812: [03:47:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007812: [03:47:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007812: [03:47:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007812: [03:47:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007812: [03:47:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007812: [03:47:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007812: [03:47:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007812: [03:47:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007812: [03:47:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007812: [03:47:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007812: [03:47:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008504: [03:47:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7812] RDOC 007812: [03:47:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019BFC031B10 RDOC 007812: [03:47:57] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007812: [03:47:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007812: [03:47:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007812: [03:47:58] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007812: [03:47:58] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007812: [03:47:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007812: [03:47:58] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000058032E RDOC 007812: [03:47:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019BFC031B10 / 0x000000000058032E RDOC 007812: [03:47:58] vk_core.cpp(2062) - Log - Starting capture RDOC 007812: [03:47:58] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007812: [03:47:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007812: [03:47:58] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 008504: [03:47:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007812: [03:47:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 007812: [03:47:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007812: [03:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32516 (0.60 %) RDOC 007812: [03:47:58] vk_core.cpp(2613) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.056329 seconds RDOC 007812: [03:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 007812: [03:47:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007812: [03:47:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 008504: [03:47:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43434 bytes) (time 1699415278) 6438 byte thumbnail RDOC 008504: [03:47:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 008504: [03:47:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008504: [03:47:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008504: [03:47:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008504: [03:47:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008504: [03:47:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008504: [03:47:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008504: [03:47:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008504: [03:47:59] vk_replay.cpp(4798) - Log - Created device. RDOC 008504: [03:47:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008504: [03:47:59] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008504: [03:47:59] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008504: [03:47:59] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008504: [03:47:59] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008504: [03:47:59] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008504: [03:47:59] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008504: [03:47:59] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008504: [03:47:59] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008504: [03:47:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008504: [03:47:59] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008504: [03:47:59] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008504: [03:47:59] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008504: [03:47:59] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008504: [03:47:59] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008504: [03:47:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008504: [03:47:59] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:47:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008504: [03:47:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008504: [03:47:59] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:47:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008504: [03:47:59] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:47:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008504: [03:47:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008504: [03:47:59] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:47:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008504: [03:47:59] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:47:59] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008504: [03:47:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008504: [03:47:59] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:47:59] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008504: [03:47:59] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008504: [03:47:59] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008504: [03:47:59] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008504: [03:47:59] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008504: [03:47:59] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008504: [03:47:59] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008504: [03:47:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008504: [03:48:00] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008504: [03:48:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008504: [03:48:00] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008504: [03:48:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 96.349 ms RDOC 008504: [03:48:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010120: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010120: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010120: [03:48:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010120: [03:48:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010120: [03:48:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7164 RDOC 007164: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 007164: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007164: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007164: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007164: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007164: [03:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007164: [03:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007164: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007164: [03:48:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007164: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007164: [03:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007164: [03:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007164: [03:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007164: [03:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010120: [03:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7164] RDOC 007164: [03:48:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000011AED0B3E50 RDOC 007164: [03:48:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007164: [03:48:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007164: [03:48:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007164: [03:48:01] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 007164: [03:48:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007164: [03:48:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007164: [03:48:01] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000068033A RDOC 007164: [03:48:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000011AED0B3E50 / 0x000000000068033A RDOC 010120: [03:48:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007164: [03:48:01] vk_core.cpp(2062) - Log - Starting capture RDOC 007164: [03:48:01] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007164: [03:48:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007164: [03:48:01] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007164: [03:48:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007164: [03:48:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007164: [03:48:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21330 (0.61 %) RDOC 007164: [03:48:01] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.078400 seconds RDOC 007164: [03:48:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007164: [03:48:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007164: [03:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010120: [03:48:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31080 bytes) (time 1699415281) 5116 byte thumbnail RDOC 010120: [03:48:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010120: [03:48:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010120: [03:48:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010120: [03:48:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010120: [03:48:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010120: [03:48:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010120: [03:48:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010120: [03:48:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010120: [03:48:02] vk_replay.cpp(4798) - Log - Created device. RDOC 010120: [03:48:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010120: [03:48:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010120: [03:48:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010120: [03:48:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010120: [03:48:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010120: [03:48:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010120: [03:48:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010120: [03:48:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010120: [03:48:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010120: [03:48:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010120: [03:48:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010120: [03:48:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010120: [03:48:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010120: [03:48:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010120: [03:48:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010120: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010120: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:48:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010120: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010120: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:48:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010120: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:48:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010120: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010120: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:48:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010120: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:48:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010120: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010120: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010120: [03:48:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010120: [03:48:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010120: [03:48:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010120: [03:48:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010120: [03:48:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010120: [03:48:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010120: [03:48:03] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010120: [03:48:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010120: [03:48:03] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010120: [03:48:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010120: [03:48:03] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010120: [03:48:03] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.306 ms RDOC 010120: [03:48:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008116: [03:48:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008116: [03:48:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008116: [03:48:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008116: [03:48:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008116: [03:48:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11884 RDOC 011884: [03:48:05] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011884: [03:48:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011884: [03:48:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011884: [03:48:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011884: [03:48:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011884: [03:48:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011884: [03:48:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011884: [03:48:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011884: [03:48:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011884: [03:48:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011884: [03:48:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011884: [03:48:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011884: [03:48:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011884: [03:48:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008116: [03:48:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11884] RDOC 011884: [03:48:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027AF8E88020 RDOC 011884: [03:48:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011884: [03:48:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011884: [03:48:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011884: [03:48:06] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011884: [03:48:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011884: [03:48:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011884: [03:48:06] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005B032E RDOC 011884: [03:48:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027AF8E88020 / 0x00000000005B032E RDOC 008116: [03:48:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011884: [03:48:07] vk_core.cpp(2062) - Log - Starting capture RDOC 011884: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011884: [03:48:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011884: [03:48:07] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 011884: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 011884: [03:48:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011884: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 155997 (0.42 %) RDOC 011884: [03:48:07] vk_core.cpp(2613) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.090401 seconds RDOC 011884: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011884: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011884: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 008116: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (165747 bytes) (time 1699415287) 5116 byte thumbnail RDOC 008116: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 008116: [03:48:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008116: [03:48:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008116: [03:48:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008116: [03:48:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008116: [03:48:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008116: [03:48:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008116: [03:48:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008116: [03:48:08] vk_replay.cpp(4798) - Log - Created device. RDOC 008116: [03:48:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008116: [03:48:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008116: [03:48:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008116: [03:48:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008116: [03:48:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008116: [03:48:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008116: [03:48:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008116: [03:48:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008116: [03:48:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008116: [03:48:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008116: [03:48:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008116: [03:48:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008116: [03:48:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008116: [03:48:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008116: [03:48:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008116: [03:48:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008116: [03:48:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:48:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008116: [03:48:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008116: [03:48:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:48:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008116: [03:48:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:48:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008116: [03:48:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008116: [03:48:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:48:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008116: [03:48:08] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:48:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008116: [03:48:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008116: [03:48:08] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:48:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008116: [03:48:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008116: [03:48:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008116: [03:48:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008116: [03:48:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008116: [03:48:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008116: [03:48:08] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008116: [03:48:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008116: [03:48:08] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008116: [03:48:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008116: [03:48:08] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008116: [03:48:08] vk_core.cpp(2875) - Log - Timer chunk initialisation - 93.871 ms RDOC 008116: [03:48:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003716: [03:48:08] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003716: [03:48:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003716: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003716: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003716: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9656 RDOC 009656: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009656: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009656: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009656: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009656: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009656: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009656: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009656: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009656: [03:48:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009656: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009656: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009656: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009656: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009656: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003716: [03:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9656] RDOC 009656: [03:48:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C2B32E2000 RDOC 009656: [03:48:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009656: [03:48:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009656: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009656: [03:48:09] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009656: [03:48:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009656: [03:48:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009656: [03:48:09] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006B033A RDOC 009656: [03:48:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C2B32E2000 / 0x00000000006B033A RDOC 009656: [03:48:10] vk_core.cpp(2062) - Log - Starting capture RDOC 009656: [03:48:10] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003716: [03:48:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009656: [03:48:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009656: [03:48:10] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009656: [03:48:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 009656: [03:48:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009656: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21465 (0.61 %) RDOC 009656: [03:48:10] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.063849 seconds RDOC 009656: [03:48:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009656: [03:48:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009656: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003716: [03:48:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31215 bytes) (time 1699415290) 5116 byte thumbnail RDOC 003716: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003716: [03:48:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003716: [03:48:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003716: [03:48:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003716: [03:48:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003716: [03:48:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003716: [03:48:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003716: [03:48:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003716: [03:48:11] vk_replay.cpp(4798) - Log - Created device. RDOC 003716: [03:48:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003716: [03:48:11] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003716: [03:48:11] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003716: [03:48:11] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003716: [03:48:11] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003716: [03:48:11] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003716: [03:48:11] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003716: [03:48:11] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003716: [03:48:11] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003716: [03:48:11] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003716: [03:48:11] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003716: [03:48:11] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003716: [03:48:11] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003716: [03:48:11] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003716: [03:48:11] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003716: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003716: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003716: [03:48:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003716: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003716: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003716: [03:48:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003716: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003716: [03:48:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003716: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003716: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003716: [03:48:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003716: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003716: [03:48:11] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003716: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003716: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003716: [03:48:11] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003716: [03:48:11] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003716: [03:48:11] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003716: [03:48:11] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003716: [03:48:11] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003716: [03:48:11] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003716: [03:48:11] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003716: [03:48:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003716: [03:48:11] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003716: [03:48:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003716: [03:48:11] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003716: [03:48:11] vk_core.cpp(2875) - Log - Timer chunk initialisation - 81.407 ms RDOC 003716: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003716: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3861 (0.11 %) RDOC 003716: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003716: [03:48:11] vk_core.cpp(2875) - Log - Timer chunk initialisation - 10.481 ms RDOC 003716: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3861 (0.11 %) RDOC 003716: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000457! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000458! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000458! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 003716: [03:48:11] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 003716: [03:48:11] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000465! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000465! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000466! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 003716: [03:48:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:11] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 003716: [03:48:12] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000477! RDOC 003716: [03:48:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:12] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 003716: [03:48:12] vk_debug.cpp(1847) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 003716: [03:48:12] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 003716: [03:48:12] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 003716: [03:48:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:12] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 003716: [03:48:12] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 003716: [03:48:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:12] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 003716: [03:48:12] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 003716: [03:48:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:12] vk_debug.cpp(1882) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000682! RDOC 003716: [03:48:12] vk_replay.cpp(3329) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000682! RDOC 003716: [03:48:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 003716: [03:48:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011704: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 011704: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011704: [03:48:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011704: [03:48:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011704: [03:48:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9896 RDOC 009896: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009896: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [03:48:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [03:48:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009896: [03:48:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009896: [03:48:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009896: [03:48:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009896: [03:48:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009896: [03:48:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009896: [03:48:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [03:48:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009896: [03:48:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009896: [03:48:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009896: [03:48:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011704: [03:48:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9896] RDOC 009896: [03:48:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019E892872B0 RDOC 009896: [03:48:12] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009896: [03:48:12] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009896: [03:48:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009896: [03:48:12] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009896: [03:48:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009896: [03:48:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009896: [03:48:12] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000005E032E RDOC 009896: [03:48:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019E892872B0 / 0x00000000005E032E RDOC 009896: [03:48:13] vk_core.cpp(2062) - Log - Starting capture RDOC 009896: [03:48:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009896: [03:48:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009896: [03:48:13] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009896: [03:48:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 009896: [03:48:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011704: [03:48:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009896: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21513 (0.61 %) RDOC 009896: [03:48:13] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.049427 seconds RDOC 009896: [03:48:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 009896: [03:48:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 009896: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011704: [03:48:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35265 bytes) (time 1699415293) 9075 byte thumbnail RDOC 011704: [03:48:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011704: [03:48:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011704: [03:48:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011704: [03:48:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011704: [03:48:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011704: [03:48:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011704: [03:48:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011704: [03:48:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011704: [03:48:14] vk_replay.cpp(4798) - Log - Created device. RDOC 011704: [03:48:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011704: [03:48:14] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011704: [03:48:14] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011704: [03:48:14] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011704: [03:48:14] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011704: [03:48:14] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011704: [03:48:14] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011704: [03:48:14] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011704: [03:48:14] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011704: [03:48:14] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011704: [03:48:14] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011704: [03:48:14] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011704: [03:48:14] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011704: [03:48:14] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011704: [03:48:14] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011704: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011704: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011704: [03:48:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011704: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011704: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011704: [03:48:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011704: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011704: [03:48:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011704: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011704: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011704: [03:48:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011704: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011704: [03:48:14] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011704: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011704: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011704: [03:48:14] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011704: [03:48:14] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011704: [03:48:14] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011704: [03:48:14] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011704: [03:48:14] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011704: [03:48:14] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011704: [03:48:14] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011704: [03:48:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011704: [03:48:14] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011704: [03:48:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011704: [03:48:14] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011704: [03:48:14] vk_core.cpp(2875) - Log - Timer chunk initialisation - 90.631 ms RDOC 011704: [03:48:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007316: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007316: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007316: [03:48:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007316: [03:48:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007316: [03:48:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2064 RDOC 002064: [03:48:15] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 002064: [03:48:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002064: [03:48:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002064: [03:48:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002064: [03:48:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002064: [03:48:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002064: [03:48:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002064: [03:48:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002064: [03:48:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002064: [03:48:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002064: [03:48:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002064: [03:48:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002064: [03:48:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002064: [03:48:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007316: [03:48:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2064] RDOC 002064: [03:48:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029AA1088EC0 RDOC 002064: [03:48:15] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002064: [03:48:15] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002064: [03:48:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002064: [03:48:15] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 002064: [03:48:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002064: [03:48:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002064: [03:48:15] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006E033A RDOC 002064: [03:48:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029AA1088EC0 / 0x00000000006E033A RDOC 002064: [03:48:16] vk_core.cpp(2062) - Log - Starting capture RDOC 002064: [03:48:16] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002064: [03:48:16] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002064: [03:48:16] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007316: [03:48:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002064: [03:48:16] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 002064: [03:48:16] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002064: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23073 (0.65 %) RDOC 002064: [03:48:16] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.054266 seconds RDOC 002064: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002064: [03:48:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 002064: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007316: [03:48:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32823 bytes) (time 1699415296) 5116 byte thumbnail RDOC 007316: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007316: [03:48:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007316: [03:48:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007316: [03:48:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007316: [03:48:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007316: [03:48:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007316: [03:48:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007316: [03:48:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007316: [03:48:17] vk_replay.cpp(4798) - Log - Created device. RDOC 007316: [03:48:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007316: [03:48:17] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007316: [03:48:17] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007316: [03:48:17] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007316: [03:48:17] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007316: [03:48:17] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007316: [03:48:17] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007316: [03:48:17] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007316: [03:48:17] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007316: [03:48:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007316: [03:48:17] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007316: [03:48:17] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007316: [03:48:17] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007316: [03:48:17] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007316: [03:48:17] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007316: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007316: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007316: [03:48:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007316: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007316: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007316: [03:48:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007316: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007316: [03:48:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007316: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007316: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007316: [03:48:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007316: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007316: [03:48:17] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007316: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007316: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007316: [03:48:17] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007316: [03:48:17] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007316: [03:48:17] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007316: [03:48:17] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007316: [03:48:17] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007316: [03:48:17] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007316: [03:48:17] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007316: [03:48:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007316: [03:48:17] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007316: [03:48:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007316: [03:48:17] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007316: [03:48:17] vk_core.cpp(2875) - Log - Timer chunk initialisation - 86.758 ms RDOC 007316: [03:48:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009308: [03:48:17] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 009308: [03:48:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009308: [03:48:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009308: [03:48:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009308: [03:48:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11420 RDOC 011420: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 011420: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011420: [03:48:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011420: [03:48:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011420: [03:48:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011420: [03:48:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011420: [03:48:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011420: [03:48:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011420: [03:48:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011420: [03:48:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011420: [03:48:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011420: [03:48:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011420: [03:48:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011420: [03:48:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009308: [03:48:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11420] RDOC 011420: [03:48:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002127DFB3B10 RDOC 011420: [03:48:18] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011420: [03:48:18] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011420: [03:48:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011420: [03:48:18] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 011420: [03:48:18] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011420: [03:48:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011420: [03:48:18] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000061032E RDOC 011420: [03:48:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002127DFB3B10 / 0x000000000061032E RDOC 011420: [03:48:19] vk_core.cpp(2062) - Log - Starting capture RDOC 011420: [03:48:19] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011420: [03:48:19] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011420: [03:48:19] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009308: [03:48:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011420: [03:48:19] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 011420: [03:48:19] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 011420: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25709 (0.73 %) RDOC 011420: [03:48:19] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.059106 seconds RDOC 011420: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 011420: [03:48:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011420: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009308: [03:48:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35419 bytes) (time 1699415299) 5074 byte thumbnail RDOC 009308: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009308: [03:48:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009308: [03:48:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009308: [03:48:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009308: [03:48:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009308: [03:48:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009308: [03:48:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009308: [03:48:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009308: [03:48:20] vk_replay.cpp(4798) - Log - Created device. RDOC 009308: [03:48:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009308: [03:48:20] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009308: [03:48:20] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009308: [03:48:20] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009308: [03:48:20] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009308: [03:48:20] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009308: [03:48:20] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009308: [03:48:20] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009308: [03:48:20] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009308: [03:48:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009308: [03:48:20] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009308: [03:48:20] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009308: [03:48:20] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009308: [03:48:20] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009308: [03:48:20] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009308: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009308: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009308: [03:48:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009308: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009308: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009308: [03:48:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009308: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009308: [03:48:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009308: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009308: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009308: [03:48:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009308: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009308: [03:48:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009308: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009308: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009308: [03:48:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009308: [03:48:20] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009308: [03:48:20] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009308: [03:48:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009308: [03:48:20] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009308: [03:48:20] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009308: [03:48:20] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009308: [03:48:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009308: [03:48:20] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009308: [03:48:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009308: [03:48:20] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009308: [03:48:20] vk_core.cpp(2875) - Log - Timer chunk initialisation - 104.691 ms RDOC 009308: [03:48:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007780: [03:48:20] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007780: [03:48:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007780: [03:48:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007780: [03:48:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007780: [03:48:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 220 RDOC 000220: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 000220: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000220: [03:48:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000220: [03:48:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000220: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000220: [03:48:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000220: [03:48:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000220: [03:48:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000220: [03:48:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000220: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000220: [03:48:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000220: [03:48:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000220: [03:48:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000220: [03:48:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007780: [03:48:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [220] RDOC 000220: [03:48:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000162C8A88680 RDOC 000220: [03:48:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000220: [03:48:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000220: [03:48:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000220: [03:48:21] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 000220: [03:48:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000220: [03:48:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000220: [03:48:21] vk_core.cpp(4090) - Log - RegisterSurface() window 00000000006A026C RDOC 000220: [03:48:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000162C8A88680 / 0x00000000006A026C RDOC 000220: [03:48:22] vk_core.cpp(2062) - Log - Starting capture RDOC 000220: [03:48:22] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000220: [03:48:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000220: [03:48:22] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 007780: [03:48:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000220: [03:48:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 000220: [03:48:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000220: [03:48:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21304 (0.61 %) RDOC 000220: [03:48:22] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.052533 seconds RDOC 000220: [03:48:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000220: [03:48:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 000220: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 007780: [03:48:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31054 bytes) (time 1699415302) 5116 byte thumbnail RDOC 007780: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 007780: [03:48:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007780: [03:48:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007780: [03:48:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007780: [03:48:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007780: [03:48:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007780: [03:48:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007780: [03:48:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007780: [03:48:23] vk_replay.cpp(4798) - Log - Created device. RDOC 007780: [03:48:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007780: [03:48:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007780: [03:48:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007780: [03:48:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007780: [03:48:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007780: [03:48:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007780: [03:48:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007780: [03:48:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007780: [03:48:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007780: [03:48:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007780: [03:48:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007780: [03:48:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007780: [03:48:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007780: [03:48:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007780: [03:48:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007780: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007780: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007780: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007780: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007780: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007780: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007780: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007780: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007780: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007780: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007780: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007780: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007780: [03:48:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007780: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007780: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007780: [03:48:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007780: [03:48:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007780: [03:48:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007780: [03:48:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007780: [03:48:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007780: [03:48:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007780: [03:48:23] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007780: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007780: [03:48:23] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007780: [03:48:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007780: [03:48:23] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007780: [03:48:23] vk_core.cpp(2875) - Log - Timer chunk initialisation - 75.492 ms RDOC 007780: [03:48:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003644: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003644: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003644: [03:48:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003644: [03:48:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003644: [03:48:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9408 RDOC 009408: [03:48:24] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 009408: [03:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009408: [03:48:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009408: [03:48:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009408: [03:48:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009408: [03:48:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009408: [03:48:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009408: [03:48:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009408: [03:48:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009408: [03:48:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009408: [03:48:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009408: [03:48:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009408: [03:48:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009408: [03:48:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003644: [03:48:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9408] RDOC 009408: [03:48:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FA129AE600 RDOC 009408: [03:48:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009408: [03:48:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009408: [03:48:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009408: [03:48:24] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 009408: [03:48:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009408: [03:48:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009408: [03:48:24] vk_core.cpp(4090) - Log - RegisterSurface() window 0000000000BD00FE RDOC 009408: [03:48:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FA129AE600 / 0x0000000000BD00FE RDOC 009408: [03:48:25] vk_core.cpp(2062) - Log - Starting capture RDOC 009408: [03:48:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003644: [03:48:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009408: [03:48:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009408: [03:48:25] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 009408: [03:48:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 009408: [03:48:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009408: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35154 (0.99 %) RDOC 009408: [03:48:25] vk_core.cpp(2613) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.050117 seconds RDOC 009408: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009408: [03:48:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009408: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003644: [03:48:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44365 bytes) (time 1699415305) 4687 byte thumbnail RDOC 003644: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003644: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003644: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003644: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003644: [03:48:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003644: [03:48:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003644: [03:48:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003644: [03:48:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003644: [03:48:26] vk_replay.cpp(4798) - Log - Created device. RDOC 003644: [03:48:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003644: [03:48:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003644: [03:48:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003644: [03:48:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003644: [03:48:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003644: [03:48:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003644: [03:48:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003644: [03:48:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003644: [03:48:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003644: [03:48:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003644: [03:48:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003644: [03:48:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003644: [03:48:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003644: [03:48:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003644: [03:48:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003644: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003644: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003644: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003644: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003644: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003644: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003644: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003644: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [03:48:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003644: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003644: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003644: [03:48:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003644: [03:48:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003644: [03:48:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003644: [03:48:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003644: [03:48:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003644: [03:48:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003644: [03:48:26] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003644: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003644: [03:48:26] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003644: [03:48:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003644: [03:48:26] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003644: [03:48:26] vk_core.cpp(2875) - Log - Timer chunk initialisation - 102.822 ms RDOC 003644: [03:48:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000788: [03:48:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000788: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000788: [03:48:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000788: [03:48:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000788: [03:48:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1492 RDOC 001492: [03:48:27] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 001492: [03:48:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001492: [03:48:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001492: [03:48:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001492: [03:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001492: [03:48:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001492: [03:48:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001492: [03:48:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001492: [03:48:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001492: [03:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001492: [03:48:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001492: [03:48:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001492: [03:48:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001492: [03:48:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001492: [03:48:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000788: [03:48:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1492] RDOC 001492: [03:48:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AF0052C3A8 RDOC 001492: [03:48:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001492: [03:48:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001492: [03:48:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AF0052C3A8 RDOC 001492: [03:48:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001492: [03:48:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AF0052C3A8 RDOC 001492: [03:48:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001492: [03:48:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AF0052C3A8 / 0x000000000074033A RDOC 001492: [03:48:27] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001492: [03:48:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000788: [03:48:27] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 000788: [03:48:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001492: [03:48:27] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001492: [03:48:27] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 001492: [03:48:27] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 001492: [03:48:27] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001492: [03:48:27] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 001492: [03:48:27] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 001492: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196156 (1.20 %) RDOC 001492: [03:48:27] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.069956 seconds RDOC 001492: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001492: [03:48:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001492: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000788: [03:48:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202810 bytes) (time 1699415307) 2526 byte thumbnail RDOC 000788: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 000788: [03:48:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000788: [03:48:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000788: [03:48:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000788: [03:48:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000788: [03:48:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000788: [03:48:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000788: [03:48:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000788: [03:48:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000788: [03:48:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000788: [03:48:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000788: [03:48:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000788: [03:48:29] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 95.163 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.949 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.446 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.767 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.141 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.806 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.390 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.844 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.378 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.023 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.251 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.163 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.649 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.631 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.710 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.276 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.257 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.057 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.207 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.345 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.928 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.598 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.781 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.345 ms RDOC 000788: [03:48:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.166 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.997 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.193 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.232 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.037 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.842 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.915 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.160 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.144 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.462 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.609 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.736 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.544 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.651 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.175 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.768 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.453 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.267 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.272 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.208 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.854 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.973 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.201 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.341 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.306 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.768 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.219 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.154 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.472 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.707 ms RDOC 000788: [03:48:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.000 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.008 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.042 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.824 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.972 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.284 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.512 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.517 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.546 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.964 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.537 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.475 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.314 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.406 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.807 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.673 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.511 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.221 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.974 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.950 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.715 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.182 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.191 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.199 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.991 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.360 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.080 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.959 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.480 ms RDOC 000788: [03:48:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.356 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.404 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.514 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.031 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.368 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.388 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.321 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.747 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.157 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.434 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.099 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.223 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.187 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.394 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.811 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.644 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.643 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.570 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.887 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.181 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.164 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.782 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.318 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.129 ms RDOC 000788: [03:48:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.262 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.406 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.936 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.530 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.832 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.799 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.962 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.247 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.512 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.553 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.960 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.638 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.945 ms RDOC 000788: [03:48:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.161 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.927 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.769 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.834 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.594 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.450 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.553 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.981 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.538 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.258 ms RDOC 000788: [03:48:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.506 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.995 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.658 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.010 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.664 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.223 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.966 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.813 ms RDOC 000788: [03:48:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.624 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.390 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.039 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.213 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.436 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.995 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.549 ms RDOC 000788: [03:48:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.792 ms RDOC 000788: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.489 ms RDOC 000788: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.693 ms RDOC 000788: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 164.099 ms RDOC 000788: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.324 ms RDOC 000788: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.839 ms RDOC 000788: [03:48:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.173 ms RDOC 000788: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.217 ms RDOC 000788: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.867 ms RDOC 000788: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.396 ms RDOC 000788: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.619 ms RDOC 000788: [03:48:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.865 ms RDOC 000788: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.765 ms RDOC 000788: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.695 ms RDOC 000788: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.872 ms RDOC 000788: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.125 ms RDOC 000788: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.896 ms RDOC 000788: [03:48:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.864 ms RDOC 000788: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.175 ms RDOC 000788: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.626 ms RDOC 000788: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.983 ms RDOC 000788: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.625 ms RDOC 000788: [03:48:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.297 ms RDOC 000788: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.010 ms RDOC 000788: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.149 ms RDOC 000788: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.643 ms RDOC 000788: [03:48:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.139 ms RDOC 000788: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 212.913 ms RDOC 000788: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.281 ms RDOC 000788: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 211.879 ms RDOC 000788: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.985 ms RDOC 000788: [03:48:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.339 ms RDOC 000788: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.759 ms RDOC 000788: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.765 ms RDOC 000788: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.833 ms RDOC 000788: [03:48:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.125 ms RDOC 000788: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.835 ms RDOC 000788: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.094 ms RDOC 000788: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.000 ms RDOC 000788: [03:48:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.112 ms RDOC 000788: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.082 ms RDOC 000788: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.287 ms RDOC 000788: [03:48:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.438 ms RDOC 000788: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.732 ms RDOC 000788: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.519 ms RDOC 000788: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.762 ms RDOC 000788: [03:48:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 260.988 ms RDOC 000788: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.121 ms RDOC 000788: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.635 ms RDOC 000788: [03:48:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.109 ms RDOC 000788: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.071 ms RDOC 000788: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.318 ms RDOC 000788: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.799 ms RDOC 000788: [03:48:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.287 ms RDOC 000788: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.100 ms RDOC 000788: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 287.928 ms RDOC 000788: [03:48:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 287.938 ms RDOC 000788: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.786 ms RDOC 000788: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 288.782 ms RDOC 000788: [03:48:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.128 ms RDOC 000788: [03:48:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.187 ms RDOC 000788: [03:48:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.606 ms RDOC 000788: [03:48:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.932 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.263 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.196 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.337 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.887 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.260 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.479 ms RDOC 000788: [03:48:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.415 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.308 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.240 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.396 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.632 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.587 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.874 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.777 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.950 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.713 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.091 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.889 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.927 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.445 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.660 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.576 ms RDOC 000788: [03:48:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.031 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.524 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 72.534 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.253 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.255 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.298 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.184 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.692 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.426 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.704 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.879 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.350 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.584 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.907 ms RDOC 000788: [03:48:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.215 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.874 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.003 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.865 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.604 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.392 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.836 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.933 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.160 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.570 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.568 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.728 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.961 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.166 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.021 ms RDOC 000788: [03:48:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.465 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.867 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.037 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.120 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.628 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.980 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.453 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.803 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.127 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.861 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.952 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.920 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.548 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.513 ms RDOC 000788: [03:48:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.533 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.133 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.250 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.091 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.987 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.862 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.825 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.819 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.188 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.227 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.286 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.611 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.444 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.952 ms RDOC 000788: [03:48:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.322 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.050 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.623 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.911 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.026 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.277 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.225 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.141 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.625 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.209 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.005 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.815 ms RDOC 000788: [03:48:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.410 ms RDOC 000788: [03:48:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010304: [03:48:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 010304: [03:48:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010304: [03:48:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010304: [03:48:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010304: [03:48:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6220 RDOC 006220: [03:48:59] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 006220: [03:48:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006220: [03:48:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006220: [03:48:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006220: [03:48:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006220: [03:48:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006220: [03:48:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006220: [03:48:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006220: [03:48:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006220: [03:48:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006220: [03:48:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006220: [03:48:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006220: [03:48:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006220: [03:48:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006220: [03:48:59] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010304: [03:48:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6220] RDOC 006220: [03:48:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018D8B71BC18 RDOC 006220: [03:48:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [03:48:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006220: [03:48:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018D8B71BC18 RDOC 006220: [03:48:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006220: [03:48:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018D8B71BC18 RDOC 006220: [03:48:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [03:48:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018D8B71BC18 / 0x0000000000BC02B2 RDOC 006220: [03:48:59] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006220: [03:48:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010304: [03:48:59] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010304: [03:48:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006220: [03:48:59] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006220: [03:48:59] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 006220: [03:48:59] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 006220: [03:48:59] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006220: [03:48:59] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 006220: [03:48:59] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 006220: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 534137 (3.20 %) RDOC 006220: [03:48:59] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.146640 seconds RDOC 006220: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 006220: [03:48:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006220: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010304: [03:48:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (582002 bytes) (time 1699415339) 43031 byte thumbnail RDOC 010304: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010304: [03:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:00] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010304: [03:49:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010304: [03:49:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010304: [03:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010304: [03:49:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010304: [03:49:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010304: [03:49:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 270.766 ms RDOC 010304: [03:49:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:08] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010304: [03:49:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:08] remote_server.cpp(1665) - Log - Capture open complete RDOC 010304: [03:49:08] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010304: [03:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:09] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 010304: [03:49:09] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010304: [03:49:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:17] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010304: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:18] remote_server.cpp(1665) - Log - Capture open complete RDOC 010304: [03:49:18] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010304: [03:49:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010304: [03:49:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010304: [03:49:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010304: [03:49:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010304: [03:49:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010304: [03:49:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010304: [03:49:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010304: [03:49:18] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010304: [03:49:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010304: [03:49:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010304: [03:49:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010304: [03:49:19] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 010304: [03:49:19] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010304: [03:49:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 010304: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 010304: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 010304: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 010304: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 010304: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 010304: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 010304: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 010304: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 010304: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 010304: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 010304: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 010304: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 010304: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 010304: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 010304: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 010304: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 010304: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 010304: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 010304: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 010304: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 010304: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 010304: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 010304: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 010304: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 010304: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 010304: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 010304: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 010304: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 010304: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 010304: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 010304: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 010304: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 010304: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 010304: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 010304: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 010304: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 010304: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:49:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:49:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 010304: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 010304: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 010304: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 010304: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 010304: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 010304: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010304: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010304: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010304: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010304: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010304: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010304: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010304: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010304: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010304: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010304: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010304: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010304: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010304: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 010304: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 010304: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010304: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010304: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010304: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010304: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 010304: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 010304: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 010304: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 010304: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 010304: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 010304: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 010304: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 010304: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 010304: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 010304: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 010304: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 010304: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 010304: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 010304: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 010304: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010304: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010304: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010304: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010304: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 010304: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 010304: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 010304: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 010304: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 010304: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 010304: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 010304: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 010304: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 010304: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 010304: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 010304: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 010304: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:50:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:50:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 010304: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 010304: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 010304: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 010304: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 010304: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 010304: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 010304: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 010304: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 010304: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 010304: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 010304: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 010304: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 010304: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 010304: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 010304: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 010304: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 010304: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 010304: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 010304: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 010304: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 010304: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 010304: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 010304: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 010304: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 010304: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 010304: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 010304: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 010304: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 010304: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 010304: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 010304: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 010304: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 010304: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 010304: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 010304: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 010304: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 010304: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 010304: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 010304: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 010304: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 010304: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 010304: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 010304: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 010304: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 010304: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 010304: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 010304: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 010304: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 010304: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 010304: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 010304: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 010304: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 010304: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 010304: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 010304: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 010304: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 010304: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 010304: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 010304: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 010304: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 010304: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 010304: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 010304: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 010304: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:51:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:51:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 010304: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 010304: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 010304: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 010304: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 010304: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 010304: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 010304: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 010304: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 010304: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 010304: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 010304: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 010304: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 010304: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 010304: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 010304: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 010304: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 010304: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 010304: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 010304: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 010304: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 010304: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 010304: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 010304: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 010304: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 010304: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 010304: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 010304: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010304: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010304: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010304: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010304: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010304: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010304: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010304: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010304: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010304: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010304: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010304: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010304: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010304: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010304: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010304: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010304: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010304: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010304: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010304: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010304: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010304: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010304: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010304: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010304: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010304: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010304: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010304: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010304: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010304: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010304: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010304: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010304: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010304: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010304: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010304: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010304: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010304: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010304: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010304: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:52:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:52:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010304: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010304: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010304: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010304: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010304: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010304: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010304: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010304: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010304: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 010304: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 010304: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 010304: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 010304: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 010304: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 010304: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 010304: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 010304: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 010304: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 010304: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010304: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010304: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010304: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010304: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010304: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010304: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010304: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010304: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010304: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010304: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010304: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010304: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010304: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010304: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010304: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010304: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010304: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010304: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010304: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010304: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010304: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010304: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010304: [03:53:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010304: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010304: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010304: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010304: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010304: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010304: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010304: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010304: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010304: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010304: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010304: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010304: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010304: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010304: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010304: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010304: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010304: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010304: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010304: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010304: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010304: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010304: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010304: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010304: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010304: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 010304: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 010304: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 010304: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 010304: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 010304: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 010304: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 010304: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 010304: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 010304: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 010304: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010304: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010304: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010304: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010304: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010304: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010304: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010304: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010304: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010304: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010304: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010304: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010304: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010304: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010304: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010304: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010304: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010304: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010304: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010304: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010304: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010304: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010304: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010304: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010304: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010304: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010304: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010304: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010304: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010304: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010304: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010304: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010304: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010304: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010304: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010304: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010304: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010304: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010304: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010304: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010304: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010304: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010304: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010304: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010304: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010304: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010304: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010304: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010304: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 010304: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 010304: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 010304: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 010304: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 010304: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 010304: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 010304: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 010304: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 010304: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 010304: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 010304: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:54:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:54:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 010304: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 010304: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 010304: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 010304: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 010304: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 010304: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 010304: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 010304: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 010304: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 010304: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 010304: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 010304: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 010304: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010304: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010304: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010304: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010304: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010304: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010304: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010304: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010304: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010304: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010304: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010304: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010304: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010304: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010304: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010304: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010304: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010304: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010304: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010304: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010304: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010304: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010304: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010304: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010304: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 010304: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 010304: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 010304: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 010304: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 010304: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 010304: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 010304: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 010304: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 010304: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 010304: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 010304: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 010304: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 010304: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 010304: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 010304: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 010304: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 010304: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 010304: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 010304: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 010304: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 010304: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 010304: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 010304: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 010304: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 010304: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 010304: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 010304: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 010304: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 010304: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 010304: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 010304: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 010304: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 010304: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 010304: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 010304: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 010304: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:55:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:55:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 010304: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 010304: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 010304: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 010304: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010304: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010304: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010304: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010304: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010304: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010304: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010304: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010304: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010304: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010304: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010304: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010304: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010304: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010304: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010304: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010304: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010304: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010304: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010304: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010304: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010304: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010304: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010304: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010304: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 010304: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 010304: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 010304: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 010304: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 010304: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 010304: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 010304: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 010304: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 010304: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 010304: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 010304: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 010304: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 010304: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 010304: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 010304: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 010304: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 010304: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 010304: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 010304: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 010304: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 010304: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 010304: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 010304: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 010304: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 010304: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 010304: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 010304: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 010304: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010304: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010304: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010304: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010304: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010304: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010304: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010304: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010304: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010304: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010304: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010304: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010304: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010304: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010304: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010304: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010304: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:56:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:56:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010304: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010304: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010304: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010304: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010304: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010304: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010304: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010304: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010304: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010304: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010304: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010304: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010304: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010304: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010304: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010304: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010304: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010304: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010304: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010304: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010304: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010304: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010304: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010304: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010304: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010304: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010304: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010304: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010304: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010304: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010304: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010304: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010304: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010304: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010304: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010304: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010304: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010304: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010304: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010304: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010304: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010304: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010304: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010304: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010304: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010304: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010304: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010304: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010304: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010304: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010304: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010304: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010304: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010304: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010304: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010304: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 010304: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 010304: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 010304: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 010304: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 010304: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 010304: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 010304: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 010304: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 010304: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 010304: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 010304: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 010304: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 010304: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 010304: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010304: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010304: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010304: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:57:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:57:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010304: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010304: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010304: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010304: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010304: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010304: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010304: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010304: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010304: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010304: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010304: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010304: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010304: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010304: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010304: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010304: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010304: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010304: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010304: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010304: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010304: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010304: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010304: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010304: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010304: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010304: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010304: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010304: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010304: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010304: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010304: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010304: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010304: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010304: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010304: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010304: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010304: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010304: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010304: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010304: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010304: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010304: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010304: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010304: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010304: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010304: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010304: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010304: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010304: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010304: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010304: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010304: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010304: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010304: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010304: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010304: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010304: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010304: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010304: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010304: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010304: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010304: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010304: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010304: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010304: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010304: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010304: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010304: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010304: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010304: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010304: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010304: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010304: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010304: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010304: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010304: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010304: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:58:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:58:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010304: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010304: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010304: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010304: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010304: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010304: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010304: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010304: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010304: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010304: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010304: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010304: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010304: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010304: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010304: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010304: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010304: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010304: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010304: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010304: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010304: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010304: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010304: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 010304: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 010304: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 010304: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 010304: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 010304: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 010304: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 010304: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 010304: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 010304: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010304: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 010304: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010304: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010304: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010304: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:59:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010304: [03:59:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006896: [03:59:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 006896: [03:59:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006896: [03:59:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006896: [03:59:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006896: [03:59:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3084 RDOC 003084: [03:59:23] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 003084: [03:59:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [03:59:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [03:59:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003084: [03:59:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003084: [03:59:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003084: [03:59:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003084: [03:59:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003084: [03:59:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003084: [03:59:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003084: [03:59:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003084: [03:59:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003084: [03:59:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003084: [03:59:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006896: [03:59:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3084] RDOC 003084: [03:59:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003084: [03:59:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A07DE2C950 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 0 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 8 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 18 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 21 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 23 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 27 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2319) - Log - Forcing no raytracing tier support RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 30 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 32 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2335) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 7 RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2287) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003084: [03:59:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A07DE2C950 RDOC 003084: [03:59:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003084: [03:59:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003084: [03:59:24] d3d12_device.cpp( 707) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003084: [03:59:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A07DE2C950 RDOC 003084: [03:59:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006896: [03:59:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003084: [03:59:24] d3d12_device.cpp(1222) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003084: [03:59:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A07DE2C950 / 0x000000000077033A RDOC 003084: [03:59:24] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 3 RDOC 006896: [03:59:25] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003084: [03:59:25] d3d12_device.cpp(2508) - Log - Starting capture RDOC 003084: [03:59:25] resource_manager.h(1469) - Log - Preparing up to 690 potentially dirty resources RDOC 003084: [03:59:25] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 003084: [03:59:25] resource_manager.h(1526) - Log - Prepared 677 dirty resources, postponed 0, skipped 0 RDOC 003084: [03:59:25] d3d12_device.cpp(2638) - Log - Finished capture, Frame 5 RDOC 003084: [03:59:25] resource_manager.h(1538) - Log - Checking 677 resources with initial contents against 697 referenced resources RDOC 003084: [03:59:25] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 11 unreferenced RDOC 003084: [03:59:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 471261 (2.55 %) RDOC 003084: [03:59:25] d3d12_device.cpp(2920) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.290283 seconds RDOC 003084: [03:59:25] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003084: [03:59:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003084: [03:59:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 003084: [03:59:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003084: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 006896: [03:59:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3075072 bytes) (time 1699415965) 43031 byte thumbnail RDOC 006896: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 006896: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [03:59:26] d3d12_replay.cpp(4421) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006896: [03:59:26] d3d12_replay.cpp(4434) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006896: [03:59:26] d3d12_replay.cpp(4451) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006896: [03:59:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006896: [03:59:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006896: [03:59:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006896: [03:59:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006896: [03:59:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 006896: [03:59:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [03:59:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [03:59:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 006896: [03:59:26] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 006896: [03:59:27] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006896: [03:59:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006896: [03:59:27] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006896: [03:59:27] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 006896: [03:59:27] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1196.018 ms RDOC 006896: [03:59:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [03:59:41] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006896: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [03:59:42] remote_server.cpp(1665) - Log - Capture open complete RDOC 006896: [03:59:42] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006896: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [03:59:43] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 006896: [03:59:43] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006896: [03:59:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [03:59:57] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006896: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [03:59:58] remote_server.cpp(1665) - Log - Capture open complete RDOC 006896: [03:59:58] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006896: [03:59:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006896: [03:59:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006896: [03:59:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006896: [03:59:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006896: [03:59:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006896: [03:59:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006896: [03:59:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006896: [03:59:58] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006896: [03:59:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006896: [03:59:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006896: [03:59:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006896: [03:59:59] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 006896: [03:59:59] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006896: [04:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 006896: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 006896: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 006896: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 006896: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 006896: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 006896: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 006896: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 006896: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 006896: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 006896: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 006896: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 006896: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 006896: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 006896: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 006896: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 006896: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 006896: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 006896: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 006896: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 006896: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 006896: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 006896: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 006896: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 006896: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 006896: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 006896: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 006896: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 006896: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 006896: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 006896: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 006896: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 006896: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 006896: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 006896: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 006896: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 006896: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 006896: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 006896: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 006896: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 006896: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 006896: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 006896: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 006896: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006896: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006896: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006896: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006896: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006896: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006896: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006896: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006896: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006896: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006896: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006896: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006896: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:00:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006896: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 006896: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 006896: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006896: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006896: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006896: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006896: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 006896: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 006896: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 006896: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 006896: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 006896: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 006896: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 006896: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 006896: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 006896: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 006896: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 006896: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 006896: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 006896: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 006896: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 006896: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006896: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006896: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006896: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006896: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 006896: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 006896: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 006896: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 006896: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 006896: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 006896: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 006896: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 006896: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 006896: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 006896: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 006896: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 006896: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 006896: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 006896: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 006896: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 006896: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 006896: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 006896: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 006896: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:01:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 006896: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 006896: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 006896: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 006896: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 006896: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 006896: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 006896: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 006896: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 006896: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 006896: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 006896: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 006896: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 006896: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 006896: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 006896: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 006896: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 006896: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 006896: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 006896: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 006896: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 006896: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 006896: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 006896: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 006896: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 006896: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 006896: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 006896: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 006896: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 006896: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 006896: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 006896: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 006896: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 006896: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 006896: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 006896: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 006896: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 006896: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 006896: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 006896: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 006896: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 006896: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 006896: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 006896: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 006896: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 006896: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 006896: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 006896: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 006896: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 006896: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 006896: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 006896: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 006896: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 006896: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 006896: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 006896: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 006896: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 006896: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 006896: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 006896: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 006896: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 006896: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 006896: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 006896: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 006896: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 006896: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 006896: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 006896: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 006896: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 006896: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 006896: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:02:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:02:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 006896: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 006896: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 006896: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 006896: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 006896: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 006896: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 006896: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 006896: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 006896: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 006896: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 006896: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 006896: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 006896: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 006896: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006896: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006896: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006896: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006896: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006896: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006896: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006896: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006896: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006896: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006896: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006896: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006896: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006896: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006896: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006896: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006896: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006896: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006896: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006896: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006896: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006896: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006896: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006896: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006896: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006896: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006896: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006896: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006896: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006896: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006896: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006896: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006896: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006896: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006896: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006896: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006896: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006896: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006896: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006896: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006896: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006896: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006896: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006896: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006896: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006896: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006896: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006896: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006896: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:03:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 006896: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 006896: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 006896: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 006896: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 006896: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 006896: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 006896: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 006896: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 006896: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 006896: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006896: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006896: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006896: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006896: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006896: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006896: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006896: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006896: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006896: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006896: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006896: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006896: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006896: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006896: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006896: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006896: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006896: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006896: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006896: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006896: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006896: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006896: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006896: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006896: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006896: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006896: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006896: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006896: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006896: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006896: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006896: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006896: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006896: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006896: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006896: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006896: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006896: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006896: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006896: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006896: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006896: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006896: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006896: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006896: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006896: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006896: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006896: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006896: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 006896: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 006896: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 006896: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 006896: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 006896: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 006896: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:04:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 006896: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 006896: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 006896: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 006896: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006896: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006896: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006896: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006896: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006896: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006896: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006896: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006896: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006896: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006896: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006896: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006896: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006896: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006896: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006896: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006896: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006896: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006896: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006896: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006896: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006896: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006896: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006896: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006896: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006896: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006896: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006896: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006896: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006896: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006896: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006896: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006896: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006896: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006896: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006896: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006896: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006896: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006896: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006896: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006896: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006896: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006896: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006896: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006896: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006896: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006896: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006896: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006896: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 006896: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 006896: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 006896: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 006896: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 006896: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 006896: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 006896: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 006896: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 006896: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 006896: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 006896: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 006896: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 006896: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 006896: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 006896: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 006896: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 006896: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:05:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:05:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 006896: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 006896: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 006896: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 006896: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 006896: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 006896: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 006896: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006896: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006896: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006896: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006896: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006896: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006896: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006896: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006896: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006896: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006896: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006896: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006896: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006896: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006896: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006896: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006896: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006896: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006896: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006896: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006896: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006896: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006896: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006896: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006896: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 006896: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 006896: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 006896: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 006896: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 006896: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 006896: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 006896: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 006896: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 006896: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 006896: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 006896: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 006896: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 006896: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 006896: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 006896: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 006896: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 006896: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 006896: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 006896: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 006896: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 006896: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 006896: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 006896: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 006896: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 006896: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 006896: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 006896: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 006896: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 006896: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 006896: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 006896: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 006896: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 006896: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 006896: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 006896: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 006896: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 006896: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:06:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 006896: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 006896: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 006896: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006896: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006896: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006896: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006896: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006896: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006896: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006896: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006896: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006896: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006896: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006896: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006896: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006896: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006896: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006896: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006896: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006896: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006896: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006896: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006896: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006896: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006896: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006896: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006896: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 006896: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 006896: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 006896: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 006896: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 006896: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 006896: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 006896: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 006896: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 006896: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 006896: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 006896: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 006896: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 006896: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 006896: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 006896: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 006896: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 006896: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 006896: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 006896: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 006896: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 006896: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 006896: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 006896: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 006896: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 006896: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 006896: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 006896: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 006896: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006896: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006896: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006896: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006896: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006896: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006896: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006896: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006896: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006896: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006896: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006896: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006896: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006896: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006896: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006896: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:07:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:07:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006896: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006896: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006896: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006896: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006896: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006896: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006896: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006896: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006896: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006896: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006896: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006896: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006896: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006896: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006896: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006896: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006896: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006896: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006896: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006896: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006896: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006896: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006896: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006896: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006896: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006896: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006896: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006896: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006896: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006896: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006896: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006896: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006896: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006896: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006896: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006896: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006896: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006896: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006896: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006896: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006896: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006896: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006896: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006896: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006896: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006896: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006896: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006896: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006896: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006896: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006896: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006896: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006896: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006896: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006896: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006896: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006896: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006896: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006896: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 006896: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 006896: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006896: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006896: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006896: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006896: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006896: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006896: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 006896: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 006896: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 006896: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:08:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:08:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 006896: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006896: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006896: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006896: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006896: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006896: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006896: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006896: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006896: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006896: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006896: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006896: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006896: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006896: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006896: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006896: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006896: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006896: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006896: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006896: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006896: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006896: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006896: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006896: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006896: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006896: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006896: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006896: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006896: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006896: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006896: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006896: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006896: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006896: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006896: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006896: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006896: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006896: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006896: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006896: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006896: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006896: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006896: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006896: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006896: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006896: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006896: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006896: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006896: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006896: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006896: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006896: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006896: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006896: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006896: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006896: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006896: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006896: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006896: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006896: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006896: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006896: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006896: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006896: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006896: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006896: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006896: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006896: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006896: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006896: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006896: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006896: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006896: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006896: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006896: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006896: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006896: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006896: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006896: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006896: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006896: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006896: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006896: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006896: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006896: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006896: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006896: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006896: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006896: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006896: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006896: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006896: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006896: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006896: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006896: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006896: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006896: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006896: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006896: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006896: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006896: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006896: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006896: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006896: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 006896: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 006896: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 006896: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 006896: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 006896: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 006896: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 006896: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 006896: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 006896: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006896: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 006896: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006896: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006896: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006896: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006896: [04:10:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006896: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003624: [04:10:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 003624: [04:10:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003624: [04:10:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003624: [04:10:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003624: [04:10:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8996 RDOC 008996: [04:10:33] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 008996: [04:10:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008996: [04:10:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008996: [04:10:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008996: [04:10:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008996: [04:10:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008996: [04:10:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008996: [04:10:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008996: [04:10:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008996: [04:10:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008996: [04:10:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008996: [04:10:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008996: [04:10:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008996: [04:10:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008996: [04:10:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003624: [04:10:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8996] RDOC 008996: [04:10:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008996: [04:10:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CF1C83BE00 RDOC 008996: [04:10:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008996: [04:10:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008996: [04:10:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008996: [04:10:33] gl_driver.cpp(1116) - Log - Deleting shader group 000001CF1C83BE00 RDOC 008996: [04:10:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008996: [04:10:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CF1C83C300 RDOC 008996: [04:10:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008996: [04:10:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008996: [04:10:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008996: [04:10:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008996: [04:10:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003624: [04:10:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008996: [04:10:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000068032E RDOC 003624: [04:10:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008996: [04:10:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 008996: [04:10:34] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 008996: [04:10:34] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 008996: [04:10:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008996: [04:10:34] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 008996: [04:10:35] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 008996: [04:10:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 386845 (2.80 %) RDOC 008996: [04:10:35] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.755491 seconds RDOC 008996: [04:10:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 008996: [04:10:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 008996: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003624: [04:10:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (423188 bytes) (time 1699416635) 31473 byte thumbnail RDOC 003624: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003624: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:10:36] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003624: [04:10:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003624: [04:10:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003624: [04:10:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003624: [04:10:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003624: [04:10:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003624: [04:10:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003624: [04:10:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003624: [04:10:36] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003624: [04:10:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003624: [04:10:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003624: [04:10:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003624: [04:10:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003624: [04:10:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003624: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:10:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1121.933 ms RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 003624: [04:10:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003624: [04:10:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003624: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:10:44] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003624: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:10:46] remote_server.cpp(1665) - Log - Capture open complete RDOC 003624: [04:10:46] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003624: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:10:47] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 003624: [04:10:47] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003624: [04:10:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:10:56] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 003624: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:10:56] remote_server.cpp(1665) - Log - Capture open complete RDOC 003624: [04:10:56] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 003624: [04:10:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003624: [04:10:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003624: [04:10:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003624: [04:10:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003624: [04:10:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003624: [04:10:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003624: [04:10:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003624: [04:10:56] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003624: [04:10:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003624: [04:10:56] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 003624: [04:10:56] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 003624: [04:11:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 003624: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 003624: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 003624: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 003624: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 003624: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 003624: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 003624: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 003624: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 003624: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 003624: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 003624: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 003624: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003624: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003624: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003624: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 003624: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 003624: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 003624: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 003624: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 003624: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 003624: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 003624: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 003624: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 003624: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 003624: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 003624: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 003624: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 003624: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 003624: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 003624: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 003624: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 003624: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003624: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003624: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003624: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 003624: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 003624: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 003624: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 003624: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 003624: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 003624: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 003624: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 003624: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 003624: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 003624: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 003624: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 003624: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 003624: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003624: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003624: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003624: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 003624: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 003624: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 003624: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 003624: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 003624: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 003624: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 003624: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 003624: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 003624: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 003624: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 003624: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 003624: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 003624: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 003624: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 003624: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 003624: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 003624: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 003624: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 003624: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 003624: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 003624: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 003624: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 003624: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 003624: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 003624: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 003624: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 003624: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 003624: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 003624: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 003624: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 003624: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 003624: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 003624: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 003624: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 003624: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 003624: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 003624: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 003624: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 003624: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 003624: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 003624: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 003624: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 003624: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 003624: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 003624: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 003624: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 003624: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 003624: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 003624: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 003624: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 003624: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 003624: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 003624: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 003624: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 003624: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 003624: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 003624: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 003624: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 003624: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 003624: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 003624: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 003624: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 003624: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 003624: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 003624: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 003624: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 003624: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 003624: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 003624: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 003624: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 003624: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 003624: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 003624: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 003624: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 003624: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 003624: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 003624: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 003624: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 003624: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 003624: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 003624: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 003624: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 003624: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 003624: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 003624: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 003624: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 003624: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 003624: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 003624: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 003624: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 003624: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003624: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003624: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003624: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003624: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003624: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003624: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003624: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003624: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003624: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003624: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 003624: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 003624: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 003624: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 003624: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 003624: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 003624: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 003624: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 003624: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 003624: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 003624: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 003624: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 003624: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 003624: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 003624: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 003624: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 003624: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 003624: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 003624: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 003624: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 003624: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 003624: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 003624: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 003624: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 003624: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 003624: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 003624: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 003624: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 003624: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 003624: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 003624: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 003624: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 003624: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 003624: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 003624: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 003624: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 003624: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 003624: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 003624: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 003624: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 003624: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 003624: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 003624: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 003624: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 003624: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 003624: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 003624: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 003624: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 003624: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 003624: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 003624: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 003624: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 003624: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 003624: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 003624: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 003624: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 003624: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 003624: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 003624: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 003624: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 003624: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 003624: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 003624: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 003624: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 003624: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 003624: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 003624: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 003624: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 003624: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 003624: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 003624: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 003624: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 003624: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 003624: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 003624: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 003624: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 003624: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 003624: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 003624: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 003624: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 003624: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 003624: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 003624: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 003624: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 003624: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 003624: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 003624: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003624: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003624: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003624: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003624: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003624: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003624: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003624: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003624: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003624: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003624: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 003624: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 003624: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 003624: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 003624: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 003624: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 003624: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 003624: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 003624: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 003624: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 003624: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 003624: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 003624: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 003624: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 003624: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 003624: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 003624: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 003624: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 003624: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 003624: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 003624: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 003624: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 003624: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 003624: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 003624: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 003624: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 003624: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 003624: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 003624: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 003624: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 003624: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 003624: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 003624: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 003624: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 003624: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 003624: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 003624: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 003624: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 003624: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 003624: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 003624: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 003624: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 003624: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 003624: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 003624: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 003624: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 003624: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 003624: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 003624: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 003624: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 003624: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 003624: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 003624: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 003624: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 003624: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 003624: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 003624: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 003624: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 003624: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 003624: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 003624: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 003624: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 003624: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 003624: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 003624: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 003624: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 003624: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 003624: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 003624: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 003624: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 003624: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 003624: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 003624: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 003624: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 003624: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 003624: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 003624: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 003624: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 003624: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 003624: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 003624: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 003624: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 003624: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 003624: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 003624: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 003624: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 003624: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 003624: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 003624: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 003624: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 003624: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 003624: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 003624: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 003624: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 003624: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 003624: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 003624: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 003624: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 003624: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 003624: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 003624: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 003624: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 003624: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 003624: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 003624: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 003624: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 003624: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 003624: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 003624: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 003624: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 003624: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 003624: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 003624: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 003624: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 003624: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 003624: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 003624: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 003624: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 003624: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 003624: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 003624: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 003624: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 003624: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 003624: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 003624: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 003624: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 003624: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 003624: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 003624: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 003624: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 003624: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 003624: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 003624: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 003624: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 003624: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 003624: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 003624: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 003624: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 003624: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 003624: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 003624: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 003624: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 003624: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 003624: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 003624: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 003624: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 003624: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 003624: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 003624: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:15:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:15:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 003624: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 003624: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 003624: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 003624: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 003624: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 003624: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 003624: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 003624: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 003624: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 003624: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 003624: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 003624: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 003624: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 003624: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 003624: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 003624: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 003624: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 003624: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 003624: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 003624: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 003624: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 003624: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 003624: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 003624: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 003624: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 003624: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 003624: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 003624: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 003624: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 003624: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 003624: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 003624: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 003624: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 003624: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 003624: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 003624: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 003624: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 003624: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 003624: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 003624: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 003624: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 003624: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 003624: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 003624: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 003624: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 003624: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 003624: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 003624: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 003624: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 003624: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 003624: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 003624: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 003624: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 003624: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 003624: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 003624: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 003624: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 003624: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 003624: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 003624: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 003624: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 003624: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 003624: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 003624: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 003624: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 003624: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 003624: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 003624: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 003624: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 003624: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 003624: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 003624: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 003624: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 003624: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 003624: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 003624: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 003624: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 003624: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 003624: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 003624: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 003624: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 003624: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 003624: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:16:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:16:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 003624: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 003624: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 003624: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 003624: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 003624: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 003624: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 003624: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 003624: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 003624: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 003624: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 003624: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 003624: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 003624: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 003624: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 003624: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 003624: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 003624: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 003624: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 003624: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 003624: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 003624: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 003624: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 003624: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 003624: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 003624: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 003624: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 003624: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 003624: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 003624: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 003624: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 003624: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 003624: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 003624: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 003624: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 003624: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 003624: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 003624: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 003624: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 003624: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 003624: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 003624: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 003624: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 003624: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 003624: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 003624: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 003624: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 003624: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 003624: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 003624: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 003624: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 003624: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 003624: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 003624: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 003624: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 003624: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 003624: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 003624: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 003624: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 003624: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 003624: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 003624: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 003624: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 003624: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 003624: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 003624: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 003624: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 003624: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 003624: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 003624: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 003624: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 003624: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 003624: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 003624: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 003624: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 003624: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 003624: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 003624: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 003624: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 003624: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 003624: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 003624: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 003624: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 003624: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 003624: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 003624: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 003624: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 003624: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 003624: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 003624: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 003624: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 003624: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 003624: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 003624: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 003624: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 003624: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 003624: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 003624: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 003624: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 003624: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 003624: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 003624: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 003624: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 003624: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 003624: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 003624: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 003624: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 003624: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 003624: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 003624: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 003624: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 003624: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 003624: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 003624: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 003624: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 003624: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 003624: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 003624: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 003624: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 003624: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 003624: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 003624: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 003624: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 003624: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 003624: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 003624: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 003624: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 003624: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 003624: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 003624: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 003624: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 003624: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 003624: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 003624: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 003624: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 003624: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 003624: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 003624: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 003624: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 003624: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 003624: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 003624: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 003624: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 003624: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 003624: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 003624: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 003624: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 003624: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 003624: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 003624: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 003624: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 003624: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 003624: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 003624: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 003624: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 003624: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 003624: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 003624: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 003624: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 003624: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 003624: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 003624: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 003624: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 003624: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 003624: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 003624: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 003624: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 003624: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 003624: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 003624: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 003624: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 003624: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 003624: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 003624: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 003624: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 003624: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 003624: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 003624: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 003624: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 003624: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 003624: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 003624: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 003624: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 003624: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 003624: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 003624: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 003624: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 003624: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 003624: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 003624: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 003624: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 003624: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 003624: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 003624: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 003624: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 003624: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 003624: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 003624: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 003624: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 003624: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 003624: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 003624: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 003624: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 003624: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 003624: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 003624: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 003624: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 003624: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 003624: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 003624: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 003624: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 003624: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 003624: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 003624: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 003624: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 003624: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 003624: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 003624: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 003624: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 003624: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 003624: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 003624: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 003624: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 003624: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 003624: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 003624: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 003624: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 003624: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 003624: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 003624: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 003624: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 003624: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 003624: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 003624: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 003624: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 003624: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 003624: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 003624: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 003624: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 003624: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 003624: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:19:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:19:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 003624: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 003624: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 003624: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 003624: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 003624: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 003624: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 003624: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 003624: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 003624: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 003624: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 003624: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 003624: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 003624: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 003624: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 003624: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 003624: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 003624: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 003624: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 003624: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 003624: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 003624: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 003624: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 003624: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 003624: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 003624: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 003624: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 003624: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 003624: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 003624: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 003624: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 003624: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 003624: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 003624: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 003624: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 003624: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 003624: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 003624: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 003624: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 003624: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 003624: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003624: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 003624: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003624: [04:20:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003624: [04:20:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 000880: [04:20:29] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 000880: [04:20:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000880: [04:20:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000880: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 000880: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000880: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000880: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000880: [04:20:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000880: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000880: [04:20:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000880: [04:20:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000880: [04:20:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000880: [04:20:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000880: [04:20:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 323.803 ms RDOC 000880: [04:20:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 20.778 ms RDOC 000880: [04:20:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000880: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 000880: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000880: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000880: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000880: [04:20:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000880: [04:20:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000880: [04:20:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000880: [04:20:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000880: [04:20:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000880: [04:20:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000880: [04:20:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000880: [04:20:31] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000880: [04:20:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000880: [04:20:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000880: [04:20:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000880: [04:20:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000880: [04:20:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000880: [04:20:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000880: [04:20:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 62.904 ms RDOC 000880: [04:20:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000880: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 000880: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000880: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000880: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000880: [04:20:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000880: [04:20:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000880: [04:20:31] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000880: [04:20:32] d3d12_replay.cpp(4620) - Log - Created device. RDOC 000880: [04:20:32] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000880: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000880: [04:20:32] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 000880: [04:20:32] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 000880: [04:20:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000880: [04:20:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000880: [04:20:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000880: [04:20:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 000880: [04:20:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 000880: [04:20:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 000880: [04:20:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 000880: [04:20:33] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 000880: [04:20:34] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1997.506 ms RDOC 000880: [04:20:38] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 000880: [04:20:47] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 000880: [04:20:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 008208: [04:20:56] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 008208: [04:20:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008208: [04:20:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008208: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:20:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:20:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:20:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:20:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:20:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:20:57] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 357.540 ms RDOC 008208: [04:20:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:20:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:20:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:20:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:20:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:20:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:20:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 138.831 ms RDOC 008208: [04:20:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:20:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:20:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:20:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:20:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:20:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:20:58] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 153.955 ms RDOC 008208: [04:20:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:20:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:20:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:20:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:20:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:20:59] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.924 ms RDOC 008208: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:00] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 146.440 ms RDOC 008208: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:01] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 139.501 ms RDOC 008208: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:02] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 139.860 ms RDOC 008208: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:03] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 147.151 ms RDOC 008208: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:04] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 133.619 ms RDOC 008208: [04:21:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:04] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 142.955 ms RDOC 008208: [04:21:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 138.615 ms RDOC 008208: [04:21:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:06] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 138.825 ms RDOC 008208: [04:21:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:07] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.934 ms RDOC 008208: [04:21:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:08] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 157.575 ms RDOC 008208: [04:21:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:09] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 149.968 ms RDOC 008208: [04:21:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 140.951 ms RDOC 008208: [04:21:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:11] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 139.312 ms RDOC 008208: [04:21:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 142.578 ms RDOC 008208: [04:21:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:13] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 143.314 ms RDOC 008208: [04:21:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 008208: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008208: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008208: [04:21:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008208: [04:21:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:13] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 141.825 ms RDOC 008208: [04:21:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008208: [04:21:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008208: [04:21:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 26.679 ms RDOC 008208: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.663 ms RDOC 008208: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.112 ms RDOC 008208: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.724 ms RDOC 008208: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.965 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.017 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.222 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.675 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.646 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.852 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.942 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.849 ms RDOC 008208: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.701 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.908 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.773 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.846 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.765 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.559 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.858 ms RDOC 008208: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 008208: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008208: [04:21:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008208: [04:21:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008208: [04:21:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008208: [04:21:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008208: [04:21:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008208: [04:21:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008208: [04:21:16] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008208: [04:21:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008208: [04:21:17] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.935 ms RDOC 008208: [04:21:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008208: [04:21:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:17] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:17] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:17] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:17] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:17] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 4 RDOC 008208: [04:21:17] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:17] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:18] d3d12_device_wrap.cpp(2270) - Log - Checking feature support for 5 RDOC 008208: [04:21:19] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 2390.719 ms RDOC 008208: [04:21:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:19] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:19] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:19] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:19] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:20] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:20] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:21] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1429.350 ms RDOC 008208: [04:21:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:21] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:21] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:21] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:21] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:22] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:22] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:23] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1422.374 ms RDOC 008208: [04:21:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:23] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:23] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:23] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:23] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:23] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:23] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:24] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1421.236 ms RDOC 008208: [04:21:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:24] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:24] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:24] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:24] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:25] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:25] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:26] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1432.475 ms RDOC 008208: [04:21:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:26] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:26] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:26] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:26] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:27] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:27] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:27] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1439.286 ms RDOC 008208: [04:21:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:28] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:28] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:28] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:28] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:28] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:28] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:29] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1440.788 ms RDOC 008208: [04:21:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:29] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:29] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:29] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:29] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:30] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:30] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:31] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1416.001 ms RDOC 008208: [04:21:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:31] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:31] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:31] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:31] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:32] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:32] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:33] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1431.729 ms RDOC 008208: [04:21:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:33] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:33] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:33] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:33] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:33] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:33] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:34] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1434.574 ms RDOC 008208: [04:21:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:34] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:34] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:34] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:34] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:35] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:35] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:36] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1428.640 ms RDOC 008208: [04:21:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:36] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:36] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:36] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:36] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:37] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:37] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:37] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1439.689 ms RDOC 008208: [04:21:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:38] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:38] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:38] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:38] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:38] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:38] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:39] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1429.684 ms RDOC 008208: [04:21:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:40] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:40] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:40] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:40] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:40] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:40] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:41] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1419.141 ms RDOC 008208: [04:21:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:41] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:41] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:41] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:41] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:42] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:42] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:43] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1433.008 ms RDOC 008208: [04:21:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:43] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:43] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:43] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:43] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:44] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:44] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:45] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1434.167 ms RDOC 008208: [04:21:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:45] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:45] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:45] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:45] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:45] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:45] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:46] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1438.355 ms RDOC 008208: [04:21:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:46] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:46] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:46] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:46] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:47] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:47] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:48] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1432.513 ms RDOC 008208: [04:21:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:49] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:49] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:49] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:49] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:49] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:49] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:50] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1418.121 ms RDOC 008208: [04:21:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 008208: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 008208: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008208: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008208: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008208: [04:21:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008208: [04:21:51] d3d12_replay.cpp(4538) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008208: [04:21:51] d3d12_replay.cpp(4620) - Log - Created device. RDOC 008208: [04:21:51] d3d12_replay.cpp( 117) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008208: [04:21:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008208: [04:21:51] d3d12_device.cpp(3755) - Log - Resizing GPU readback window to 4194304 RDOC 008208: [04:21:51] d3d12_replay.cpp( 187) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008208: [04:21:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008208: [04:21:51] d3d12_replay.cpp( 202) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008208: [04:21:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 008208: [04:21:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 008208: [04:21:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 008208: [04:21:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 008208: [04:21:52] d3d12_device.cpp(4455) - Log - Timer chunk initialisation - 1432.615 ms RDOC 008208: [04:21:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007684: [04:21:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) loaded in replay application RDOC 007684: [04:21:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007684: [04:21:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007684: [04:21:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007684: [04:21:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4360 RDOC 004360: [04:21:53] core.cpp( 501) - Log - RenderDoc v1.30 Windows 64-bit Release (ec408e21c0155d3276db6e134ec641e91b6bdc2d) capturing application RDOC 004360: [04:21:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004360: [04:21:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004360: [04:21:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004360: [04:21:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004360: [04:21:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004360: [04:21:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004360: [04:21:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004360: [04:21:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004360: [04:21:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004360: [04:21:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004360: [04:21:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004360: [04:21:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004360: [04:21:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007684: [04:21:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4360] RDOC 004360: [04:21:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000197F22DBB30 RDOC 004360: [04:21:53] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004360: [04:21:53] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004360: [04:21:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004360: [04:21:53] vk_device_funcs.cpp(4127) - Log - Created capture device from physical device 0 RDOC 004360: [04:21:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004360: [04:21:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004360: [04:21:53] vk_core.cpp(4090) - Log - RegisterSurface() window 000000000017032A RDOC 004360: [04:21:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000197F22DBB30 / 0x000000000017032A RDOC 007684: [04:21:54] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007684: [04:21:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004360: [04:21:59] vk_core.cpp(2062) - Log - Starting capture RDOC 004360: [04:21:59] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 004360: [04:21:59] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 004360: [04:21:59] vk_core.cpp(2205) - Log - Finished capture, Frame 5 RDOC 004360: [04:21:59] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 004360: [04:21:59] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 004360: [04:21:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 384427 (2.69 %) RDOC 004360: [04:21:59] vk_core.cpp(2613) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.083635 seconds RDOC 004360: [04:21:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 004360: [04:21:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 004360: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007684: [04:21:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435772 bytes) (time 1699417319) 46251 byte thumbnail RDOC 007684: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007684: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:22:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007684: [04:22:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007684: [04:22:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007684: [04:22:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007684: [04:22:00] vk_replay.cpp(4798) - Log - Created device. RDOC 007684: [04:22:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:22:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007684: [04:22:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007684: [04:22:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007684: [04:22:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007684: [04:22:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007684: [04:22:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007684: [04:22:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007684: [04:22:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007684: [04:22:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007684: [04:22:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007684: [04:22:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007684: [04:22:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007684: [04:22:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007684: [04:22:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007684: [04:22:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007684: [04:22:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007684: [04:22:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007684: [04:22:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007684: [04:22:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007684: [04:22:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007684: [04:22:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007684: [04:22:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007684: [04:22:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007684: [04:22:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007684: [04:22:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007684: [04:22:00] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007684: [04:22:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007684: [04:22:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007684: [04:22:00] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007684: [04:22:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007684: [04:22:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007684: [04:22:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007684: [04:22:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007684: [04:22:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007684: [04:22:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007684: [04:22:00] vk_device_funcs.cpp(3336) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007684: [04:22:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007684: [04:22:00] vk_debug.cpp(3234) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007684: [04:22:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007684: [04:22:00] vk_debug.cpp(3246) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007684: [04:22:00] vk_core.cpp(2875) - Log - Timer chunk initialisation - 241.254 ms RDOC 007684: [04:22:16] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007684: [04:22:16] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007684: [04:22:16] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007684: [04:22:16] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007684: [04:22:16] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:17] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007684: [04:22:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007684: [04:22:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007684: [04:22:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007684: [04:22:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 007684: [04:22:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007684: [04:22:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007684: [04:22:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007684: [04:22:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007684: [04:22:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007684: [04:22:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:22:22] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 007684: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:22:22] remote_server.cpp(1665) - Log - Capture open complete RDOC 007684: [04:22:22] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 007684: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:22:23] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 007684: [04:22:23] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 007684: [04:22:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:22:41] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 007684: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:22:41] remote_server.cpp(1665) - Log - Capture open complete RDOC 007684: [04:22:41] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 007684: [04:22:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007684: [04:22:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007684: [04:22:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007684: [04:22:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007684: [04:22:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007684: [04:22:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007684: [04:22:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007684: [04:22:41] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007684: [04:22:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007684: [04:22:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007684: [04:22:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007684: [04:22:41] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 007684: [04:22:41] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 007684: [04:22:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 007684: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 007684: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 007684: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 007684: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 007684: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 007684: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 007684: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 007684: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 007684: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 007684: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 007684: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 007684: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 007684: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 007684: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 007684: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 007684: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 007684: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 007684: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 007684: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 007684: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 007684: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 007684: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 007684: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 007684: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 007684: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 007684: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 007684: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 007684: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 007684: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 007684: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 007684: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 007684: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 007684: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 007684: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 007684: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 007684: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 007684: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 007684: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 007684: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 007684: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 007684: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 007684: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 007684: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 007684: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 007684: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 007684: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 007684: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 007684: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 007684: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 007684: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 007684: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 007684: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 007684: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 007684: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 007684: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 007684: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 007684: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 007684: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 007684: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 007684: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 007684: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 007684: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 007684: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 007684: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 007684: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 007684: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:23:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:23:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 007684: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 007684: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 007684: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 007684: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 007684: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 007684: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 007684: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 007684: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 007684: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 007684: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 007684: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 007684: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 007684: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 007684: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 007684: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 007684: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 007684: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 007684: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 007684: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 007684: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 007684: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 007684: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 007684: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 007684: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 007684: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 007684: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 007684: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 007684: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 007684: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 007684: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 007684: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 007684: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 007684: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 007684: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 007684: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 007684: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 007684: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 007684: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 007684: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 007684: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 007684: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 007684: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 007684: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 007684: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 007684: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 007684: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 007684: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 007684: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 007684: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 007684: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 007684: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 007684: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 007684: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 007684: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 007684: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 007684: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 007684: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 007684: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 007684: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 007684: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 007684: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 007684: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 007684: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 007684: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 007684: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 007684: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 007684: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 007684: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 007684: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 007684: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 007684: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 007684: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 007684: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 007684: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 007684: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 007684: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 007684: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 007684: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 007684: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 007684: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 007684: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 007684: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 007684: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 007684: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 007684: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 007684: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 007684: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 007684: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007684: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007684: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007684: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007684: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007684: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007684: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007684: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007684: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007684: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007684: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007684: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 007684: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 007684: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 007684: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 007684: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 007684: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 007684: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 007684: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 007684: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 007684: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 007684: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 007684: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 007684: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 007684: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 007684: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 007684: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 007684: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 007684: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 007684: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 007684: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 007684: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 007684: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 007684: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 007684: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 007684: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 007684: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 007684: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 007684: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 007684: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 007684: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 007684: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 007684: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 007684: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 007684: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 007684: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 007684: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 007684: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 007684: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 007684: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 007684: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 007684: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 007684: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 007684: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 007684: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 007684: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 007684: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 007684: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 007684: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 007684: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 007684: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 007684: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 007684: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 007684: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 007684: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 007684: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 007684: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 007684: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 007684: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 007684: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 007684: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 007684: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 007684: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 007684: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 007684: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 007684: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 007684: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 007684: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 007684: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 007684: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 007684: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 007684: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 007684: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 007684: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 007684: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 007684: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 007684: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 007684: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 007684: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 007684: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 007684: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 007684: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 007684: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 007684: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 007684: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 007684: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 007684: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 007684: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 007684: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007684: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007684: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007684: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007684: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007684: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007684: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007684: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007684: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007684: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007684: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007684: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007684: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007684: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007684: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007684: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007684: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007684: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007684: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007684: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007684: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007684: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007684: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007684: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:27:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:27:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007684: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007684: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007684: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007684: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007684: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007684: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007684: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007684: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007684: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007684: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007684: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007684: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007684: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007684: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007684: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007684: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007684: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007684: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007684: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007684: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007684: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007684: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007684: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007684: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007684: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 007684: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 007684: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 007684: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 007684: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 007684: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 007684: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 007684: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 007684: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 007684: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007684: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007684: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007684: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007684: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007684: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007684: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007684: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007684: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007684: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007684: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007684: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007684: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007684: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007684: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007684: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007684: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007684: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007684: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007684: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007684: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007684: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007684: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007684: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007684: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007684: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007684: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007684: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007684: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007684: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007684: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007684: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007684: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007684: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007684: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007684: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007684: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007684: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007684: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007684: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007684: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007684: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007684: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007684: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007684: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007684: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007684: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007684: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007684: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 007684: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 007684: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 007684: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 007684: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 007684: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 007684: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 007684: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 007684: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 007684: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007684: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007684: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007684: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007684: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007684: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007684: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007684: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007684: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007684: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007684: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007684: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007684: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007684: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007684: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007684: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007684: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007684: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007684: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007684: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007684: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007684: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007684: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007684: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007684: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007684: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007684: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007684: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007684: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007684: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007684: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007684: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007684: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007684: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007684: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007684: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007684: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007684: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007684: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007684: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:29:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:29:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007684: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007684: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007684: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007684: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007684: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007684: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007684: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007684: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007684: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 007684: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 007684: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 007684: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 007684: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 007684: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 007684: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 007684: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 007684: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 007684: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007684: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007684: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007684: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007684: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007684: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007684: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007684: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007684: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007684: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007684: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007684: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007684: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007684: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007684: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007684: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007684: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007684: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007684: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007684: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007684: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007684: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007684: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007684: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007684: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 007684: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 007684: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 007684: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 007684: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 007684: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 007684: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 007684: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 007684: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 007684: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007684: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007684: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007684: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007684: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007684: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007684: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007684: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007684: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:30:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:30:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007684: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007684: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007684: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007684: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007684: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007684: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007684: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007684: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007684: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007684: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007684: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007684: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007684: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007684: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007684: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007684: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 007684: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 007684: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 007684: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 007684: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 007684: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 007684: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007684: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 007684: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 007684: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 007684: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 007684: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 007684: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 007684: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 007684: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007684: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007684: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007684: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007684: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007684: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007684: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007684: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007684: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007684: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007684: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007684: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007684: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007684: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007684: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007684: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007684: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007684: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007684: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007684: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007684: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007684: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007684: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007684: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007684: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 007684: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 007684: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 007684: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 007684: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 007684: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 007684: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 007684: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 007684: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 007684: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 007684: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 007684: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 007684: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:31:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:31:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 007684: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 007684: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 007684: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 007684: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 007684: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 007684: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 007684: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 007684: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 007684: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 007684: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 007684: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 007684: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 007684: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 007684: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 007684: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 007684: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 007684: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007684: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007684: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007684: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007684: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007684: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007684: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007684: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007684: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007684: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007684: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007684: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007684: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007684: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007684: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007684: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007684: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007684: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007684: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007684: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007684: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007684: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007684: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007684: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007684: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007684: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 007684: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 007684: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 007684: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 007684: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 007684: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 007684: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 007684: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 007684: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 007684: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 007684: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 007684: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 007684: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 007684: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 007684: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007684: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007684: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007684: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007684: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007684: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007684: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007684: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007684: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007684: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007684: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007684: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007684: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007684: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007684: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007684: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007684: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007684: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007684: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007684: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007684: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007684: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007684: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007684: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007684: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007684: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007684: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007684: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007684: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007684: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007684: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007684: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007684: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007684: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007684: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007684: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007684: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007684: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007684: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007684: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007684: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007684: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007684: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007684: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007684: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007684: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007684: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007684: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007684: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007684: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007684: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007684: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007684: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007684: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007684: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007684: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007684: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007684: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007684: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007684: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007684: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007684: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007684: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007684: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007684: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007684: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007684: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007684: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007684: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007684: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007684: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007684: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007684: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007684: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007684: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007684: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007684: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007684: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007684: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007684: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007684: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007684: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007684: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007684: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007684: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007684: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:33:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:33:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007684: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007684: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007684: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007684: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007684: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007684: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007684: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007684: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007684: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007684: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007684: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007684: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007684: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 007684: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 007684: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 007684: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 007684: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 007684: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 007684: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 007684: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 007684: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 007684: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 007684: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007684: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007684: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007684: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007684: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007684: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007684: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007684: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007684: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007684: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007684: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007684: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007684: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007684: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007684: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007684: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007684: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007684: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007684: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007684: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007684: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007684: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007684: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007684: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007684: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007684: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007684: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 007684: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 007684: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 007684: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 007684: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 007684: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 007684: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 007684: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 007684: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 007684: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 007684: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 007684: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007684: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 007684: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 007684: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007684: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 007684: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007684: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007684: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007684: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007684: [04:34:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007684: [04:34:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer